source-python package¶
Subpackages¶
- auth package
- commands package
- Submodules
- commands.auth module
- commands.client package
- commands.command module
- commands.filter module
- commands.manager module
- commands.player module
- commands.say package
- commands.server package
- commands.typed module
- Module contents
- Submodules
- config package
- core package
- Submodules
- Module contents
- cvars package
- Submodules
- cvars.flags module
ConVarFlags
ConVarFlags.ARCHIVE
ConVarFlags.ARCHIVE_XBOX
ConVarFlags.CHEAT
ConVarFlags.CLIENTCMD_CAN_EXECUTE
ConVarFlags.CLIENTDLL
ConVarFlags.DEMO
ConVarFlags.DEVELOPMENTONLY
ConVarFlags.DONTRECORD
ConVarFlags.GAMEDLL
ConVarFlags.HIDDEN
ConVarFlags.NEVER_AS_STRING
ConVarFlags.NONE
ConVarFlags.NOTIFY
ConVarFlags.NOT_CONNECTED
ConVarFlags.PRINTABLEONLY
ConVarFlags.PROTECTED
ConVarFlags.REPLICATED
ConVarFlags.SERVER_CANNOT_QUERY
ConVarFlags.SERVER_CAN_EXECUTE
ConVarFlags.SPONLY
ConVarFlags.UNLOGGED
ConVarFlags.UNREGISTERED
ConVarFlags.USERINFO
- cvars.public module
- cvars.tags module
- cvars.flags module
- Module contents
- Submodules
- engines package
- Submodules
- engines.precache module
- engines.server module
ConnectionlessPacketHandler
MapLoadType
QueryCvarStatus
Server
Server.__init__()
Server.broadcast_message()
Server.disconnect_client()
Server.get_client()
Server.get_player_info()
Server.is_active()
Server.is_dedicated()
Server.is_hltv()
Server.is_loading()
Server.is_multiplayer()
Server.is_pausable()
Server.class_bits
Server.client_count
Server.map_name
Server.max_clients
Server.name
Server.net_stats
Server.num_classes
Server.num_clients
Server.num_fake_clients
Server.num_players
Server.num_proxies
Server.password
Server.paused
Server.spawn_count
Server.tick
Server.tick_interval
Server.time
Server.udp_port
execute_server_command()
insert_command_string()
insert_server_command()
queue_command_string()
queue_server_command()
- engines.sound module
- engines.trace module
BaseTrace
ContentFlags
ContentFlags.ALL_VISIBLE
ContentFlags.AREAPORTAL
ContentFlags.AUX
ContentFlags.BLOCKLOS
ContentFlags.CURRENT_0
ContentFlags.CURRENT_180
ContentFlags.CURRENT_270
ContentFlags.CURRENT_90
ContentFlags.CURRENT_DOWN
ContentFlags.CURRENT_UP
ContentFlags.DEBRIS
ContentFlags.DETAIL
ContentFlags.EMPTY
ContentFlags.GRATE
ContentFlags.HITBOX
ContentFlags.IGNORE_NODRAW_OPAQUE
ContentFlags.LADDER
ContentFlags.LAST_VISIBLE
ContentFlags.MONSTER
ContentFlags.MONSTERCLIP
ContentFlags.MOVEABLE
ContentFlags.OPAQUE
ContentFlags.ORIGIN
ContentFlags.PLAYERCLIP
ContentFlags.SLIME
ContentFlags.SOLID
ContentFlags.TEAM1
ContentFlags.TEAM2
ContentFlags.TESTFOGVOLUME
ContentFlags.TRANSLUCENT
ContentFlags.UNUSED
ContentFlags.WATER
ContentFlags.WINDOW
ContentMasks
ContentMasks.ALL
ContentMasks.BLOCKLOS
ContentMasks.BLOCKLOS_AND_NPCS
ContentMasks.CURRENT
ContentMasks.DEAD_SOLID
ContentMasks.NPC_SOLID
ContentMasks.NPC_WORLD_STATIC
ContentMasks.OPAQUE
ContentMasks.OPAQUE_AND_NPCS
ContentMasks.PLAYER_SOLID
ContentMasks.PLAYER_SOLID_BRUSH_ONLY
ContentMasks.SHOT
ContentMasks.SHOT_HULL
ContentMasks.SHOT_PORTAL
ContentMasks.SOLID
ContentMasks.SOLID_BRUSH_ONLY
ContentMasks.SPLIT_AREA_PORTAL
ContentMasks.VISIBLE
ContentMasks.VISIBLE_AND_NPCS
ContentMasks.WATER
DisplacementFlags
EntityEnumerator
GameTrace
Ray
Surface
SurfaceFlags
SurfaceFlags.BUMPLIGHT
SurfaceFlags.HINT
SurfaceFlags.HITBOX
SurfaceFlags.LIGHT
SurfaceFlags.NOCHOP
SurfaceFlags.NODECALS
SurfaceFlags.NODRAW
SurfaceFlags.NOLIGHT
SurfaceFlags.NOPORTAL
SurfaceFlags.NOSHADOWS
SurfaceFlags.SKIP
SurfaceFlags.SKY
SurfaceFlags.SKY2D
SurfaceFlags.TRANS
SurfaceFlags.TRIGGER
SurfaceFlags.WARP
SurfaceFlags.names
SurfaceFlags.values
TraceFilter
TraceFilterSimple
TraceType
- Module contents
- Submodules
- entities package
- Submodules
- entities.classes module
- entities.constants module
CollisionGroup
CollisionGroup.BREAKABLE_GLASS
CollisionGroup.DEBRIS
CollisionGroup.DEBRIS_BLOCK_PROJECTILE
CollisionGroup.DEBRIS_TRIGGER
CollisionGroup.DISSOLVING
CollisionGroup.DOOR_BLOCKER
CollisionGroup.INTERACTIVE
CollisionGroup.INTERACTIVE_DEBRIS
CollisionGroup.IN_VEHICLE
CollisionGroup.NONE
CollisionGroup.NPC
CollisionGroup.NPC_ACTOR
CollisionGroup.NPC_SCRIPTED
CollisionGroup.PASSABLE_DOOR
CollisionGroup.PLAYER
CollisionGroup.PLAYER_MOVEMENT
CollisionGroup.PROJECTILE
CollisionGroup.PUSHAWAY
CollisionGroup.PZ_CLIP
CollisionGroup.VEHICLE
CollisionGroup.VEHICLE_CLIP
CollisionGroup.WEAPON
CollisionGroup.names
CollisionGroup.values
DamageTypes
DamageTypes.ACID
DamageTypes.AIRBOAT
DamageTypes.ALWAYSGIB
DamageTypes.BLAST
DamageTypes.BLAST_SURFACE
DamageTypes.BUCKSHOT
DamageTypes.BULLET
DamageTypes.BURN
DamageTypes.CLUB
DamageTypes.CRUSH
DamageTypes.DIRECT
DamageTypes.DISSOLVE
DamageTypes.DROWN
DamageTypes.DROWNRECOVER
DamageTypes.ENERGYBEAM
DamageTypes.FALL
DamageTypes.GENERIC
DamageTypes.HEADSHOT
DamageTypes.LASTGENERICFLAG
DamageTypes.NERVEGAS
DamageTypes.NEVERGIB
DamageTypes.PARALYZE
DamageTypes.PHYSGUN
DamageTypes.PLASMA
DamageTypes.POISON
DamageTypes.PREVENT_PHYSICS_FORCE
DamageTypes.RADIATION
DamageTypes.REMOVENORAGDOLL
DamageTypes.SHOCK
DamageTypes.SLASH
DamageTypes.SLOWBURN
DamageTypes.SONIC
DamageTypes.VEHICLE
DissolveType
EntityEffects
EntityEffects.BONEMERGE
EntityEffects.BONEMERGE_FASTCULL
EntityEffects.BRIGHTLIGHT
EntityEffects.DIMLIGHT
EntityEffects.ITEM_BLINK
EntityEffects.MARKED_FOR_FAST_REFLECTION
EntityEffects.NODRAW
EntityEffects.NOFLASHLIGHT
EntityEffects.NOINTERP
EntityEffects.NORECEIVESHADOW
EntityEffects.NOSHADOW
EntityEffects.NOSHADOWDEPTH
EntityEffects.PARENT_ANIMATES
EntityFlags
EntityFlags.BOT_FROZEN
EntityFlags.CHECK_UNTOUCH
EntityFlags.DIRTY_ABSANGVELOCITY
EntityFlags.DIRTY_ABSTRANSFORM
EntityFlags.DIRTY_ABSVELOCITY
EntityFlags.DIRTY_SHADOWUPDATE
EntityFlags.DIRTY_SPATIAL_PARTITION
EntityFlags.DIRTY_SURROUNDING_COLLISION_BOUNDS
EntityFlags.DONTBLOCKLOS
EntityFlags.DONTWALKON
EntityFlags.DORMANT
EntityFlags.FORCE_CHECK_TRANSMIT
EntityFlags.HAS_PLAYER_CHILD
EntityFlags.IN_SKYBOX
EntityFlags.IS_BEING_LIFTED_BY_BARNACLE
EntityFlags.KEEP_ON_RECREATE_ENTITIES
EntityFlags.KILLME
EntityFlags.NOCLIP_ACTIVE
EntityFlags.NOTIFY
EntityFlags.NO_AUTO_EDICT_ATTACH
EntityFlags.NO_DAMAGE_FORCES
EntityFlags.NO_DISSOLVE
EntityFlags.NO_GAME_PHYSICS_SIMULATION
EntityFlags.NO_MEGAPHYSCANNON_RAGDOLL
EntityFlags.NO_PHYSCANNON_INTERACTION
EntityFlags.NO_ROTORWASH_PUSH
EntityFlags.NO_THINK_FUNCTION
EntityFlags.NO_WATER_VELOCITY_CHANGE
EntityFlags.SERVER_ONLY
EntityFlags.SETTING_UP_BONES
EntityFlags.TOUCHING_FLUID
EntityFlags.USE_PARTITION_WHEN_NOT_SOLID
EntityStates
EntityStates.AIMTARGET
EntityStates.BASEVELOCITY
EntityStates.CONVEYOR
EntityStates.DISSOLVING
EntityStates.DONTTOUCH
EntityStates.FLY
EntityStates.GODMODE
EntityStates.GRAPHED
EntityStates.GRENADE
EntityStates.KILLME
EntityStates.NOTARGET
EntityStates.NPC
EntityStates.OBJECT
EntityStates.ONFIRE
EntityStates.PARTIALGROUND
EntityStates.STATICPROP
EntityStates.STEPMOVEMENT
EntityStates.SWIM
EntityStates.TRANSRAGDOLL
EntityStates.UNBLOCKABLE_BY_PLAYER
EntityStates.WORLDBRUSH
MoveCollide
MoveType
RenderEffects
RenderEffects.CLAMP_MIN_SCALE
RenderEffects.DISTORT
RenderEffects.ENV_RAIN
RenderEffects.ENV_SNOW
RenderEffects.EXPLODE
RenderEffects.FADE_FAST
RenderEffects.FADE_IN
RenderEffects.FADE_OUT
RenderEffects.FADE_SLOW
RenderEffects.FLICKER_FAST
RenderEffects.FLICKER_SLOW
RenderEffects.GLOW_SHELL
RenderEffects.HOLOGRAM
RenderEffects.NONE
RenderEffects.NO_DISSIPATION
RenderEffects.PULSE_FAST
RenderEffects.PULSE_FAST_WIDE
RenderEffects.PULSE_FAST_WIDER
RenderEffects.PULSE_SLOW
RenderEffects.PULSE_SLOW_WIDE
RenderEffects.RAGDOLL
RenderEffects.SOLID_FAST
RenderEffects.SOLID_SLOW
RenderEffects.SPOTLIGHT
RenderEffects.STROBE_FAST
RenderEffects.STROBE_FASTER
RenderEffects.STROBE_SLOW
RenderEffects.names
RenderEffects.values
RenderMode
SolidFlags
SolidFlags.CUSTOMBOXTEST
SolidFlags.CUSTOMRAYTEST
SolidFlags.FORCE_WORLD_ALIGNED
SolidFlags.NOT_MOVEABLE
SolidFlags.NOT_SOLID
SolidFlags.NOT_STANDABLE
SolidFlags.ROOT_PARENT_ALIGNED
SolidFlags.TRIGGER
SolidFlags.TRIGGER_TOUCH_DEBRIS
SolidFlags.TRIGGER_TOUCH_PLAYER
SolidFlags.USE_TRIGGER_BOUNDS
SolidFlags.VOLUME_CONTENTS
SolidFlags.names
SolidFlags.values
SolidType
TakeDamage
- entities.datamaps module
DataMap
EntityProperty
FieldType
FieldType.BOOLEAN
FieldType.CHARACTER
FieldType.CLASSPTR
FieldType.COLOR32
FieldType.CUSTOM
FieldType.EDICT
FieldType.EHANDLE
FieldType.EMBEDDED
FieldType.FLOAT
FieldType.FUNCTION
FieldType.INPUT
FieldType.INTEGER
FieldType.INTEGER64
FieldType.INTERVAL
FieldType.MATERIALINDEX
FieldType.MATRIX3X4_WORLDSPACE
FieldType.MODELINDEX
FieldType.MODELNAME
FieldType.POSITION_VECTOR
FieldType.QUATERNION
FieldType.SHORT
FieldType.SOUNDNAME
FieldType.STRING
FieldType.TICK
FieldType.TIME
FieldType.TYPECOUNT
FieldType.VECTOR
FieldType.VECTOR2D
FieldType.VECTOR4D
FieldType.VMATRIX
FieldType.VMATRIX_WORLDSPACE
FieldType.VOID
FieldType.names
FieldType.values
InputData
InputFunction
Interval
TypeDescription
TypeDescription.__init__()
TypeDescription.embedded_datamap
TypeDescription.external_name
TypeDescription.flags
TypeDescription.flat_group
TypeDescription.flat_offset
TypeDescription.function
TypeDescription.input_function
TypeDescription.name
TypeDescription.offset
TypeDescription.override_count
TypeDescription.override_field
TypeDescription.packed_offset
TypeDescription.save_restore
TypeDescription.size
TypeDescription.size_in_bytes
TypeDescription.tolerance
TypeDescription.type
TypeDescriptionFlags
TypeDescriptionFlags.FUNCTIONTABLE
TypeDescriptionFlags.GLOBAL
TypeDescriptionFlags.INDEX
TypeDescriptionFlags.INPUT
TypeDescriptionFlags.INSENDTABLE
TypeDescriptionFlags.KEY
TypeDescriptionFlags.MODELINDEX
TypeDescriptionFlags.NOERRORCHECK
TypeDescriptionFlags.OUTPUT
TypeDescriptionFlags.OVERRIDE
TypeDescriptionFlags.PRIVATE
TypeDescriptionFlags.PTR
TypeDescriptionFlags.SAVE
TypeDescriptionFlags.VIEW_NEVER
TypeDescriptionFlags.VIEW_OTHER_PLAYER
TypeDescriptionFlags.VIEW_OWN_TEAM
Variant
Variant.__init__()
Variant.get_bool()
Variant.get_color()
Variant.get_entity()
Variant.get_float()
Variant.get_int()
Variant.get_string()
Variant.get_vector()
Variant.set_bool()
Variant.set_color()
Variant.set_entity()
Variant.set_float()
Variant.set_int()
Variant.set_string()
Variant.set_vector()
Variant.type
- entities.dictionary module
- entities.entity module
BaseEntity
BaseEntity.create()
BaseEntity.find()
BaseEntity.find_or_create()
BaseEntity.__init__()
BaseEntity.get_datamap_property_bool()
BaseEntity.get_datamap_property_char()
BaseEntity.get_datamap_property_color()
BaseEntity.get_datamap_property_double()
BaseEntity.get_datamap_property_edict()
BaseEntity.get_datamap_property_float()
BaseEntity.get_datamap_property_int()
BaseEntity.get_datamap_property_interval()
BaseEntity.get_datamap_property_long()
BaseEntity.get_datamap_property_long_long()
BaseEntity.get_datamap_property_pointer()
BaseEntity.get_datamap_property_quaternion()
BaseEntity.get_datamap_property_short()
BaseEntity.get_datamap_property_string_array()
BaseEntity.get_datamap_property_string_pointer()
BaseEntity.get_datamap_property_uchar()
BaseEntity.get_datamap_property_uint()
BaseEntity.get_datamap_property_ulong()
BaseEntity.get_datamap_property_ulong_long()
BaseEntity.get_datamap_property_ushort()
BaseEntity.get_datamap_property_vector()
BaseEntity.get_eye_location()
BaseEntity.get_key_value_bool()
BaseEntity.get_key_value_color()
BaseEntity.get_key_value_float()
BaseEntity.get_key_value_int()
BaseEntity.get_key_value_qangle()
BaseEntity.get_key_value_string()
BaseEntity.get_key_value_vector()
BaseEntity.get_network_property_bool()
BaseEntity.get_network_property_char()
BaseEntity.get_network_property_color()
BaseEntity.get_network_property_double()
BaseEntity.get_network_property_edict()
BaseEntity.get_network_property_float()
BaseEntity.get_network_property_int()
BaseEntity.get_network_property_interval()
BaseEntity.get_network_property_long()
BaseEntity.get_network_property_long_long()
BaseEntity.get_network_property_pointer()
BaseEntity.get_network_property_quaternion()
BaseEntity.get_network_property_short()
BaseEntity.get_network_property_string_array()
BaseEntity.get_network_property_string_pointer()
BaseEntity.get_network_property_uchar()
BaseEntity.get_network_property_uint()
BaseEntity.get_network_property_ulong()
BaseEntity.get_network_property_ulong_long()
BaseEntity.get_network_property_ushort()
BaseEntity.get_network_property_vector()
BaseEntity.get_output()
BaseEntity.get_property_bool()
BaseEntity.get_property_char()
BaseEntity.get_property_color()
BaseEntity.get_property_double()
BaseEntity.get_property_edict()
BaseEntity.get_property_float()
BaseEntity.get_property_int()
BaseEntity.get_property_interval()
BaseEntity.get_property_long()
BaseEntity.get_property_long_long()
BaseEntity.get_property_pointer()
BaseEntity.get_property_quaternion()
BaseEntity.get_property_short()
BaseEntity.get_property_string()
BaseEntity.get_property_string_array()
BaseEntity.get_property_string_pointer()
BaseEntity.get_property_uchar()
BaseEntity.get_property_uint()
BaseEntity.get_property_ulong()
BaseEntity.get_property_ulong_long()
BaseEntity.get_property_ushort()
BaseEntity.get_property_vector()
BaseEntity.is_marked_for_deletion()
BaseEntity.is_player()
BaseEntity.is_weapon()
BaseEntity.remove()
BaseEntity.set_datamap_property_bool()
BaseEntity.set_datamap_property_char()
BaseEntity.set_datamap_property_color()
BaseEntity.set_datamap_property_double()
BaseEntity.set_datamap_property_edict()
BaseEntity.set_datamap_property_float()
BaseEntity.set_datamap_property_int()
BaseEntity.set_datamap_property_interval()
BaseEntity.set_datamap_property_long()
BaseEntity.set_datamap_property_long_long()
BaseEntity.set_datamap_property_pointer()
BaseEntity.set_datamap_property_quaternion()
BaseEntity.set_datamap_property_short()
BaseEntity.set_datamap_property_string_array()
BaseEntity.set_datamap_property_string_pointer()
BaseEntity.set_datamap_property_uchar()
BaseEntity.set_datamap_property_uint()
BaseEntity.set_datamap_property_ulong()
BaseEntity.set_datamap_property_ulong_long()
BaseEntity.set_datamap_property_ushort()
BaseEntity.set_datamap_property_vector()
BaseEntity.set_key_value_bool()
BaseEntity.set_key_value_color()
BaseEntity.set_key_value_float()
BaseEntity.set_key_value_int()
BaseEntity.set_key_value_qangle()
BaseEntity.set_key_value_string()
BaseEntity.set_key_value_vector()
BaseEntity.set_network_property_bool()
BaseEntity.set_network_property_char()
BaseEntity.set_network_property_color()
BaseEntity.set_network_property_double()
BaseEntity.set_network_property_edict()
BaseEntity.set_network_property_float()
BaseEntity.set_network_property_int()
BaseEntity.set_network_property_interval()
BaseEntity.set_network_property_long()
BaseEntity.set_network_property_long_long()
BaseEntity.set_network_property_pointer()
BaseEntity.set_network_property_quaternion()
BaseEntity.set_network_property_short()
BaseEntity.set_network_property_string_array()
BaseEntity.set_network_property_string_pointer()
BaseEntity.set_network_property_uchar()
BaseEntity.set_network_property_uint()
BaseEntity.set_network_property_ulong()
BaseEntity.set_network_property_ulong_long()
BaseEntity.set_network_property_ushort()
BaseEntity.set_network_property_vector()
BaseEntity.set_property_bool()
BaseEntity.set_property_char()
BaseEntity.set_property_color()
BaseEntity.set_property_double()
BaseEntity.set_property_edict()
BaseEntity.set_property_float()
BaseEntity.set_property_int()
BaseEntity.set_property_interval()
BaseEntity.set_property_long()
BaseEntity.set_property_long_long()
BaseEntity.set_property_pointer()
BaseEntity.set_property_quaternion()
BaseEntity.set_property_short()
BaseEntity.set_property_string()
BaseEntity.set_property_string_array()
BaseEntity.set_property_string_pointer()
BaseEntity.set_property_uchar()
BaseEntity.set_property_uint()
BaseEntity.set_property_ulong()
BaseEntity.set_property_ulong_long()
BaseEntity.set_property_ushort()
BaseEntity.set_property_vector()
BaseEntity.spawn()
BaseEntity.stop_sound()
BaseEntity.angles
BaseEntity.avelocity
BaseEntity.base_velocity
BaseEntity.collision_group
BaseEntity.color
BaseEntity.damage_filter
BaseEntity.datamap
BaseEntity.edict
BaseEntity.effects
BaseEntity.elasticity
BaseEntity.entity_flags
BaseEntity.factory
BaseEntity.friction
BaseEntity.global_name
BaseEntity.gravity
BaseEntity.ground_entity
BaseEntity.hammerid
BaseEntity.health
BaseEntity.index
BaseEntity.inthandle
BaseEntity.local_time
BaseEntity.max_health
BaseEntity.maxs
BaseEntity.mins
BaseEntity.move_type
BaseEntity.origin
BaseEntity.owner_handle
BaseEntity.parent_inthandle
BaseEntity.parent_name
BaseEntity.physics_object
BaseEntity.pointer
BaseEntity.render_color
BaseEntity.render_fx
BaseEntity.render_mode
BaseEntity.rotation
BaseEntity.server_class
BaseEntity.shadow_cast_distance
BaseEntity.solid_flags
BaseEntity.solid_type
BaseEntity.spawn_flags
BaseEntity.speed
BaseEntity.target
BaseEntity.target_name
BaseEntity.team_index
BaseEntity.velocity
BaseEntity.view_offset
BaseEntity.water_level
Entity
Entity.from_inthandle()
Entity.__init__()
Entity.call_input()
Entity.delay()
Entity.emit_sound()
Entity.get_input()
Entity.get_model()
Entity.get_output()
Entity.get_parent()
Entity.is_in_solid()
Entity.is_networked()
Entity.repeat()
Entity.take_damage()
Entity.dynamic_attributes
Entity.inputs
Entity.keyvalues
Entity.model
Entity.outputs
Entity.owner
Entity.parent
Entity.properties
Entity.server_classes
Entity.set_model
Entity.set_parent
Entity.teleport
- entities.factories module
- entities.helpers module
EntityMemFuncWrapper
baseentity_from_basehandle()
baseentity_from_edict()
baseentity_from_index()
baseentity_from_inthandle()
baseentity_from_pointer()
basehandle_from_baseentity()
basehandle_from_edict()
basehandle_from_index()
basehandle_from_inthandle()
basehandle_from_pointer()
edict_from_baseentity()
edict_from_basehandle()
edict_from_index()
edict_from_inthandle()
edict_from_pointer()
find_output_name()
index_from_baseentity()
index_from_basehandle()
index_from_edict()
index_from_inthandle()
index_from_pointer()
inthandle_from_baseentity()
inthandle_from_basehandle()
inthandle_from_edict()
inthandle_from_index()
inthandle_from_pointer()
pointer_from_baseentity()
pointer_from_basehandle()
pointer_from_edict()
pointer_from_index()
pointer_from_inthandle()
wrap_entity_mem_func()
- entities.hooks module
- entities.props module
SendProp
SendProp.__init__()
SendProp.get_priority()
SendProp.is_exclude_prop()
SendProp.is_inside_array()
SendProp.is_signed()
SendProp.array_length_proxy_function
SendProp.array_prop
SendProp.bits
SendProp.data_table
SendProp.data_table_proxy_function
SendProp.element_stride
SendProp.exclude_data_table_name
SendProp.flags
SendProp.high_low_mul
SendProp.high_value
SendProp.length
SendProp.low_value
SendProp.name
SendProp.offset
SendProp.parent_array_prop_name
SendProp.priority
SendProp.proxy_function
SendProp.type
SendPropFlags
SendPropFlags.CHANGES_OFTEN
SendPropFlags.COLLAPSIBLE
SendPropFlags.COORD
SendPropFlags.COORD_MP
SendPropFlags.COORD_MP_INTEGRAL
SendPropFlags.COORD_MP_LOW_PRECISION
SendPropFlags.EXCLUDE
SendPropFlags.INSIDE_ARRAY
SendPropFlags.IS_A_VECTOR_ELEM
SendPropFlags.NORMAL
SendPropFlags.NOSCALE
SendPropFlags.PROXY_ALWAYS_YES
SendPropFlags.ROUND_DOWN
SendPropFlags.ROUND_UP
SendPropFlags.UNSIGNED
SendPropFlags.XYZE
SendPropType
SendPropVariant
SendPropVariant.__init__()
SendPropVariant.get_data()
SendPropVariant.get_float()
SendPropVariant.get_int()
SendPropVariant.get_int64()
SendPropVariant.get_string()
SendPropVariant.get_vector()
SendPropVariant.set_data()
SendPropVariant.set_float()
SendPropVariant.set_int()
SendPropVariant.set_int64()
SendPropVariant.set_string()
SendPropVariant.set_vector()
SendPropVariant.to_string()
SendPropVariant.type
SendProxyRecipients
SendTable
ServerClass
- Module contents
BaseEntityGenerator
BaseEntityHandle
BaseEntityOutput
CheckTransmitInfo
Collideable
Edict
EntityGenerator
EntityListener
EventAction
EventActionGenerator
GlobalEntityList
HandleEntity
ServerClassGenerator
ServerEntity
ServerNetworkable
ServerUnknown
TakeDamageInfo
TakeDamageInfo.__init__()
TakeDamageInfo.ammo
TakeDamageInfo.attacker
TakeDamageInfo.base_damage
TakeDamageInfo.bullet
TakeDamageInfo.damage
TakeDamageInfo.damaged_other_players
TakeDamageInfo.force
TakeDamageInfo.inflictor
TakeDamageInfo.penetrated
TakeDamageInfo.position
TakeDamageInfo.radius
TakeDamageInfo.recoil
TakeDamageInfo.reported_position
TakeDamageInfo.stats
TakeDamageInfo.type
TakeDamageInfo.weapon
- Submodules
- events package
- Submodules
- Module contents
EventVarType
GameEvent
GameEvent.__getitem__()
GameEvent.__init__()
GameEvent.__reduce__()
GameEvent.__setitem__()
GameEvent.get_bool()
GameEvent.get_float()
GameEvent.get_int()
GameEvent.get_string()
GameEvent.is_empty()
GameEvent.is_local()
GameEvent.is_reliable()
GameEvent.set_bool()
GameEvent.set_float()
GameEvent.set_int()
GameEvent.set_string()
GameEvent.descriptor
GameEvent.name
GameEvent.variables
GameEventDescriptor
Event()
- filters package
- hooks package
- listeners package
- Subpackages
- listeners.tick package
Delay
GameThread
Repeat
Repeat.__init__()
Repeat.extend()
Repeat.pause()
Repeat.reduce()
Repeat.restart()
Repeat.resume()
Repeat.start()
Repeat.stop()
Repeat.adjusted_loops
Repeat.delay_time_elapsed
Repeat.delay_time_remaining
Repeat.interval
Repeat.loops_elapsed
Repeat.loops_remaining
Repeat.original_loops
Repeat.status
Repeat.total_loops
Repeat.total_time
Repeat.total_time_elapsed
Repeat.total_time_remaining
RepeatStatus
- listeners.tick package
- Module contents
ButtonStatus
ListenerManager
ListenerManagerDecorator
OnButtonStateChanged
OnClientActive
OnClientConnect
OnClientDisconnect
OnClientFullyConnect
OnClientPutInServer
OnClientSettingsChanged
OnCombinerPreCache
OnConVarChanged
OnDataLoaded
OnDataUnloaded
OnEdictAllocated
OnEdictFreed
OnEntityCollision
OnEntityCreated
OnEntityDeleted
OnEntityOutput
OnEntityOutputListenerManager
OnEntityPreSpawned
OnEntitySpawned
OnEntityTransmit
OnLevelEnd
OnLevelInit
OnLevelShutdown
OnNetworkedEntityCreated
OnNetworkedEntityDeleted
OnNetworkedEntityPreSpawned
OnNetworkedEntitySpawned
OnNetworkidValidated
OnPlayerCollision
OnPlayerPostRunCommand
OnPlayerRunCommand
OnPlayerTransmit
OnPluginLoaded
OnPluginLoading
OnPluginUnloaded
OnPluginUnloading
OnQueryCvarValueFinished
OnServerActivate
OnServerOutput
OnTick
OnVersionUpdate
get_button_combination_status()
- Subpackages
- memory package
- Submodules
- memory.helpers module
Array
BasePointer
Key
Key.as_args_tuple()
Key.as_attribute_type()
Key.as_bool()
Key.as_convention()
Key.as_identifier()
Key.as_int()
Key.as_return_type()
Key.as_str()
Key.ACCESSOR
Key.ACCESSOR_OFFSET
Key.ARGS
Key.BINARY
Key.CONVENTION
Key.DOC
Key.IDENTIFIER
Key.LENGTH
Key.LEVEL
Key.OFFSET
Key.RETURN_TYPE
Key.SIZE
Key.SRV_CHECK
Key.TYPE_NAME
MemberFunction
Type
parse_data()
- memory.hooks module
- memory.manager module
CustomType
TypeManager
TypeManager.create_pipe()
TypeManager.__init__()
TypeManager.convert()
TypeManager.create_converter()
TypeManager.create_function_typedefs_from_file()
TypeManager.create_global_pointers_from_file()
TypeManager.create_pipe_from_dict()
TypeManager.create_pipe_from_file()
TypeManager.create_type()
TypeManager.create_type_from_dict()
TypeManager.create_type_from_file()
TypeManager.custom_calling_convention()
TypeManager.dynamic_instance_array()
TypeManager.dynamic_pointer_array()
TypeManager.function()
TypeManager.function_typedef()
TypeManager.get_class()
TypeManager.get_global_pointer()
TypeManager.global_pointer()
TypeManager.instance_attribute()
TypeManager.pipe_function()
TypeManager.pointer_attribute()
TypeManager.register_convention()
TypeManager.register_converter()
TypeManager.static_instance_array()
TypeManager.static_pointer_array()
TypeManager.unregister_convention()
TypeManager.unregister_converter()
TypeManager.virtual_function()
- memory.helpers module
- Module contents
BinaryFile
Callback
CallingConvention
CallingConvention.__init__()
CallingConvention.argument_ptr_changed()
CallingConvention.get_argument_ptr()
CallingConvention.get_pop_size()
CallingConvention.get_registers()
CallingConvention.get_return_ptr()
CallingConvention.return_ptr_changed()
CallingConvention.alignment
CallingConvention.argument_types
CallingConvention.return_type
Convention
DataType
Function
Function.__init__()
Function.add_hook()
Function.add_post_hook()
Function.add_pre_hook()
Function.call_trampoline()
Function.is_callable()
Function.is_hookable()
Function.is_hooked()
Function.remove_hook()
Function.remove_post_hook()
Function.remove_pre_hook()
Function.skip_hooks()
Function.arguments
Function.convention
Function.converter
Function.custom_convention
Function.return_type
Function.trampoline
FunctionInfo
Pointer
Pointer.__init__()
Pointer.compare()
Pointer.copy()
Pointer.dealloc()
Pointer.get_bool()
Pointer.get_char()
Pointer.get_double()
Pointer.get_float()
Pointer.get_int()
Pointer.get_long()
Pointer.get_long_long()
Pointer.get_pointer()
Pointer.get_short()
Pointer.get_string_array()
Pointer.get_string_pointer()
Pointer.get_uchar()
Pointer.get_uint()
Pointer.get_ulong()
Pointer.get_ulong_long()
Pointer.get_ushort()
Pointer.get_virtual_func()
Pointer.is_overlapping()
Pointer.make_function()
Pointer.make_virtual_function()
Pointer.move()
Pointer.protect()
Pointer.realloc()
Pointer.search_bytes()
Pointer.set_bool()
Pointer.set_char()
Pointer.set_double()
Pointer.set_float()
Pointer.set_int()
Pointer.set_long()
Pointer.set_long_long()
Pointer.set_pointer()
Pointer.set_protection()
Pointer.set_short()
Pointer.set_string_array()
Pointer.set_string_pointer()
Pointer.set_uchar()
Pointer.set_uint()
Pointer.set_ulong()
Pointer.set_ulong_long()
Pointer.set_ushort()
Pointer.unprotect()
Pointer.address
Pointer.auto_dealloc
Pointer.size
Pointer.type_info
ProcessorRegister
Register
Register.AH
Register.AL
Register.AX
Register.BH
Register.BL
Register.BP
Register.BX
Register.CH
Register.CL
Register.CS
Register.CX
Register.DH
Register.DI
Register.DL
Register.DS
Register.DX
Register.EAX
Register.EBP
Register.EBX
Register.ECX
Register.EDI
Register.EDX
Register.ES
Register.ESI
Register.ESP
Register.FS
Register.GS
Register.MM0
Register.MM1
Register.MM2
Register.MM3
Register.MM4
Register.MM5
Register.MM6
Register.MM7
Register.SI
Register.SP
Register.SS
Register.ST0
Register.XMM0
Register.XMM1
Register.XMM2
Register.XMM3
Register.XMM4
Register.XMM5
Register.XMM6
Register.XMM7
Register.names
Register.values
Registers
Registers.__init__()
Registers.ah
Registers.al
Registers.ax
Registers.bh
Registers.bl
Registers.bp
Registers.bx
Registers.ch
Registers.cl
Registers.cs
Registers.cx
Registers.dh
Registers.di
Registers.dl
Registers.ds
Registers.dx
Registers.eax
Registers.ebp
Registers.ebx
Registers.ecx
Registers.edi
Registers.edx
Registers.es
Registers.esi
Registers.esp
Registers.fs
Registers.gs
Registers.mm0
Registers.mm1
Registers.mm2
Registers.mm3
Registers.mm4
Registers.mm5
Registers.mm6
Registers.mm7
Registers.si
Registers.sp
Registers.ss
Registers.st0
Registers.xmm0
Registers.xmm1
Registers.xmm2
Registers.xmm3
Registers.xmm4
Registers.xmm5
Registers.xmm6
Registers.xmm7
StackData
alloc()
find_binary()
get_class()
get_class_info()
get_class_name()
get_data_type_size()
get_function_info()
get_object_pointer()
get_size()
get_virtual_function()
make_object()
- Submodules
- menus package
- messages package
- Submodules
- Module contents
- physics module
Physics
PhysicsEnvironment
PhysicsObject
PhysicsObject.__init__()
PhysicsObject.apply_force_center()
PhysicsObject.is_attached_to_constraint()
PhysicsObject.is_fluid()
PhysicsObject.is_hinged()
PhysicsObject.is_moveable()
PhysicsObject.is_static()
PhysicsObject.is_trigger()
PhysicsObject.output_debug_info()
PhysicsObject.recheck_collision_filter()
PhysicsObject.recheck_contact_points()
PhysicsObject.set_position()
PhysicsObject.set_velocity()
PhysicsObject.set_velocity_instantaneous()
PhysicsObject.asleep
PhysicsObject.callback_flags
PhysicsObject.collision_enabled
PhysicsObject.contents
PhysicsObject.drag_enabled
PhysicsObject.energy
PhysicsObject.game_data
PhysicsObject.game_flags
PhysicsObject.game_index
PhysicsObject.gravity_enabled
PhysicsObject.inertia
PhysicsObject.mass
PhysicsObject.mass_center_local_space
PhysicsObject.material_index
PhysicsObject.motion_enabled
PhysicsObject.name
PhysicsObject.position
PhysicsObject.sphere_radius
PhysicsObject.velocity
- players package
- Subpackages
- Submodules
- players._base module
PlayerMixin
PlayerMixin.__init__()
PlayerMixin.get_view_angle()
PlayerMixin.is_networked()
PlayerMixin.is_player()
PlayerMixin.is_weapon()
PlayerMixin.set_view_angle()
PlayerMixin.snap_to_position()
PlayerMixin.active_devices
PlayerMixin.active_weapon_handle
PlayerMixin.armor
PlayerMixin.buttons
PlayerMixin.cash
PlayerMixin.dead
PlayerMixin.deaths
PlayerMixin.default_fov
PlayerMixin.desired_player_class
PlayerMixin.draw_view_model
PlayerMixin.eye_angle
PlayerMixin.fall_velocity
PlayerMixin.flags
PlayerMixin.flash_alpha
PlayerMixin.flash_duration
PlayerMixin.fov
PlayerMixin.fov_rate
PlayerMixin.fov_start
PlayerMixin.fov_time
PlayerMixin.gun_offset
PlayerMixin.has_defuser
PlayerMixin.has_helmet
PlayerMixin.hidden_huds
PlayerMixin.in_bomb_zone
PlayerMixin.in_buy_zone
PlayerMixin.in_rescue_zone
PlayerMixin.is_defusing
PlayerMixin.is_ducked
PlayerMixin.is_ducking
PlayerMixin.kills
PlayerMixin.last_hitgroup
PlayerMixin.last_weapon
PlayerMixin.life_state
PlayerMixin.nightvision_on
PlayerMixin.observer_mode
PlayerMixin.observer_target
PlayerMixin.phys_damage_scale
PlayerMixin.place
PlayerMixin.player_class
PlayerMixin.player_state
PlayerMixin.ragdoll
PlayerMixin.relationship
PlayerMixin.shots_fired
PlayerMixin.speed
PlayerMixin.stamina
PlayerMixin.suit_power_load
PlayerMixin.view_angle
PlayerMixin.view_offset
PlayerMixin.view_vector
- players.bots module
- players.constants module
FixAngle
HideHudFlags
HideHudFlags.ALL
HideHudFlags.BONUS_PROGRESS
HideHudFlags.CHAT
HideHudFlags.CROSSHAIR
HideHudFlags.FLASHLIGHT
HideHudFlags.HEALTH
HideHudFlags.INVEHICLE
HideHudFlags.MISCSTATUS
HideHudFlags.NEEDSUIT
HideHudFlags.PLAYERDEAD
HideHudFlags.RADAR
HideHudFlags.VEHICLE_CROSSHAIR
HideHudFlags.WEAPONSELECTION
HitGroup
LifeState
ObserverMode
PlayerAnimation
PlayerButtons
PlayerButtons.ALT1
PlayerButtons.ALT2
PlayerButtons.ATTACK
PlayerButtons.ATTACK2
PlayerButtons.BACK
PlayerButtons.BULLRUSH
PlayerButtons.CANCEL
PlayerButtons.DUCK
PlayerButtons.FORWARD
PlayerButtons.GRENADE1
PlayerButtons.GRENADE2
PlayerButtons.JUMP
PlayerButtons.LEFT
PlayerButtons.LOOKSPIN
PlayerButtons.MOVELEFT
PlayerButtons.MOVERIGHT
PlayerButtons.RELOAD
PlayerButtons.RIGHT
PlayerButtons.RUN
PlayerButtons.SCORE
PlayerButtons.SPEED
PlayerButtons.USE
PlayerButtons.WALK
PlayerButtons.WEAPON1
PlayerButtons.WEAPON2
PlayerButtons.ZOOM
PlayerStates
- players.dictionary module
- players.entity module
- players.helpers module
address_from_playerinfo()
baseentity_from_playerinfo()
baseentity_from_userid()
basehandle_from_playerinfo()
basehandle_from_userid()
edict_from_playerinfo()
edict_from_userid()
get_client_language()
index_from_name()
index_from_playerinfo()
index_from_steamid()
index_from_uniqueid()
index_from_userid()
inthandle_from_playerinfo()
inthandle_from_userid()
playerinfo_from_baseentity()
playerinfo_from_basehandle()
playerinfo_from_edict()
playerinfo_from_index()
playerinfo_from_inthandle()
playerinfo_from_pointer()
playerinfo_from_userid()
pointer_from_playerinfo()
pointer_from_userid()
uniqueid_from_index()
uniqueid_from_playerinfo()
userid_from_baseentity()
userid_from_basehandle()
userid_from_edict()
userid_from_index()
userid_from_inthandle()
userid_from_playerinfo()
userid_from_pointer()
- players.teams module
- players.voice module
- players._base module
- Module contents
BaseClient
Client
Client.__init__()
Client.disconnect()
Client.is_active()
Client.is_connected()
Client.is_fake_client()
Client.is_hearing_client()
Client.is_hltv()
Client.is_human_player()
Client.is_proximity_hearing_client()
Client.is_spawned()
Client.name
Client.net_channel
Client.slot
Client.steamid
Client.userid
PlayerGenerator
PlayerInfo
PlayerInfo.__init__()
PlayerInfo.is_connected()
PlayerInfo.is_dead()
PlayerInfo.is_fake_client()
PlayerInfo.is_hltv()
PlayerInfo.is_in_a_vehicle()
PlayerInfo.is_observer()
PlayerInfo.is_player()
PlayerInfo.angles
PlayerInfo.armor
PlayerInfo.deaths
PlayerInfo.health
PlayerInfo.kills
PlayerInfo.last_user_command
PlayerInfo.max_health
PlayerInfo.maxs
PlayerInfo.mins
PlayerInfo.model_name
PlayerInfo.name
PlayerInfo.origin
PlayerInfo.steamid
PlayerInfo.team
PlayerInfo.userid
PlayerInfo.weapon_name
UserCmd
UserCmd.__init__()
UserCmd.reset()
UserCmd.aim_direction
UserCmd.buttons
UserCmd.checksum
UserCmd.command_number
UserCmd.forward_move
UserCmd.has_been_predicted
UserCmd.head_angles
UserCmd.head_offset
UserCmd.impulse
UserCmd.mousedx
UserCmd.mousedy
UserCmd.random_seed
UserCmd.side_move
UserCmd.tick_count
UserCmd.up_move
UserCmd.view_angles
UserCmd.weaponselect
UserCmd.weaponsubtype
- plugins package
- Submodules
- plugins.command module
SubCommandManager
SubCommandManager.__init__()
SubCommandManager.client_sub_command()
SubCommandManager.load_plugin()
SubCommandManager.log_message()
SubCommandManager.print_plugins()
SubCommandManager.reload_plugin()
SubCommandManager.say_sub_command()
SubCommandManager.server_sub_command()
SubCommandManager.unload_plugin()
SubCommandManager.command
SubCommandManager.prefix
- plugins.info module
- plugins.instance module
- plugins.manager module
PluginManager
PluginManager.__init__()
PluginManager.get_plugin_directory()
PluginManager.get_plugin_file_path()
PluginManager.get_plugin_info()
PluginManager.get_plugin_instance()
PluginManager.get_plugin_name()
PluginManager.is_loaded()
PluginManager.is_valid_plugin_name()
PluginManager.load()
PluginManager.plugin_exists()
PluginManager.reload()
PluginManager.unload()
PluginManager.RE_VALID_PLUGIN
PluginManager.base_import
PluginManager.loaded_plugins
PluginManager.plugins
PluginManager.plugins_directory
ServerPluginManager
- plugins.command module
- Module contents
- Submodules
- settings package
- stringtables package
- studio package
- Submodules
- studio.cache module
- studio.constants module
ModelType
StudioFlags
StudioFlags.DRAWTRANSLUCENTSUBMODELS
StudioFlags.ITEM_BLINK
StudioFlags.NONE
StudioFlags.NOSHADOWS
StudioFlags.RENDER
StudioFlags.SHADOWDEPTHTEXTURE
StudioFlags.STATIC_LIGHTING
StudioFlags.TRANSPARENCY
StudioFlags.TWOPASS
StudioFlags.VIEWXFORMATTACHMENTS
StudioFlags.WIREFRAME
StudioFlags.WIREFRAME_VCOLLIDE
- Module contents
AnimSections
Animation
Animation.__init__()
Animation.get_movement()
Animation.anim_block
Animation.anim_offset
Animation.flags
Animation.frames_count
Animation.local_hierarchy_count
Animation.local_hierarchy_offset
Animation.model_header
Animation.movements_count
Animation.movements_offset
Animation.name
Animation.section_frames
Animation.section_offset
Animation.zero_frame_count
Animation.zero_frame_index
Animation.zero_frame_span
Animation.zero_frame_stall_time
BoneController
Hierarchy
Hitbox
HitboxSet
ModelAttachment
ModelBone
ModelBone.__init__()
ModelBone.get_procedure()
ModelBone.alignment
ModelBone.contents
ModelBone.flags
ModelBone.name
ModelBone.parent
ModelBone.physics_bone
ModelBone.position
ModelBone.position_scale
ModelBone.position_to_bone
ModelBone.procedural_type
ModelBone.quaternion
ModelBone.radiant_euler
ModelBone.radiant_euler_scale
ModelBone.surface_name
ModelHeader
ModelHeader.__init__()
ModelHeader.get_attachment()
ModelHeader.get_bone()
ModelHeader.get_bone_controller()
ModelHeader.get_hitbox_set()
ModelHeader.get_local_animation()
ModelHeader.animations_offset
ModelHeader.attachments_count
ModelHeader.bone_controllers_count
ModelHeader.bone_controllers_offset
ModelHeader.bones_count
ModelHeader.bones_offset
ModelHeader.checksum
ModelHeader.contents
ModelHeader.eye_position
ModelHeader.flags
ModelHeader.hitbox_sets_count
ModelHeader.hitbox_sets_offset
ModelHeader.hull_max
ModelHeader.hull_min
ModelHeader.id
ModelHeader.illumination_center
ModelHeader.local_animations_count
ModelHeader.local_sequence_offset
ModelHeader.local_sequences_count
ModelHeader.mass
ModelHeader.name
ModelHeader.version
ModelHeader.view_max
ModelHeader.view_min
Movement
Sequence
Sequence.__init__()
Sequence.get_animation_index()
Sequence.get_weight()
Sequence.act_weight
Sequence.activity
Sequence.activity_index
Sequence.activity_offset
Sequence.animation_offset
Sequence.blends_count
Sequence.entry_phase
Sequence.events_count
Sequence.events_offset
Sequence.exit_phase
Sequence.fade_in_time
Sequence.fade_out_time
Sequence.flags
Sequence.label
Sequence.label_offset
Sequence.lastframe
Sequence.local_entry_node
Sequence.local_exit_node
Sequence.max
Sequence.min
Sequence.model_header
Sequence.movement_index
Sequence.next_sequence
Sequence.node_flags
Sequence.pose
SequenceEvent
- Submodules
- translations package
- weapons package
- Submodules
- weapons.constants module
ItemFlags
MuzzleFlashStyle
WeaponID
WeaponID.AK47
WeaponID.ASSAULTSUIT
WeaponID.AUG
WeaponID.AWP
WeaponID.C4
WeaponID.DEAGLE
WeaponID.ELITE
WeaponID.FAMAS
WeaponID.FIVESEVEN
WeaponID.FLASHBANG
WeaponID.G3SG1
WeaponID.GALIL
WeaponID.GLOCK
WeaponID.HEGRENADE
WeaponID.KEVLAR
WeaponID.KNIFE
WeaponID.M249
WeaponID.M3
WeaponID.M4A1
WeaponID.MAC10
WeaponID.MP5NAVY
WeaponID.NIGHTVISION
WeaponID.NONE
WeaponID.P228
WeaponID.P90
WeaponID.SCOUT
WeaponID.SG550
WeaponID.SG552
WeaponID.SHIELD
WeaponID.SMOKEGRENADE
WeaponID.TMP
WeaponID.UMP45
WeaponID.USP
WeaponID.XM1014
WeaponProficiency
WeaponSlot
WeaponSound
WeaponSound.BURST
WeaponSound.DOUBLE
WeaponSound.DOUBLE_NPC
WeaponSound.EMPTY
WeaponSound.FAST_RELOAD
WeaponSound.MELEE_HIT
WeaponSound.MELEE_HIT_WORLD
WeaponSound.MELEE_MISS
WeaponSound.RELOAD
WeaponSound.RELOAD_NPC
WeaponSound.SINGLE
WeaponSound.SINGLE_NPC
WeaponSound.SPECIAL1
WeaponSound.SPECIAL2
WeaponSound.SPECIAL3
WeaponSound.TAUNT
WeaponSound.names
WeaponSound.values
WeaponState
WeaponType
- weapons.default module
- weapons.dictionary module
- weapons.engines package
- weapons.entity module
Weapon
Weapon.__init__()
Weapon.get_ammo()
Weapon.get_clip()
Weapon.get_secondary_fire_ammo()
Weapon.get_secondary_fire_clip()
Weapon.remove()
Weapon.set_ammo()
Weapon.set_clip()
Weapon.set_secondary_fire_ammo()
Weapon.set_secondary_fire_clip()
Weapon.ammo
Weapon.clip
Weapon.secondary_fire_ammo
Weapon.secondary_fire_clip
Weapon.weapon_name
WeaponMixin
WeaponMixin.__init__()
WeaponMixin.is_networked()
WeaponMixin.is_player()
WeaponMixin.is_weapon()
WeaponMixin.ammoprop
WeaponMixin.flip_view_model
WeaponMixin.next_attack
WeaponMixin.next_secondary_fire_attack
WeaponMixin.owner_handle
WeaponMixin.primary_ammo_count
WeaponMixin.secondary_ammo_count
WeaponMixin.secondary_fire_ammoprop
WeaponMixin.world_model_index
- weapons.instance module
- weapons.manager module
- weapons.restrictions module
WeaponRestrictionHandler
WeaponRestrictionHandler.on_player_carrying_restricted_weapon()
WeaponRestrictionHandler.__init__()
WeaponRestrictionHandler.add_player_restrictions()
WeaponRestrictionHandler.add_team_restrictions()
WeaponRestrictionHandler.clear()
WeaponRestrictionHandler.is_player_restricted()
WeaponRestrictionHandler.is_team_restricted()
WeaponRestrictionHandler.on_player_bumping_weapon()
WeaponRestrictionHandler.on_player_purchasing_weapon()
WeaponRestrictionHandler.on_player_restriction_added()
WeaponRestrictionHandler.on_team_restriction_added()
WeaponRestrictionHandler.remove_player_restrictions()
WeaponRestrictionHandler.remove_team_restrictions()
weapon_restriction_handler
weapon_restriction_manager
- weapons.scripts module
WeaponInfo
WeaponInfo.accuracy_divisor
WeaponInfo.accuracy_offset
WeaponInfo.accuracy_quadratic
WeaponInfo.active_icon
WeaponInfo.addon_model
WeaponInfo.ai_addon
WeaponInfo.alternate_inaccuracy_crouch
WeaponInfo.alternate_inaccuracy_fire
WeaponInfo.alternate_inaccuracy_jump
WeaponInfo.alternate_inaccuracy_ladder
WeaponInfo.alternate_inaccuracy_land
WeaponInfo.alternate_inaccuracy_move
WeaponInfo.alternate_inaccuracy_reload
WeaponInfo.alternate_inaccuracy_stand
WeaponInfo.alternate_spread
WeaponInfo.animation_prefix
WeaponInfo.auto_switch_from
WeaponInfo.auto_switch_to
WeaponInfo.autoaim_icon
WeaponInfo.bot_audible_range
WeaponInfo.burst_sound
WeaponInfo.can_equip_with_shield
WeaponInfo.class_name
WeaponInfo.crosshair_delta_distance
WeaponInfo.crosshair_icon
WeaponInfo.crosshair_minimum_distance
WeaponInfo.cycle_time
WeaponInfo.damage
WeaponInfo.default_price
WeaponInfo.default_primary_clip
WeaponInfo.default_secondary_clip
WeaponInfo.double_npc_sound
WeaponInfo.double_sound
WeaponInfo.dropped_model
WeaponInfo.empty_sound
WeaponInfo.fired_bullets
WeaponInfo.flags
WeaponInfo.full_auto
WeaponInfo.idle_interval
WeaponInfo.inaccuracy_crouch
WeaponInfo.inaccuracy_fire
WeaponInfo.inaccuracy_jump
WeaponInfo.inaccuracy_ladder
WeaponInfo.inaccuracy_land
WeaponInfo.inaccuracy_move
WeaponInfo.inaccuracy_reload
WeaponInfo.inaccuracy_stand
WeaponInfo.inactive_icon
WeaponInfo.is_built_right_handed
WeaponInfo.is_flipping_allowed
WeaponInfo.is_hud_elements_loaded
WeaponInfo.is_melee
WeaponInfo.is_script_parsed
WeaponInfo.maximum_inaccuracy
WeaponInfo.maximum_player_speed
WeaponInfo.maximum_primary_clip
WeaponInfo.maximum_secondary_clip
WeaponInfo.melee_hit_sound
WeaponInfo.melee_hit_world_sound
WeaponInfo.melee_miss_sound
WeaponInfo.muzzle_flash_scale
WeaponInfo.muzzle_flash_style_index
WeaponInfo.parse
WeaponInfo.penetration
WeaponInfo.player_animation_extension
WeaponInfo.position
WeaponInfo.previous_price
WeaponInfo.price
WeaponInfo.primary_ammo_icon
WeaponInfo.primary_ammo_name
WeaponInfo.primary_ammo_type
WeaponInfo.print_name
WeaponInfo.range
WeaponInfo.range_modifier
WeaponInfo.recovery_time_crouch
WeaponInfo.recovery_time_stand
WeaponInfo.reload_npc_sound
WeaponInfo.reload_sound
WeaponInfo.rumble_effect
WeaponInfo.secondary_ammo_icon
WeaponInfo.secondary_ammo_name
WeaponInfo.secondary_ammo_type
WeaponInfo.shield_view_model
WeaponInfo.show_usage_hint
WeaponInfo.silencer_model
WeaponInfo.single_npc_sound
WeaponInfo.single_sound
WeaponInfo.slot_index
WeaponInfo.small_icon
WeaponInfo.special_sound_1
WeaponInfo.special_sound_2
WeaponInfo.special_sound_3
WeaponInfo.spread
WeaponInfo.sprite_count
WeaponInfo.taunt_sound
WeaponInfo.team_index
WeaponInfo.time_to_idle
WeaponInfo.weapon_armor_radio
WeaponInfo.weapon_type_index
WeaponInfo.weight
WeaponInfo.world_model
WeaponInfo.wrong_team_message
WeaponInfo.zommed_autoaim_icon
WeaponInfo.zoomed_crosshair_icon
- weapons.constants module
- Module contents
- Submodules
Submodules¶
- autodoc module
SphinxError
SphinxProject
SphinxProject.__init__()
SphinxProject.build()
SphinxProject.create()
SphinxProject.generate_project_files()
SphinxProject.package_exists()
SphinxProject.project_exists()
SphinxProject.quickstart()
SphinxProject.validate_package()
SphinxProject.validate_project()
SphinxProject.validate_project_and_package()
SphinxProject.package_dir
SphinxProject.project_build_dir
SphinxProject.project_dir
SphinxProject.project_source_dir
- bitbuffers module
BitBufferRead
BitBufferRead.__init__()
BitBufferRead.is_overflowed()
BitBufferRead.peek_ubit_long()
BitBufferRead.read_bit_angle()
BitBufferRead.read_bit_angles()
BitBufferRead.read_bit_coord()
BitBufferRead.read_bit_coord_mp()
BitBufferRead.read_bit_float()
BitBufferRead.read_bit_normal()
BitBufferRead.read_bit_vec3_coord()
BitBufferRead.read_bit_vec3_normal()
BitBufferRead.read_byte()
BitBufferRead.read_char()
BitBufferRead.read_float()
BitBufferRead.read_long()
BitBufferRead.read_long_long()
BitBufferRead.read_one_bit()
BitBufferRead.read_sbit_long()
BitBufferRead.read_short()
BitBufferRead.read_string()
BitBufferRead.read_ubit_long()
BitBufferRead.read_ubit_var()
BitBufferRead.read_word()
BitBufferRead.seek_relative()
BitBufferRead.seek_to_bit()
BitBufferRead.set_overflow_flag()
BitBufferRead.current_bit
BitBufferRead.data
BitBufferRead.data_bits_count
BitBufferRead.data_bytes_count
BitBufferRead.num_bits_left
BitBufferRead.num_bits_read
BitBufferRead.num_bytes_left
BitBufferRead.num_bytes_read
BitBufferWrite
BitBufferWrite.__init__()
BitBufferWrite.check_for_overflow()
BitBufferWrite.is_overflowed()
BitBufferWrite.reset()
BitBufferWrite.seek_to_bit()
BitBufferWrite.set_overflow_flag()
BitBufferWrite.write_bit_angle()
BitBufferWrite.write_bit_angles()
BitBufferWrite.write_bit_coord()
BitBufferWrite.write_bit_coord_mp()
BitBufferWrite.write_bit_float()
BitBufferWrite.write_bit_normal()
BitBufferWrite.write_bit_vec3_coord()
BitBufferWrite.write_bit_vec3_normal()
BitBufferWrite.write_bits_from_buffer()
BitBufferWrite.write_byte()
BitBufferWrite.write_char()
BitBufferWrite.write_float()
BitBufferWrite.write_long()
BitBufferWrite.write_long_long()
BitBufferWrite.write_one_bit()
BitBufferWrite.write_one_bit_at()
BitBufferWrite.write_one_bit_no_check()
BitBufferWrite.write_sbit_long()
BitBufferWrite.write_short()
BitBufferWrite.write_string()
BitBufferWrite.write_ubit_long()
BitBufferWrite.write_ubit_var()
BitBufferWrite.write_word()
BitBufferWrite.current_bit
BitBufferWrite.data
BitBufferWrite.data_bits_count
BitBufferWrite.data_bytes_count
BitBufferWrite.max_num_bits
BitBufferWrite.num_bits_left
BitBufferWrite.num_bits_written
BitBufferWrite.num_bytes_left
BitBufferWrite.num_bytes_written
- colors module
- effects package
- Submodules
- effects.base module
BaseTempEntity
TempEntity
TempEntity.__init__()
TempEntity.create()
TempEntity.get_property_array()
TempEntity.get_property_bool()
TempEntity.get_property_float()
TempEntity.get_property_int()
TempEntity.get_property_string()
TempEntity.get_property_vector()
TempEntity.set_property_array()
TempEntity.set_property_bool()
TempEntity.set_property_float()
TempEntity.set_property_int()
TempEntity.set_property_string()
TempEntity.set_property_vector()
TempEntity.template
- effects.hooks module
- effects.templates module
- effects.base module
- Module contents
- Submodules
- filesystem module
SeekType
SourceFile
SourceFile.open()
SourceFile.__init__()
SourceFile.close()
SourceFile.fileno()
SourceFile.flush()
SourceFile.isatty()
SourceFile.read()
SourceFile.readable()
SourceFile.readline()
SourceFile.readlines()
SourceFile.save()
SourceFile.seek()
SourceFile.seekable()
SourceFile.tell()
SourceFile.truncate()
SourceFile.write()
SourceFile.writeable()
SourceFile.writelines()
SourceFile.closed
SourceFile.eof
SourceFile.handle
SourceFile.size
is_vpk_file()
source_file()
- keyvalues module
KeyValueType
KeyValues
KeyValues.from_buffer()
KeyValues.from_dict()
KeyValues.from_file()
KeyValues.__init__()
KeyValues.add_sub_key()
KeyValues.as_dict()
KeyValues.create_new_key()
KeyValues.find_key()
KeyValues.find_key_by_symbol()
KeyValues.from_buffer_in_place()
KeyValues.from_file_in_place()
KeyValues.get_bool()
KeyValues.get_color()
KeyValues.get_data_type()
KeyValues.get_float()
KeyValues.get_int()
KeyValues.get_string()
KeyValues.get_uint64()
KeyValues.is_empty()
KeyValues.make_copy()
KeyValues.recursive_copy()
KeyValues.remove_sub_key()
KeyValues.save_to_file()
KeyValues.set_bool()
KeyValues.set_color()
KeyValues.set_float()
KeyValues.set_int()
KeyValues.set_string()
KeyValues.set_uint64()
KeyValues.uses_escape_sequences()
KeyValues.first_sub_key
KeyValues.first_true_sub_key
KeyValues.first_value
KeyValues.name
KeyValues.name_symbol
KeyValues.next_key
KeyValues.next_true_sub_key
KeyValues.next_value
KeyValuesIter
- loggers module
- mathlib module
Matrix3x4
Plane
QAngle
Quaternion
RadianEuler
Vector
Vector.__init__()
Vector.as_vector_2D()
Vector.copy()
Vector.cross()
Vector.dot()
Vector.get_distance()
Vector.get_distance_sqr()
Vector.get_vector_angles()
Vector.get_vector_vectors()
Vector.init()
Vector.invalidate()
Vector.is_length_greater_than()
Vector.is_length_less_than()
Vector.is_valid()
Vector.is_within_box()
Vector.is_zero()
Vector.max()
Vector.min()
Vector.mul_add()
Vector.negate()
Vector.normalize()
Vector.normalized()
Vector.random()
Vector.zero()
Vector.length
Vector.length_2D
Vector.length_2D_sqr
Vector.length_sqr
Vector.x
Vector.y
Vector.z
NULL_MATRIX
NULL_QANGLE
NULL_QUATERNION
NULL_RADIANEULER
NULL_VECTOR
- net_channel module
NetChannel
NetChannelHandler
NetChannelInfo
NetChannelInfo.__init__()
NetChannelInfo.get_avg_choke()
NetChannelInfo.get_avg_data()
NetChannelInfo.get_avg_latency()
NetChannelInfo.get_avg_loss()
NetChannelInfo.get_avg_packets()
NetChannelInfo.get_command_interpolation_amount()
NetChannelInfo.get_latency()
NetChannelInfo.get_packet_bytes()
NetChannelInfo.get_packet_response_latency()
NetChannelInfo.get_packet_time()
NetChannelInfo.get_remote_frame_rate()
NetChannelInfo.get_sequence_number()
NetChannelInfo.get_stream_progress()
NetChannelInfo.get_total_data()
NetChannelInfo.is_loopback()
NetChannelInfo.is_playback()
NetChannelInfo.is_timing_out()
NetChannelInfo.is_valid_packet()
NetChannelInfo.address
NetChannelInfo.buffer_size
NetChannelInfo.data_rate
NetChannelInfo.name
NetChannelInfo.time
NetChannelInfo.time_connected
NetChannelInfo.time_since_last_received
NetChannelInfo.timeout_seconds
NetFlow
NetMessage
- paths module
- public module
- steam module
AccountType
AccountType.ANONYMOUS_GAME_SERVER
AccountType.ANONYMOUS_USER
AccountType.CHAT
AccountType.CLAN
AccountType.CONSOLE_USER
AccountType.CONTENT_SERVER
AccountType.GAME_SERVER
AccountType.INDIVIDUAL
AccountType.INVALID
AccountType.MULTISEAT
AccountType.P2P_SUPER_SEEDER
AccountType.PENDING
AccountType.names
AccountType.values
SteamID
SteamID.parse()
SteamID.__init__()
SteamID.clear()
SteamID.clear_individual_instance()
SteamID.create_blank_anonymous_logon()
SteamID.create_blank_anonymous_user_account()
SteamID.full_set()
SteamID.has_no_individual_instance()
SteamID.instanced_set()
SteamID.is_anonymous_account()
SteamID.is_anonymous_game_server_account()
SteamID.is_anonymous_user_account()
SteamID.is_blank_anonymous_account()
SteamID.is_chat_account()
SteamID.is_clan_account()
SteamID.is_console_user_account()
SteamID.is_content_server_account()
SteamID.is_game_server_account()
SteamID.is_individual_account()
SteamID.is_lobby()
SteamID.is_persistent_game_server_account()
SteamID.is_valid()
SteamID.set()
SteamID.set_from_uint64()
SteamID.to_steamid2()
SteamID.to_steamid3()
SteamID.to_uint64()
SteamID.account_id
SteamID.account_instance
SteamID.account_type
SteamID.static_account_key
SteamID.universe
Universe
Module contents¶
This is the main file that loads/unloads the Python part of the plugin.