Source code for __init__

# ../__init__.py

"""This is the main file that loads/unloads the Python part of the plugin."""

# =============================================================================
# Source Python
# Copyright (C) 2012-2015 Source Python Development Team.  All rights reserved.
# =============================================================================

# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License, version 3.0, as
# published by the Free Software Foundation.

# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
# more details.

# You should have received a copy of the GNU General Public License along
# with this program.  If not, see <http://www.gnu.org/licenses/>.

# As a special exception, the Source.Python Team gives you permission
# to link the code of this program (as well as its derivative works) to
# "Half-Life 2," the "Source Engine," and any Game MODs that run on software
# by the Valve Corporation.  You must obey the GNU General Public License in
# all respects for all other code used.  Additionally, the Source.Python
# Development Team grants this exception to all derivative works.


# =============================================================================
# >> FILE ACCESS LOGGER
# =============================================================================
# If True, all calls to open() with a path to a Source.Python data file will be
# logged in ../logs/file_access.log. The log entry will contain the file that
# is being accessed and a full stack trace. The logger will be removed as soon
# as setup_data_update() is called.
# This is a debug option to ensure that no data files are being accessed before
# the data has been updated. Release builds should have this option set to
# False.
LOG_FILE_OPERATIONS = False

if LOG_FILE_OPERATIONS:
    import builtins
    import traceback
    from paths import SP_DATA_PATH
    from paths import LOG_PATH

    LOG_FILE = LOG_PATH / 'file_access.log'

    # Clear log file
    LOG_FILE.open('w').close()

    old_open = builtins.open

    def new_open(f, *args, **kwargs):
        if isinstance(f, str) and f.startswith(SP_DATA_PATH):
            print(f)
            with LOG_FILE.open('a') as log_f:
                log_f.write('File access: {}\n'.format(f))
                traceback.print_stack(file=log_f)
                log_f.write('\n\n')

        return old_open(f, *args, **kwargs)

    builtins.open = new_open


# =============================================================================
# >> IMPORTS
# =============================================================================
# Source.Python Imports
#   Loggers
from loggers import _sp_logger  # It's save to import this here


# =============================================================================
# >> LOAD & UNLOAD
# =============================================================================
[docs]def load(): """Load Source.Python's Python side.""" setup_stdout_redirect() setup_core_settings() setup_logging() setup_exception_hooks() setup_data_update() setup_translations() setup_data() setup_global_pointers() setup_sp_command() setup_auth() setup_user_settings() setup_entities_listener() setup_versioning() setup_sqlite()
[docs]def unload(): """Unload Source.Python's Python side.""" unload_plugins() remove_entities_listener() unload_auth()
# ============================================================================= # >> DATA UPDATE # =============================================================================
[docs]def setup_data_update(): """Setup data update.""" _sp_logger.log_debug('Setting up data update...') if LOG_FILE_OPERATIONS: builtins.open = old_open from core.settings import _core_settings if not _core_settings.auto_data_update: _sp_logger.log_debug('Automatic data updates are disable.') return _sp_logger.log_info('Checking for data updates...') from core.update import is_new_data_available, update_data from translations.manager import language_manager try: if is_new_data_available(): _sp_logger.log_info('New data is available. Downloading...') update_data() # languages.ini is loaded before the data has been updated. Thus, # we need to reload the file. language_manager.reload() else: _sp_logger.log_info('No new data is available.') except: _sp_logger.log_exception( 'An error occured during the data update.', exc_info=True)
[docs]def setup_data(): """Setup data.""" _sp_logger.log_debug('Setting up data...') from core import GameConfigObj from memory.manager import manager from paths import SP_DATA_PATH import players players.BaseClient = manager.create_type_from_dict( 'BaseClient', GameConfigObj(SP_DATA_PATH / 'client' / 'CBaseClient.ini')) from core.cache import CachedProperty from memory import get_function_info from memory.helpers import MemberFunction CachedProperty( lambda self, info: MemberFunction( manager, info.return_type, self.make_virtual_function(info), self ), doc="""Fires the given game event to this client. :param GameEvent game_event: The game event instance to fire. """, args=(get_function_info('IGameEventListener2', 'FireGameEvent'),) ).bind(players.BaseClient, 'fire_game_event') import entities entities._BaseEntityOutput = manager.create_type_from_dict( 'BaseEntityOutput', GameConfigObj(SP_DATA_PATH / 'entity_output' / 'CBaseEntityOutput.ini')) from _entities import BaseEntityOutput try: _fire_output = entities._BaseEntityOutput.fire_output BaseEntityOutput.fire_output = _fire_output except ValueError: from warnings import warn warn( 'Did not find address for BaseEntityOutput.fire_output. ' 'OnEntityOutput listener will not fire.' ) BaseEntityOutput.fire_output = NotImplemented except AttributeError: from warnings import warn warn( 'BaseEntityOutput.fire_output not found. ' 'OnEntityOutput listener will not fire.' ) BaseEntityOutput.fire_output = NotImplemented
# ============================================================================= # >> CORE SETTINGS # =============================================================================
[docs]def setup_core_settings(): """Setup core settings.""" _sp_logger.log_debug('Setting up core settings...') from core.settings import _core_settings _core_settings.load()
# ============================================================================= # >> LOGGING # =============================================================================
[docs]def setup_logging(): """Set up logging.""" _sp_logger.log_debug('Setting up logging...') from configobj import ConfigObjError from cvars import ConVar # Use try/except in case the logging values are not integers try: # Import the core settings dictionary from core.settings import _core_settings # Set the logging level ConVar('sp_logging_level').set_int( int(_core_settings['LOG_SETTINGS']['level'])) # Set the logging areas ConVar('sp_logging_areas').set_int( int(_core_settings['LOG_SETTINGS']['areas'])) # Was an exception raised? except (ValueError, ConfigObjError): # Set the logging level to max (5) ConVar('sp_logging_level').set_int(5) # Set the logging area to include console, SP logs, and main log ConVar('sp_logging_areas').set_int(7) # Log a message about the value _sp_logger.log_message( '[Source.Python] Plugin did not load properly ' + 'due to the following error:') # Re-raise the error raise
# ============================================================================= # >> HOOKS # =============================================================================
[docs]def setup_exception_hooks(): """Set up hooks.""" _sp_logger.log_debug('Setting up exception hooks...') from hooks.exceptions import except_hooks from hooks.warnings import warning_hooks # Temporary workaround for sys.excepthook bug: # https://bugs.python.org/issue1230540 import sys import threading run_old = threading.Thread.run def run(*args, **kwargs): try: run_old(*args, **kwargs) except (KeyboardInterrupt, SystemExit): raise except: sys.excepthook(*sys.exc_info()) threading.Thread.run = run
# ============================================================================= # >> TRANSLATIONS # =============================================================================
[docs]def setup_translations(): """Set up translations.""" _sp_logger.log_debug('Setting up translations...') # Import the Language Manager from translations.manager import language_manager from core.settings import _core_settings # Set the default language language_manager._register_default_language( _core_settings['BASE_SETTINGS']['language'])
# ============================================================================= # >> GLOBAL POINTERS # =============================================================================
[docs]def setup_global_pointers(): """Set up global pointers.""" _sp_logger.log_debug('Setting up global pointers...') import sys from warnings import warn from core import GameConfigObj from memory.manager import manager from paths import SP_DATA_PATH manager.create_global_pointers_from_file(GameConfigObj( SP_DATA_PATH / 'memory' / 'global_pointers.ini')) _sp_logger.log_debug('Setting up global "server" variables...') from engines import server try: server.server = server.engine_server.server except NotImplementedError: try: server.server = manager.get_global_pointer('Server') except NameError: warn(str(sys.exc_info()[1])) _sp_logger.log_debug('Setting up global "factory_dictionary" variables...') from entities import factories try: from _entities._factories import factory_dictionary except ImportError: try: factory_dictionary = manager.get_global_pointer( 'EntityFactoryDictionary' ) except NameError: warn(str(sys.exc_info()[1])) return factories.factory_dictionary = factory_dictionary
# ============================================================================= # >> SP COMMAND # =============================================================================
[docs]def setup_sp_command(): """Set up the 'sp' command.""" _sp_logger.log_debug('Setting up the "sp" command...') from core.command import auth, docs, dump, plugin
# ============================================================================= # >> AUTH # =============================================================================
[docs]def setup_auth(): """Set up authentification.""" _sp_logger.log_debug('Setting up auth...') from auth.manager import auth_manager auth_manager.load()
[docs]def unload_auth(): """Unload authentification.""" _sp_logger.log_debug('Unloading auth...') from auth.manager import auth_manager auth_manager.unload()
# ============================================================================= # >> USER_SETTINGS # =============================================================================
[docs]def setup_user_settings(): """Set up user settings.""" _sp_logger.log_debug('Setting up user settings...') from commands.client import client_command_manager from commands.say import say_command_manager from settings.menu import _player_settings from core.settings import _core_settings # Are there any private user settings say commands? if _core_settings['USER_SETTINGS']['private_say_commands']: # Register the private user settings say commands say_command_manager.register_commands(_core_settings[ 'USER_SETTINGS']['private_say_commands'].split( ','), _player_settings._private_send_menu) # Are there any public user settings say commands? if _core_settings['USER_SETTINGS']['public_say_commands']: # Register the public user settings say commands say_command_manager.register_commands(_core_settings[ 'USER_SETTINGS']['public_say_commands'].split( ','), _player_settings._send_menu) # Are there any client user settings commands? if _core_settings['USER_SETTINGS']['client_commands']: # Register the client user settings commands client_command_manager.register_commands(_core_settings[ 'USER_SETTINGS']['client_commands'].split( ','), _player_settings._send_menu)
# ============================================================================= # >> ENTITIES LISTENER # =============================================================================
[docs]def setup_entities_listener(): """Set up entities listener.""" _sp_logger.log_debug('Setting up entities listener...') import sys from warnings import warn from _core import _sp_plugin from memory.manager import manager try: manager.get_global_pointer('GlobalEntityList').add_entity_listener( _sp_plugin ) except NameError: warn(str(sys.exc_info()[1]))
[docs]def remove_entities_listener(): """Remove entities listener.""" _sp_logger.log_debug('Removing entities listener...') from _core import _sp_plugin from memory.manager import manager try: manager.get_global_pointer('GlobalEntityList').remove_entity_listener( _sp_plugin) except NameError: pass
# ============================================================================= # >> PLUGINS # =============================================================================
[docs]def unload_plugins(): """Unload all plugins.""" _sp_logger.log_debug('Unloading plugins...') from plugins.manager import plugin_manager for plugin in plugin_manager.loaded_plugins: plugin.unload()
# ============================================================================= # >> VERSION # =============================================================================
[docs]def setup_versioning(): """Setup versioning.""" _sp_logger.log_debug('Setting up versioning...') from core import version
# ============================================================================= # >> SQLITE3 # =============================================================================
[docs]def setup_sqlite(): """Pre-load libsqlite3.so.0 on Linux.""" from core import PLATFORM if PLATFORM != 'linux': return _sp_logger.log_debug('Pre-loading libsqlite3.so.0...') import ctypes from paths import BASE_PATH # This is required, because some systems don't have the required sqlite # version installed. This fixes the issue by loading the library into the # memory using its absolute path. # Using RPATH might be a better solution, but I don't get it working... ctypes.cdll.LoadLibrary(BASE_PATH / 'Python3/plat-linux/libsqlite3.so.0')
# ============================================================================= # >> STDOUT # =============================================================================
[docs]def setup_stdout_redirect(): """Setup sys.stdout redirect.""" import sys # The idea is to always redirect sys.stdout, because this allows us to use # print(), which will also print the output to the client console, if it # has been triggered via RCON or on a listen server. However, the downside # of this is that we can't flush the console anymore, which is quite # useful in some cases (e.g. generating the wiki). # Thus, we only redirect sys.stdout if it's None for now, which only seems # to happen on Windows 10. Otherwise, print() wouldn't output anything. # See also: # https://github.com/Source-Python-Dev-Team/Source.Python/issues/151 # https://github.com/Source-Python-Dev-Team/Source.Python/issues/175 # https://github.com/Source-Python-Dev-Team/Source.Python/issues/193 if sys.stdout is not None and sys.stderr is not None: return _sp_logger.log_debug('Setting up sys.stdout/sys.stderr redirect...') from core import console_message class OutputRedirect(object): def write(self, data): console_message(data) return len(data) def flush(self): # We can't flush anymore... pass if sys.stdout is None: sys.stdout = OutputRedirect() if sys.stderr is None: sys.stderr = OutputRedirect() from engines.server import engine_server if not engine_server.is_dedicated_server(): # Return here for listen servers, because we only want to see the # warning if reconnecting the output streams failed, which is only # done on dedicated servers. For listen servers creating OutputRedirect # instances is the proper fix. return from warnings import warn warn( 'sys.stdout and/or sys.stderr is None. All data will be redirected through ' 'core.console_message() instead. If you receive this warning, please ' 'notify us and tell us your operating system, game and Source.Python ' 'version. The information can be posted here: ' 'https://github.com/Source-Python-Dev-Team/Source.Python/issues/175. ' 'Source.Python should continue working, but we would like to figure ' 'out in which situations sys.stdout is None to be able to fix this ' 'issue instead of applying a workaround.')