mathlib module¶
Provides access to mathematical objects.
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class
mathlib.
Matrix3x4
¶ Bases:
Boost.Python.instance
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__init__
((object)arg1) → None¶ - __init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9, (float)arg10, (float)arg11, (float)arg12, (float)arg13) -> None :
Create a new 3x4 matrix.
Note
The matrix is not initialized with
0.0
.- __init__( (object)arg1, (Matrix3x4)arg2) -> None :
- Copy an existing matrix.
__init__( (object)arg1, (Vector)arg2, (Vector)arg3, (Vector)arg4, (Vector)arg5) -> None
-
invalidate
((Matrix3x4)arg1) → None :¶ Invalidate the the matrix (set all values to
nan
).
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class
mathlib.
Plane
¶ Bases:
Boost.Python.instance
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__init__
((object)arg1) → None¶
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dist
¶
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normal
¶
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signbits
¶
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type
¶
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-
class
mathlib.
QAngle
¶ Bases:
Boost.Python.instance
-
__init__
((object)arg1[, (float)x=0[, (float)y=0[, (float)z=0]]]) → None¶
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get_angle_vectors
((QAngle)arg1[, (Vector)forward=None[, (Vector)right=None[, (Vector)up=None]]]) → None :¶ Euler QAngle -> Basis Vectors. Each vector is optional
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invalidate
((QAngle)arg1) → None :¶ Invalidates the angle.
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is_valid
((QAngle)arg1) → bool :¶ Returns True if the angle is valid.
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random
((QAngle)arg1, (float)min_val, (float)max_val) → None :¶ Generates some random values between <min_val> and <max_val>.
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length
¶ Returns the length of the angle.
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length_sqr
¶ Returns the square of the angle’s length.
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x
¶
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y
¶
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z
¶
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-
class
mathlib.
Quaternion
¶ Bases:
Boost.Python.instance
-
__init__
((object)arg1[, (float)x=0[, (float)y=0[, (float)z=0[, (float)w=0]]]]) → None¶ __init__( (object)arg1, (RadianEuler)arg2) -> None
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invalidate
((Quaternion)arg1) → None :¶ Invalidates all values.
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is_valid
((Quaternion)arg1) → bool :¶ Returns True if all values are valid.
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w
¶
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x
¶
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y
¶
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z
¶
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class
mathlib.
RadianEuler
¶ Bases:
Boost.Python.instance
-
__init__
((object)arg1[, (float)x=0[, (float)y=0[, (float)z=0]]]) → None¶ __init__( (object)arg1, (Quaternion)arg2) -> None
__init__( (object)arg1, (QAngle)arg2) -> None
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invalidate
((RadianEuler)arg1) → None :¶ Invalidates all values.
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is_valid
((RadianEuler)arg1) → bool :¶ Returns True if all values are valid.
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to_qangle
((RadianEuler)arg1) → QAngle :¶ Converts the instance to a QAngle instance.
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x
¶
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y
¶
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z
¶
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class
mathlib.
Vector
¶ Bases:
Boost.Python.instance
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__init__
((object)arg1[, (float)x=0[, (float)y=0[, (float)z=0]]]) → None¶
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as_vector_2D
((Vector)arg1) → object¶
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copy
((Vector)arg1) → Vector :¶ Return a copy of the vector.
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cross
((Vector)arg1, (Vector)other) → Vector :¶ Returns the cross product between two vectors.
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dot
((Vector)arg1, (Vector)other) → float :¶ Returns the dot product.
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get_distance
((Vector)arg1, (Vector)other) → float :¶ Returns the distance to the other vector.
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get_distance_sqr
((Vector)arg1, (Vector)other) → float :¶ Returns the distance to the other vector as a square product.
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get_vector_angles
((Vector)arg1, (QAngle)angles) → None :¶ Forward direction vector -> Euler angles.
- get_vector_angles( (Vector)arg1, (Vector)pseudoup, (QAngle)angles) -> None :
- Forward direction vector with a reference up vector -> Euler angles.
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get_vector_vectors
((Vector)arg1, (Vector)right, (Vector)up) → None¶
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init
((Vector)arg1, (float)x, (float)y, (float)z) → None¶
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invalidate
((Vector)arg1) → None :¶ Invalidates the vector.
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is_length_greater_than
((Vector)arg1, (float)value) → bool¶
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is_length_less_than
((Vector)arg1, (float)value) → bool¶
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is_valid
((Vector)arg1) → bool :¶ Returns True if the vector is valid.
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is_within_box
((Vector)arg1, (Vector)corner1, (Vector)corner2) → bool :¶ Returns True if the vector is within the given box coordinates.
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is_zero
((Vector)arg1[, (float)tolerance=0.009999999776482582]) → bool :¶ Returns True if x, y and z are zero or within the tolerance.
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max
((Vector)arg1, (Vector)other) → Vector :¶ Returns a new vector containing the biggest values of both vectors.
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min
((Vector)arg1, (Vector)other) → Vector :¶ Returns a new vector containing the lowest values of both vectors.
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mul_add
((Vector)arg1, (Vector)a, (Vector)b, (float)scalar) → None :¶ Multiply and add. this = a + b * scalar.
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negate
((Vector)arg1) → None :¶ Negates the vector.
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normalize
((Vector)arg1) → float :¶ Normalize the vector inplace and return its length before normalization.
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normalized
((Vector)arg1) → Vector :¶ Return a normalized copy of the vector.
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random
((Vector)arg1, (float)min, (float)max) → None :¶ Fills the vector with random values within the given range.
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zero
((Vector)arg1) → None :¶ Zeros out the vector.
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length
¶ Returns the vector’s 3D length.
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length_2D
¶ Returns the vector’s 2D length.
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length_2D_sqr
¶ Returns the vector’s 2D length as a square product.
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length_sqr
¶ Returns the vector’s 3D length as a square product.
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x
¶
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y
¶
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z
¶
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mathlib.
NULL_MATRIX
= [(0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)]¶
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mathlib.
NULL_QANGLE
= QAngle(0.0, 0.0, 0.0)¶
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mathlib.
NULL_QUATERNION
= Quaternion(0.0, 0.0, 0.0, 0.0)¶
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mathlib.
NULL_RADIANEULER
= RadianEuler(0.0, 0.0, 0.0)¶
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mathlib.
NULL_VECTOR
= Vector(0.0, 0.0, 0.0)¶