players package¶
Subpackages¶
Submodules¶
Module contents¶
Provides player based functionality.
- class players.BaseClient(*args, wrap=False, auto_dealloc=True)¶
Bases:
CustomType
- fire_game_event¶
Fires the given game event to this client.
- Parameters:
game_event (GameEvent) – The game event instance to fire.
- property set_name¶
Return the virtual function.
- class players.Client¶
Bases:
NetChannelHandler
- __init__()¶
Raises an exception This class cannot be instantiated from Python
- is_active((Client)arg1) bool : ¶
Return True if client active is ingame, receiving snapshots.
- is_connected((Client)arg1) bool : ¶
Return True if client has established network channels.
- is_fake_client((Client)arg1) bool : ¶
Return True if client is not a real player.
- is_hearing_client((Client)arg1, (Client)sender) bool : ¶
Return True if client hears this player.
- is_hltv((Client)arg1) bool : ¶
Return True if client is a HLTV proxy.
- is_human_player((Client)arg1) bool : ¶
Return True if client is not a fake client and is not a HLTV proxy.
- is_proximity_hearing_client((Client)arg1, (Client)sender) bool : ¶
Return True if client hears this player by proximity.
- is_spawned((Client)arg1) bool : ¶
Return True if client is downloading signon data.
- property name¶
Return the client’s name.
- property net_channel¶
None( (_players.Client)arg1) -> _net_channel.NetChannel
- property slot¶
Return the client’s slot.(usually entity number-1)
- property steamid¶
None( (_players.Client)arg1) -> str
- property userid¶
Return the client’s userid.
- class players.PlayerInfo¶
Bases:
instance
- __init__()¶
Raises an exception This class cannot be instantiated from Python
- is_connected((PlayerInfo)arg1) bool : ¶
Returns whether the player is connected.
- is_dead((PlayerInfo)arg1) bool : ¶
Returns whether the player is dead.
- is_fake_client((PlayerInfo)arg1) bool : ¶
Returns whether the player is a fake client.
- is_hltv((PlayerInfo)arg1) bool : ¶
Returns whether the player is HLTV.
- is_in_a_vehicle((PlayerInfo)arg1) bool : ¶
Returns whether the player is in a vehicle.
- is_observer((PlayerInfo)arg1) bool : ¶
Returns whether the player is an observer.
- is_player((PlayerInfo)arg1) bool : ¶
Returns whether the player is a client.
- property angles¶
Returns the player’s angle QAngle instance.
- property armor¶
Returns the player’s armor value.
- property deaths¶
Returns the player’s death count.
- property health¶
Returns the player’s health.
- property kills¶
Returns the player’s frag count.
- property last_user_command¶
None( (_players.PlayerInfo)arg1) -> _players._bots.BotCmd
- property max_health¶
Returns the player’s maximum health.
- property maxs¶
Returns the player’s max Vector instance.
- property mins¶
Returns the player’s min Vector instance.
- property model_name¶
Returns the name of the player’s model.
- property name¶
Returns the player’s name
- property origin¶
Returns the player’s origin Vector instance.
- property steamid¶
Returns the player’s SteamID.
- property team¶
Returns the player’s team number.
- property userid¶
Returns the player’s userid.
- property weapon_name¶
Returns the name of the weapon the player is carrying.
- class players.UserCmd¶
Bases:
instance
- property aim_direction¶
Not implemented on this engine.
- property buttons¶
Button states.
- property checksum¶
None( (_players.UserCmd)arg1) -> int
- property command_number¶
For matching server and client commands for debugging.
- property forward_move¶
Forward velocity.
- property has_been_predicted¶
Client only, tracks whether we’ve predicted this command at least once.
- property head_angles¶
Not implemented on this engine.
- property head_offset¶
Not implemented on this engine.
- property impulse¶
Impulse command.
- property mousedx¶
Mouse accum in x from create move.
- property mousedy¶
Mouse accum in y from create move.
- property random_seed¶
For shared random functions.
- property side_move¶
Sideways velocity.
- property tick_count¶
The tick the client created this command.
- property up_move¶
Upward velocity.
- property view_angles¶
Player instantaneous view angles.
- property weaponselect¶
Current weapon ID.
- property weaponsubtype¶
Current weapon ID.