weapons.scripts module¶
Provides weapon scripts functionalities.
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class
weapons.scripts.
WeaponInfo
(*args, *, wrap=False, auto_dealloc=True)¶ Bases:
memory.manager.CustomType
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accuracy_divisor
¶ Return the instance attribute value.
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accuracy_offset
¶ Return the instance attribute value.
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accuracy_quadratic
¶ Return the instance attribute value.
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active_icon
¶ Return the instance attribute value.
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addon_model
¶ Return the instance attribute value.
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ai_addon
¶ Return the instance attribute value.
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alternate_inaccuracy_crouch
¶ Return the instance attribute value.
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alternate_inaccuracy_fire
¶ Return the instance attribute value.
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alternate_inaccuracy_jump
¶ Return the instance attribute value.
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alternate_inaccuracy_ladder
¶ Return the instance attribute value.
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alternate_inaccuracy_land
¶ Return the instance attribute value.
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alternate_inaccuracy_move
¶ Return the instance attribute value.
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alternate_inaccuracy_reload
¶ Return the instance attribute value.
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alternate_inaccuracy_stand
¶ Return the instance attribute value.
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alternate_spread
¶ Return the instance attribute value.
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animation_prefix
¶ Return the instance attribute value.
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auto_switch_from
¶ Return the instance attribute value.
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auto_switch_to
¶ Return the instance attribute value.
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autoaim_icon
¶ Return the instance attribute value.
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bot_audible_range
¶ Return the instance attribute value.
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burst_sound
¶ Return the instance attribute value.
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can_equip_with_shield
¶ Return the instance attribute value.
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class_name
¶ Return the instance attribute value.
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crosshair_delta_distance
¶ Return the instance attribute value.
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crosshair_icon
¶ Return the instance attribute value.
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crosshair_minimum_distance
¶ Return the instance attribute value.
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cycle_time
¶ Return the instance attribute value.
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damage
¶ Return the instance attribute value.
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default_price
¶ Return the instance attribute value.
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default_primary_clip
¶ Return the instance attribute value.
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default_secondary_clip
¶ Return the instance attribute value.
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double_npc_sound
¶ Return the instance attribute value.
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double_sound
¶ Return the instance attribute value.
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dropped_model
¶ Return the instance attribute value.
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empty_sound
¶ Return the instance attribute value.
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fired_bullets
¶ Return the instance attribute value.
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flags
¶ Return the instance attribute value.
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full_auto
¶ Return the instance attribute value.
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idle_interval
¶ Return the instance attribute value.
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inaccuracy_crouch
¶ Return the instance attribute value.
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inaccuracy_fire
¶ Return the instance attribute value.
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inaccuracy_jump
¶ Return the instance attribute value.
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inaccuracy_ladder
¶ Return the instance attribute value.
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inaccuracy_land
¶ Return the instance attribute value.
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inaccuracy_move
¶ Return the instance attribute value.
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inaccuracy_reload
¶ Return the instance attribute value.
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inaccuracy_stand
¶ Return the instance attribute value.
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inactive_icon
¶ Return the instance attribute value.
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is_built_right_handed
¶ Return the instance attribute value.
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is_flipping_allowed
¶ Return the instance attribute value.
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is_hud_elements_loaded
¶ Return the instance attribute value.
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is_melee
¶ Return the instance attribute value.
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is_script_parsed
¶ Return the instance attribute value.
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maximum_inaccuracy
¶ Return the instance attribute value.
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maximum_player_speed
¶ Return the instance attribute value.
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maximum_primary_clip
¶ Return the instance attribute value.
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maximum_secondary_clip
¶ Return the instance attribute value.
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melee_hit_sound
¶ Return the instance attribute value.
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melee_hit_world_sound
¶ Return the instance attribute value.
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melee_miss_sound
¶ Return the instance attribute value.
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muzzle_flash_scale
¶ Return the instance attribute value.
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muzzle_flash_style_index
¶ Return the instance attribute value.
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parse
¶ Return the virtual function.
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penetration
¶ Return the instance attribute value.
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player_animation_extension
¶ Return the instance attribute value.
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position
¶ Return the instance attribute value.
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previous_price
¶ Return the instance attribute value.
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price
¶ Return the instance attribute value.
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primary_ammo_icon
¶ Return the instance attribute value.
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primary_ammo_name
¶ Return the instance attribute value.
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primary_ammo_type
¶ Return the instance attribute value.
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print_name
¶ Return the instance attribute value.
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range
¶ Return the instance attribute value.
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range_modifier
¶ Return the instance attribute value.
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recovery_time_crouch
¶ Return the instance attribute value.
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recovery_time_stand
¶ Return the instance attribute value.
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reload_npc_sound
¶ Return the instance attribute value.
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reload_sound
¶ Return the instance attribute value.
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rumble_effect
¶ Return the instance attribute value.
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secondary_ammo_icon
¶ Return the instance attribute value.
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secondary_ammo_name
¶ Return the instance attribute value.
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secondary_ammo_type
¶ Return the instance attribute value.
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shield_view_model
¶ Return the instance attribute value.
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show_usage_hint
¶ Return the instance attribute value.
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silencer_model
¶ Return the instance attribute value.
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single_npc_sound
¶ Return the instance attribute value.
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single_sound
¶ Return the instance attribute value.
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slot_index
¶ Return the instance attribute value.
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small_icon
¶ Return the instance attribute value.
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special_sound_1
¶ Return the instance attribute value.
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special_sound_2
¶ Return the instance attribute value.
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special_sound_3
¶ Return the instance attribute value.
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spread
¶ Return the instance attribute value.
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sprite_count
¶ Return the instance attribute value.
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taunt_sound
¶ Return the instance attribute value.
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team_index
¶ Return the instance attribute value.
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time_to_idle
¶ Return the instance attribute value.
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weapon_armor_radio
¶ Return the instance attribute value.
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weapon_type_index
¶ Return the instance attribute value.
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weight
¶ Return the instance attribute value.
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world_model
¶ Return the instance attribute value.
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wrong_team_message
¶ Return the instance attribute value.
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zommed_autoaim_icon
¶ Return the instance attribute value.
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zoomed_crosshair_icon
¶ Return the instance attribute value.
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