entities.constants module¶
Provides constant values that are entity based.
-
class
entities.constants.
CollisionGroup
¶ Bases:
Boost.Python.enum
-
BREAKABLE_GLASS
= _entities._constants.CollisionGroup.BREAKABLE_GLASS¶
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DEBRIS
= _entities._constants.CollisionGroup.DEBRIS¶
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DEBRIS_BLOCK_PROJECTILE
= None¶
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DEBRIS_TRIGGER
= _entities._constants.CollisionGroup.DEBRIS_TRIGGER¶
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DISSOLVING
= _entities._constants.CollisionGroup.DISSOLVING¶
-
DOOR_BLOCKER
= _entities._constants.CollisionGroup.DOOR_BLOCKER¶
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INTERACTIVE
= _entities._constants.CollisionGroup.INTERACTIVE¶
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INTERACTIVE_DEBRIS
= _entities._constants.CollisionGroup.INTERACTIVE_DEBRIS¶
-
IN_VEHICLE
= _entities._constants.CollisionGroup.IN_VEHICLE¶
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NONE
= _entities._constants.CollisionGroup.NONE¶
-
NPC
= _entities._constants.CollisionGroup.NPC¶
-
NPC_ACTOR
= _entities._constants.CollisionGroup.NPC_ACTOR¶
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NPC_SCRIPTED
= _entities._constants.CollisionGroup.NPC_SCRIPTED¶
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PASSABLE_DOOR
= _entities._constants.CollisionGroup.PASSABLE_DOOR¶
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PLAYER
= _entities._constants.CollisionGroup.PLAYER¶
-
PLAYER_MOVEMENT
= _entities._constants.CollisionGroup.PLAYER_MOVEMENT¶
-
PROJECTILE
= _entities._constants.CollisionGroup.PROJECTILE¶
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PUSHAWAY
= _entities._constants.CollisionGroup.PUSHAWAY¶
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PZ_CLIP
= None¶
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VEHICLE
= _entities._constants.CollisionGroup.VEHICLE¶
-
VEHICLE_CLIP
= _entities._constants.CollisionGroup.VEHICLE_CLIP¶
-
WEAPON
= _entities._constants.CollisionGroup.WEAPON¶
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names
= {'NONE': _entities._constants.CollisionGroup.NONE, 'DEBRIS': _entities._constants.CollisionGroup.DEBRIS, 'DEBRIS_TRIGGER': _entities._constants.CollisionGroup.DEBRIS_TRIGGER, 'INTERACTIVE_DEBRIS': _entities._constants.CollisionGroup.INTERACTIVE_DEBRIS, 'INTERACTIVE': _entities._constants.CollisionGroup.INTERACTIVE, 'PLAYER': _entities._constants.CollisionGroup.PLAYER, 'BREAKABLE_GLASS': _entities._constants.CollisionGroup.BREAKABLE_GLASS, 'VEHICLE': _entities._constants.CollisionGroup.VEHICLE, 'PLAYER_MOVEMENT': _entities._constants.CollisionGroup.PLAYER_MOVEMENT, 'NPC': _entities._constants.CollisionGroup.NPC, 'IN_VEHICLE': _entities._constants.CollisionGroup.IN_VEHICLE, 'WEAPON': _entities._constants.CollisionGroup.WEAPON, 'VEHICLE_CLIP': _entities._constants.CollisionGroup.VEHICLE_CLIP, 'PROJECTILE': _entities._constants.CollisionGroup.PROJECTILE, 'DOOR_BLOCKER': _entities._constants.CollisionGroup.DOOR_BLOCKER, 'PASSABLE_DOOR': _entities._constants.CollisionGroup.PASSABLE_DOOR, 'DISSOLVING': _entities._constants.CollisionGroup.DISSOLVING, 'PUSHAWAY': _entities._constants.CollisionGroup.PUSHAWAY, 'NPC_ACTOR': _entities._constants.CollisionGroup.NPC_ACTOR, 'NPC_SCRIPTED': _entities._constants.CollisionGroup.NPC_SCRIPTED}¶
-
values
= {0: _entities._constants.CollisionGroup.NONE, 1: _entities._constants.CollisionGroup.DEBRIS, 2: _entities._constants.CollisionGroup.DEBRIS_TRIGGER, 3: _entities._constants.CollisionGroup.INTERACTIVE_DEBRIS, 4: _entities._constants.CollisionGroup.INTERACTIVE, 5: _entities._constants.CollisionGroup.PLAYER, 6: _entities._constants.CollisionGroup.BREAKABLE_GLASS, 7: _entities._constants.CollisionGroup.VEHICLE, 8: _entities._constants.CollisionGroup.PLAYER_MOVEMENT, 9: _entities._constants.CollisionGroup.NPC, 10: _entities._constants.CollisionGroup.IN_VEHICLE, 11: _entities._constants.CollisionGroup.WEAPON, 12: _entities._constants.CollisionGroup.VEHICLE_CLIP, 13: _entities._constants.CollisionGroup.PROJECTILE, 14: _entities._constants.CollisionGroup.DOOR_BLOCKER, 15: _entities._constants.CollisionGroup.PASSABLE_DOOR, 16: _entities._constants.CollisionGroup.DISSOLVING, 17: _entities._constants.CollisionGroup.PUSHAWAY, 18: _entities._constants.CollisionGroup.NPC_ACTOR, 19: _entities._constants.CollisionGroup.NPC_SCRIPTED}¶
-
-
class
entities.constants.
DamageTypes
[source]¶ Bases:
enum.IntFlag
Damage types wrapper enumerator.
-
ACID
= <DamageTypes.ACID: 1048576>¶
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AIRBOAT
= <DamageTypes.AIRBOAT: 33554432>¶
-
ALWAYSGIB
= <DamageTypes.ALWAYSGIB: 8192>¶
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BLAST
= <DamageTypes.BLAST: 64>¶
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BLAST_SURFACE
= <DamageTypes.BLAST_SURFACE: 134217728>¶
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BUCKSHOT
= <DamageTypes.BUCKSHOT: 536870912>¶
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BULLET
= <DamageTypes.BULLET: 2>¶
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BURN
= <DamageTypes.BURN: 8>¶
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CLUB
= <DamageTypes.CLUB: 128>¶
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CRUSH
= <DamageTypes.CRUSH: 1>¶
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DIRECT
= <DamageTypes.DIRECT: 268435456>¶
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DISSOLVE
= <DamageTypes.DISSOLVE: 67108864>¶
-
DROWN
= <DamageTypes.DROWN: 16384>¶
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DROWNRECOVER
= <DamageTypes.DROWNRECOVER: 524288>¶
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ENERGYBEAM
= <DamageTypes.ENERGYBEAM: 1024>¶
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FALL
= <DamageTypes.FALL: 32>¶
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GENERIC
= <DamageTypes.GENERIC: 0>¶
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HEADSHOT
= <DamageTypes.LASTGENERICFLAG: 1073741824>¶
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LASTGENERICFLAG
= <DamageTypes.LASTGENERICFLAG: 1073741824>¶
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NERVEGAS
= <DamageTypes.NERVEGAS: 65536>¶
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NEVERGIB
= <DamageTypes.NEVERGIB: 4096>¶
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PARALYZE
= <DamageTypes.PARALYZE: 32768>¶
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PHYSGUN
= <DamageTypes.PHYSGUN: 8388608>¶
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PLASMA
= <DamageTypes.PLASMA: 16777216>¶
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POISON
= <DamageTypes.POISON: 131072>¶
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PREVENT_PHYSICS_FORCE
= <DamageTypes.PREVENT_PHYSICS_FORCE: 2048>¶
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RADIATION
= <DamageTypes.RADIATION: 262144>¶
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REMOVENORAGDOLL
= <DamageTypes.REMOVENORAGDOLL: 4194304>¶
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SHOCK
= <DamageTypes.SHOCK: 256>¶
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SLASH
= <DamageTypes.SLASH: 4>¶
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SLOWBURN
= <DamageTypes.SLOWBURN: 2097152>¶
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SONIC
= <DamageTypes.SONIC: 512>¶
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VEHICLE
= <DamageTypes.VEHICLE: 16>¶
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-
class
entities.constants.
DissolveType
[source]¶ Bases:
enum.IntEnum
Dissolve type wrapper enumerator.
-
CORE
= <DissolveType.CORE: 3>¶
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ELECTRICAL
= <DissolveType.ELECTRICAL: 1>¶
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ELECTRICAL_LIGHT
= <DissolveType.ELECTRICAL_LIGHT: 2>¶
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NORMAL
= <DissolveType.NORMAL: 0>¶
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-
class
entities.constants.
EntityEffects
[source]¶ Bases:
enum.IntFlag
Entity effects wrapper enumerator.
-
BONEMERGE
= <EntityEffects.BONEMERGE: 1>¶
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BONEMERGE_FASTCULL
= <EntityEffects.BONEMERGE_FASTCULL: 128>¶
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BRIGHTLIGHT
= <EntityEffects.BRIGHTLIGHT: 2>¶
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DIMLIGHT
= <EntityEffects.DIMLIGHT: 4>¶
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ITEM_BLINK
= <EntityEffects.ITEM_BLINK: 256>¶
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MARKED_FOR_FAST_REFLECTION
= <EntityEffects.MARKED_FOR_FAST_REFLECTION: -2147483647>¶
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NODRAW
= <EntityEffects.NODRAW: 32>¶
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NOFLASHLIGHT
= <EntityEffects.MARKED_FOR_FAST_REFLECTION: -2147483647>¶
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NOINTERP
= <EntityEffects.NOINTERP: 8>¶
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NORECEIVESHADOW
= <EntityEffects.NORECEIVESHADOW: 64>¶
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NOSHADOW
= <EntityEffects.NOSHADOW: 16>¶
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NOSHADOWDEPTH
= <EntityEffects.MARKED_FOR_FAST_REFLECTION: -2147483647>¶
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PARENT_ANIMATES
= <EntityEffects.PARENT_ANIMATES: 512>¶
-
-
class
entities.constants.
EntityFlags
[source]¶ Bases:
enum.IntFlag
Entity flags wrapper enumerator.
-
BOT_FROZEN
= <EntityFlags.BOT_FROZEN: 256>¶
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CHECK_UNTOUCH
= <EntityFlags.CHECK_UNTOUCH: 16777216>¶
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DIRTY_ABSANGVELOCITY
= <EntityFlags.DIRTY_ABSANGVELOCITY: 8192>¶
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DIRTY_ABSTRANSFORM
= <EntityFlags.DIRTY_ABSTRANSFORM: 2048>¶
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DIRTY_ABSVELOCITY
= <EntityFlags.DIRTY_ABSVELOCITY: 4096>¶
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DIRTY_SHADOWUPDATE
= <EntityFlags.DIRTY_SHADOWUPDATE: 32>¶
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DIRTY_SPATIAL_PARTITION
= <EntityFlags.DIRTY_SPATIAL_PARTITION: 32768>¶
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DIRTY_SURROUNDING_COLLISION_BOUNDS
= <EntityFlags.DIRTY_SURROUNDING_COLLISION_BOUNDS: 16384>¶
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DONTBLOCKLOS
= <EntityFlags.DONTBLOCKLOS: 33554432>¶
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DONTWALKON
= <EntityFlags.DONTWALKON: 67108864>¶
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DORMANT
= <EntityFlags.DORMANT: 2>¶
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FORCE_CHECK_TRANSMIT
= <EntityFlags.FORCE_CHECK_TRANSMIT: 128>¶
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HAS_PLAYER_CHILD
= <EntityFlags.KEEP_ON_RECREATE_ENTITIES: 16>¶
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IN_SKYBOX
= <EntityFlags.IN_SKYBOX: 131072>¶
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IS_BEING_LIFTED_BY_BARNACLE
= <EntityFlags.IS_BEING_LIFTED_BY_BARNACLE: 1048576>¶
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KEEP_ON_RECREATE_ENTITIES
= <EntityFlags.KEEP_ON_RECREATE_ENTITIES: 16>¶
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KILLME
= <EntityFlags.KILLME: 1>¶
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NOCLIP_ACTIVE
= <EntityFlags.NOCLIP_ACTIVE: 4>¶
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NOTIFY
= <EntityFlags.NOTIFY: 64>¶
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NO_AUTO_EDICT_ATTACH
= <EntityFlags.NO_AUTO_EDICT_ATTACH: 1024>¶
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NO_DAMAGE_FORCES
= <EntityFlags.NO_DAMAGE_FORCES: -2147483648>¶
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NO_DISSOLVE
= <EntityFlags.NO_DISSOLVE: 134217728>¶
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NO_GAME_PHYSICS_SIMULATION
= <EntityFlags.NO_GAME_PHYSICS_SIMULATION: 8388608>¶
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NO_MEGAPHYSCANNON_RAGDOLL
= <EntityFlags.NO_MEGAPHYSCANNON_RAGDOLL: 268435456>¶
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NO_PHYSCANNON_INTERACTION
= <EntityFlags.NO_PHYSCANNON_INTERACTION: 1073741824>¶
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NO_ROTORWASH_PUSH
= <EntityFlags.NO_ROTORWASH_PUSH: 2097152>¶
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NO_THINK_FUNCTION
= <EntityFlags.NO_THINK_FUNCTION: 4194304>¶
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NO_WATER_VELOCITY_CHANGE
= <EntityFlags.NO_WATER_VELOCITY_CHANGE: 536870912>¶
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SERVER_ONLY
= <EntityFlags.SERVER_ONLY: 512>¶
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SETTING_UP_BONES
= <EntityFlags.SETTING_UP_BONES: 8>¶
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TOUCHING_FLUID
= <EntityFlags.TOUCHING_FLUID: 524288>¶
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USE_PARTITION_WHEN_NOT_SOLID
= <EntityFlags.USE_PARTITION_WHEN_NOT_SOLID: 262144>¶
-
-
class
entities.constants.
EntityStates
[source]¶ Bases:
enum.IntFlag
Entity state flags wrapper enumerator.
-
AIMTARGET
= <EntityStates.AIMTARGET: 131072>¶
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BASEVELOCITY
= <EntityStates.BASEVELOCITY: 16777216>¶
-
CONVEYOR
= <EntityStates.CONVEYOR: 8192>¶
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DISSOLVING
= <EntityStates.DISSOLVING: 536870912>¶
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DONTTOUCH
= <EntityStates.DONTTOUCH: 8388608>¶
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FLY
= <EntityStates.FLY: 2048>¶
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GODMODE
= <EntityStates.GODMODE: 32768>¶
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GRAPHED
= <EntityStates.GRAPHED: 1048576>¶
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GRENADE
= <EntityStates.GRENADE: 2097152>¶
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KILLME
= <EntityStates.KILLME: 134217728>¶
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NOTARGET
= <EntityStates.NOTARGET: 65536>¶
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NPC
= <EntityStates.NPC: 16384>¶
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OBJECT
= <EntityStates.OBJECT: 67108864>¶
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ONFIRE
= <EntityStates.ONFIRE: 268435456>¶
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PARTIALGROUND
= <EntityStates.PARTIALGROUND: 262144>¶
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STATICPROP
= <EntityStates.STATICPROP: 524288>¶
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STEPMOVEMENT
= <EntityStates.STEPMOVEMENT: 4194304>¶
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SWIM
= <EntityStates.SWIM: 4096>¶
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TRANSRAGDOLL
= <EntityStates.TRANSRAGDOLL: 1073741824>¶
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UNBLOCKABLE_BY_PLAYER
= <EntityStates.UNBLOCKABLE_BY_PLAYER: -2147483648>¶
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WORLDBRUSH
= <EntityStates.WORLDBRUSH: 33554432>¶
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-
class
entities.constants.
MoveCollide
¶ Bases:
Boost.Python.enum
-
COUNT
= _entities._constants.MoveCollide.COUNT¶
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DEFAULT
= _entities._constants.MoveCollide.DEFAULT¶
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FLY_BOUNCE
= _entities._constants.MoveCollide.FLY_BOUNCE¶
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FLY_CUSTOM
= _entities._constants.MoveCollide.FLY_CUSTOM¶
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FLY_SLIDE
= _entities._constants.MoveCollide.FLY_SLIDE¶
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names
= {'DEFAULT': _entities._constants.MoveCollide.DEFAULT, 'FLY_BOUNCE': _entities._constants.MoveCollide.FLY_BOUNCE, 'FLY_CUSTOM': _entities._constants.MoveCollide.FLY_CUSTOM, 'FLY_SLIDE': _entities._constants.MoveCollide.FLY_SLIDE, 'COUNT': _entities._constants.MoveCollide.COUNT}¶
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values
= {0: _entities._constants.MoveCollide.DEFAULT, 1: _entities._constants.MoveCollide.FLY_BOUNCE, 2: _entities._constants.MoveCollide.FLY_CUSTOM, 3: _entities._constants.MoveCollide.FLY_SLIDE, 4: _entities._constants.MoveCollide.COUNT}¶
-
-
class
entities.constants.
MoveType
¶ Bases:
Boost.Python.enum
-
CUSTOM
= _entities._constants.MoveType.CUSTOM¶
-
FLY
= _entities._constants.MoveType.FLY¶
-
FLYGRAVITY
= _entities._constants.MoveType.FLYGRAVITY¶
-
ISOMETRIC
= _entities._constants.MoveType.ISOMETRIC¶
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LADDER
= _entities._constants.MoveType.LADDER¶
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NOCLIP
= _entities._constants.MoveType.NOCLIP¶
-
NONE
= _entities._constants.MoveType.NONE¶
-
OBSERVER
= _entities._constants.MoveType.OBSERVER¶
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PUSH
= _entities._constants.MoveType.PUSH¶
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STEP
= _entities._constants.MoveType.STEP¶
-
VPHYSICS
= _entities._constants.MoveType.VPHYSICS¶
-
WALK
= _entities._constants.MoveType.WALK¶
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names
= {'NONE': _entities._constants.MoveType.NONE, 'ISOMETRIC': _entities._constants.MoveType.ISOMETRIC, 'WALK': _entities._constants.MoveType.WALK, 'STEP': _entities._constants.MoveType.STEP, 'FLY': _entities._constants.MoveType.FLY, 'FLYGRAVITY': _entities._constants.MoveType.FLYGRAVITY, 'VPHYSICS': _entities._constants.MoveType.VPHYSICS, 'PUSH': _entities._constants.MoveType.PUSH, 'NOCLIP': _entities._constants.MoveType.NOCLIP, 'LADDER': _entities._constants.MoveType.LADDER, 'OBSERVER': _entities._constants.MoveType.OBSERVER, 'CUSTOM': _entities._constants.MoveType.CUSTOM}¶
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values
= {0: _entities._constants.MoveType.NONE, 1: _entities._constants.MoveType.ISOMETRIC, 2: _entities._constants.MoveType.WALK, 3: _entities._constants.MoveType.STEP, 4: _entities._constants.MoveType.FLY, 5: _entities._constants.MoveType.FLYGRAVITY, 6: _entities._constants.MoveType.VPHYSICS, 7: _entities._constants.MoveType.PUSH, 8: _entities._constants.MoveType.NOCLIP, 9: _entities._constants.MoveType.LADDER, 10: _entities._constants.MoveType.OBSERVER, 11: _entities._constants.MoveType.CUSTOM}¶
-
-
class
entities.constants.
RenderEffects
¶ Bases:
Boost.Python.enum
-
CLAMP_MIN_SCALE
= _entities._constants.RenderEffects.CLAMP_MIN_SCALE¶
-
DISTORT
= _entities._constants.RenderEffects.DISTORT¶
-
ENV_RAIN
= _entities._constants.RenderEffects.ENV_RAIN¶
-
ENV_SNOW
= _entities._constants.RenderEffects.ENV_SNOW¶
-
EXPLODE
= _entities._constants.RenderEffects.EXPLODE¶
-
FADE_FAST
= _entities._constants.RenderEffects.FADE_FAST¶
-
FADE_IN
= None¶
-
FADE_OUT
= None¶
-
FADE_SLOW
= _entities._constants.RenderEffects.FADE_SLOW¶
-
FLICKER_FAST
= _entities._constants.RenderEffects.FLICKER_FAST¶
-
FLICKER_SLOW
= _entities._constants.RenderEffects.FLICKER_SLOW¶
-
GLOW_SHELL
= _entities._constants.RenderEffects.GLOW_SHELL¶
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HOLOGRAM
= _entities._constants.RenderEffects.HOLOGRAM¶
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NONE
= _entities._constants.RenderEffects.NONE¶
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NO_DISSIPATION
= _entities._constants.RenderEffects.NO_DISSIPATION¶
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PULSE_FAST
= _entities._constants.RenderEffects.PULSE_FAST¶
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PULSE_FAST_WIDE
= _entities._constants.RenderEffects.PULSE_FAST_WIDE¶
-
PULSE_FAST_WIDER
= _entities._constants.RenderEffects.PULSE_FAST_WIDER¶
-
PULSE_SLOW
= _entities._constants.RenderEffects.PULSE_SLOW¶
-
PULSE_SLOW_WIDE
= _entities._constants.RenderEffects.PULSE_SLOW_WIDE¶
-
RAGDOLL
= _entities._constants.RenderEffects.RAGDOLL¶
-
SOLID_FAST
= _entities._constants.RenderEffects.SOLID_FAST¶
-
SOLID_SLOW
= _entities._constants.RenderEffects.SOLID_SLOW¶
-
SPOTLIGHT
= _entities._constants.RenderEffects.SPOTLIGHT¶
-
STROBE_FAST
= _entities._constants.RenderEffects.STROBE_FAST¶
-
STROBE_FASTER
= _entities._constants.RenderEffects.STROBE_FASTER¶
-
STROBE_SLOW
= _entities._constants.RenderEffects.STROBE_SLOW¶
-
names
= {'NONE': _entities._constants.RenderEffects.NONE, 'PULSE_SLOW': _entities._constants.RenderEffects.PULSE_SLOW, 'PULSE_FAST': _entities._constants.RenderEffects.PULSE_FAST, 'PULSE_SLOW_WIDE': _entities._constants.RenderEffects.PULSE_SLOW_WIDE, 'PULSE_FAST_WIDE': _entities._constants.RenderEffects.PULSE_FAST_WIDE, 'FADE_SLOW': _entities._constants.RenderEffects.FADE_SLOW, 'FADE_FAST': _entities._constants.RenderEffects.FADE_FAST, 'SOLID_SLOW': _entities._constants.RenderEffects.SOLID_SLOW, 'SOLID_FAST': _entities._constants.RenderEffects.SOLID_FAST, 'STROBE_SLOW': _entities._constants.RenderEffects.STROBE_SLOW, 'STROBE_FAST': _entities._constants.RenderEffects.STROBE_FAST, 'STROBE_FASTER': _entities._constants.RenderEffects.STROBE_FASTER, 'FLICKER_SLOW': _entities._constants.RenderEffects.FLICKER_SLOW, 'FLICKER_FAST': _entities._constants.RenderEffects.FLICKER_FAST, 'NO_DISSIPATION': _entities._constants.RenderEffects.NO_DISSIPATION, 'GLOW_SHELL': _entities._constants.RenderEffects.GLOW_SHELL, 'DISTORT': _entities._constants.RenderEffects.DISTORT, 'HOLOGRAM': _entities._constants.RenderEffects.HOLOGRAM, 'EXPLODE': _entities._constants.RenderEffects.EXPLODE, 'CLAMP_MIN_SCALE': _entities._constants.RenderEffects.CLAMP_MIN_SCALE, 'ENV_RAIN': _entities._constants.RenderEffects.ENV_RAIN, 'ENV_SNOW': _entities._constants.RenderEffects.ENV_SNOW, 'SPOTLIGHT': _entities._constants.RenderEffects.SPOTLIGHT, 'RAGDOLL': _entities._constants.RenderEffects.RAGDOLL, 'PULSE_FAST_WIDER': _entities._constants.RenderEffects.PULSE_FAST_WIDER}¶
-
values
= {0: _entities._constants.RenderEffects.NONE, 1: _entities._constants.RenderEffects.PULSE_SLOW, 2: _entities._constants.RenderEffects.PULSE_FAST, 3: _entities._constants.RenderEffects.PULSE_SLOW_WIDE, 4: _entities._constants.RenderEffects.PULSE_FAST_WIDE, 5: _entities._constants.RenderEffects.FADE_SLOW, 6: _entities._constants.RenderEffects.FADE_FAST, 7: _entities._constants.RenderEffects.SOLID_SLOW, 8: _entities._constants.RenderEffects.SOLID_FAST, 9: _entities._constants.RenderEffects.STROBE_SLOW, 10: _entities._constants.RenderEffects.STROBE_FAST, 11: _entities._constants.RenderEffects.STROBE_FASTER, 12: _entities._constants.RenderEffects.FLICKER_SLOW, 13: _entities._constants.RenderEffects.FLICKER_FAST, 14: _entities._constants.RenderEffects.NO_DISSIPATION, 18: _entities._constants.RenderEffects.GLOW_SHELL, 15: _entities._constants.RenderEffects.DISTORT, 16: _entities._constants.RenderEffects.HOLOGRAM, 17: _entities._constants.RenderEffects.EXPLODE, 19: _entities._constants.RenderEffects.CLAMP_MIN_SCALE, 20: _entities._constants.RenderEffects.ENV_RAIN, 21: _entities._constants.RenderEffects.ENV_SNOW, 22: _entities._constants.RenderEffects.SPOTLIGHT, 23: _entities._constants.RenderEffects.RAGDOLL, 24: _entities._constants.RenderEffects.PULSE_FAST_WIDER}¶
-
-
class
entities.constants.
RenderMode
¶ Bases:
Boost.Python.enum
-
ENVIRONMENTAL
= _entities._constants.RenderMode.ENVIRONMENTAL¶
-
GLOW
= _entities._constants.RenderMode.GLOW¶
-
NONE
= _entities._constants.RenderMode.NONE¶
-
NORMAL
= _entities._constants.RenderMode.NORMAL¶
-
TRANS_ADD
= _entities._constants.RenderMode.TRANS_ADD¶
-
TRANS_ADD_FRAME_BLEND
= _entities._constants.RenderMode.TRANS_ADD_FRAME_BLEND¶
-
TRANS_ALPHA
= _entities._constants.RenderMode.TRANS_ALPHA¶
-
TRANS_ALPHA_ADD
= None¶
-
TRANS_COLOR
= _entities._constants.RenderMode.TRANS_COLOR¶
-
TRANS_TEXTURE
= _entities._constants.RenderMode.TRANS_TEXTURE¶
-
WORLD_GLOW
= _entities._constants.RenderMode.WORLD_GLOW¶
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names
= {'NORMAL': _entities._constants.RenderMode.NORMAL, 'TRANS_COLOR': _entities._constants.RenderMode.TRANS_COLOR, 'TRANS_TEXTURE': _entities._constants.RenderMode.TRANS_TEXTURE, 'GLOW': _entities._constants.RenderMode.GLOW, 'TRANS_ALPHA': _entities._constants.RenderMode.TRANS_ALPHA, 'TRANS_ADD': _entities._constants.RenderMode.TRANS_ADD, 'ENVIRONMENTAL': _entities._constants.RenderMode.ENVIRONMENTAL, 'TRANS_ADD_FRAME_BLEND': _entities._constants.RenderMode.TRANS_ADD_FRAME_BLEND, 'WORLD_GLOW': _entities._constants.RenderMode.WORLD_GLOW, 'NONE': _entities._constants.RenderMode.NONE}¶
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values
= {0: _entities._constants.RenderMode.NORMAL, 1: _entities._constants.RenderMode.TRANS_COLOR, 2: _entities._constants.RenderMode.TRANS_TEXTURE, 3: _entities._constants.RenderMode.GLOW, 4: _entities._constants.RenderMode.TRANS_ALPHA, 5: _entities._constants.RenderMode.TRANS_ADD, 6: _entities._constants.RenderMode.ENVIRONMENTAL, 7: _entities._constants.RenderMode.TRANS_ADD_FRAME_BLEND, 9: _entities._constants.RenderMode.WORLD_GLOW, 10: _entities._constants.RenderMode.NONE}¶
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class
entities.constants.
SolidFlags
¶ Bases:
Boost.Python.enum
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CUSTOMBOXTEST
= _entities._constants.SolidFlags.CUSTOMBOXTEST¶
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CUSTOMRAYTEST
= _entities._constants.SolidFlags.CUSTOMRAYTEST¶
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FORCE_WORLD_ALIGNED
= _entities._constants.SolidFlags.FORCE_WORLD_ALIGNED¶
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NOT_MOVEABLE
= None¶
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NOT_SOLID
= _entities._constants.SolidFlags.NOT_SOLID¶
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NOT_STANDABLE
= _entities._constants.SolidFlags.NOT_STANDABLE¶
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ROOT_PARENT_ALIGNED
= _entities._constants.SolidFlags.ROOT_PARENT_ALIGNED¶
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TRIGGER
= _entities._constants.SolidFlags.TRIGGER¶
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TRIGGER_TOUCH_DEBRIS
= _entities._constants.SolidFlags.TRIGGER_TOUCH_DEBRIS¶
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TRIGGER_TOUCH_PLAYER
= None¶
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USE_TRIGGER_BOUNDS
= _entities._constants.SolidFlags.USE_TRIGGER_BOUNDS¶
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VOLUME_CONTENTS
= _entities._constants.SolidFlags.VOLUME_CONTENTS¶
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names
= {'CUSTOMRAYTEST': _entities._constants.SolidFlags.CUSTOMRAYTEST, 'CUSTOMBOXTEST': _entities._constants.SolidFlags.CUSTOMBOXTEST, 'NOT_SOLID': _entities._constants.SolidFlags.NOT_SOLID, 'TRIGGER': _entities._constants.SolidFlags.TRIGGER, 'NOT_STANDABLE': _entities._constants.SolidFlags.NOT_STANDABLE, 'VOLUME_CONTENTS': _entities._constants.SolidFlags.VOLUME_CONTENTS, 'FORCE_WORLD_ALIGNED': _entities._constants.SolidFlags.FORCE_WORLD_ALIGNED, 'USE_TRIGGER_BOUNDS': _entities._constants.SolidFlags.USE_TRIGGER_BOUNDS, 'ROOT_PARENT_ALIGNED': _entities._constants.SolidFlags.ROOT_PARENT_ALIGNED, 'TRIGGER_TOUCH_DEBRIS': _entities._constants.SolidFlags.TRIGGER_TOUCH_DEBRIS}¶
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values
= {1: _entities._constants.SolidFlags.CUSTOMRAYTEST, 2: _entities._constants.SolidFlags.CUSTOMBOXTEST, 4: _entities._constants.SolidFlags.NOT_SOLID, 8: _entities._constants.SolidFlags.TRIGGER, 16: _entities._constants.SolidFlags.NOT_STANDABLE, 32: _entities._constants.SolidFlags.VOLUME_CONTENTS, 64: _entities._constants.SolidFlags.FORCE_WORLD_ALIGNED, 128: _entities._constants.SolidFlags.USE_TRIGGER_BOUNDS, 256: _entities._constants.SolidFlags.ROOT_PARENT_ALIGNED, 512: _entities._constants.SolidFlags.TRIGGER_TOUCH_DEBRIS}¶
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class
entities.constants.
SolidType
¶ Bases:
Boost.Python.enum
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BBOX
= _entities._constants.SolidType.BBOX¶
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BSP
= _entities._constants.SolidType.BSP¶
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CUSTOM
= _entities._constants.SolidType.CUSTOM¶
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NONE
= _entities._constants.SolidType.NONE¶
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OBB
= _entities._constants.SolidType.OBB¶
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OBB_YAW
= _entities._constants.SolidType.OBB_YAW¶
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VPHYSICS
= _entities._constants.SolidType.VPHYSICS¶
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names
= {'NONE': _entities._constants.SolidType.NONE, 'BSP': _entities._constants.SolidType.BSP, 'BBOX': _entities._constants.SolidType.BBOX, 'OBB': _entities._constants.SolidType.OBB, 'OBB_YAW': _entities._constants.SolidType.OBB_YAW, 'CUSTOM': _entities._constants.SolidType.CUSTOM, 'VPHYSICS': _entities._constants.SolidType.VPHYSICS}¶
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values
= {0: _entities._constants.SolidType.NONE, 1: _entities._constants.SolidType.BSP, 2: _entities._constants.SolidType.BBOX, 3: _entities._constants.SolidType.OBB, 4: _entities._constants.SolidType.OBB_YAW, 5: _entities._constants.SolidType.CUSTOM, 6: _entities._constants.SolidType.VPHYSICS}¶
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