entities.constants module

Provides constant values that are entity based.

class entities.constants.CollisionGroup

Bases: enum

BREAKABLE_GLASS = _entities._constants.CollisionGroup.BREAKABLE_GLASS
DEBRIS = _entities._constants.CollisionGroup.DEBRIS
DEBRIS_BLOCK_PROJECTILE = None
DEBRIS_TRIGGER = _entities._constants.CollisionGroup.DEBRIS_TRIGGER
DISSOLVING = _entities._constants.CollisionGroup.DISSOLVING
DOOR_BLOCKER = _entities._constants.CollisionGroup.DOOR_BLOCKER
INTERACTIVE = _entities._constants.CollisionGroup.INTERACTIVE
INTERACTIVE_DEBRIS = _entities._constants.CollisionGroup.INTERACTIVE_DEBRIS
IN_VEHICLE = _entities._constants.CollisionGroup.IN_VEHICLE
NONE = _entities._constants.CollisionGroup.NONE
NPC = _entities._constants.CollisionGroup.NPC
NPC_ACTOR = _entities._constants.CollisionGroup.NPC_ACTOR
NPC_SCRIPTED = _entities._constants.CollisionGroup.NPC_SCRIPTED
PASSABLE_DOOR = _entities._constants.CollisionGroup.PASSABLE_DOOR
PLAYER = _entities._constants.CollisionGroup.PLAYER
PLAYER_MOVEMENT = _entities._constants.CollisionGroup.PLAYER_MOVEMENT
PROJECTILE = _entities._constants.CollisionGroup.PROJECTILE
PUSHAWAY = _entities._constants.CollisionGroup.PUSHAWAY
PZ_CLIP = None
VEHICLE = _entities._constants.CollisionGroup.VEHICLE
VEHICLE_CLIP = _entities._constants.CollisionGroup.VEHICLE_CLIP
WEAPON = _entities._constants.CollisionGroup.WEAPON
names = {'BREAKABLE_GLASS': _entities._constants.CollisionGroup.BREAKABLE_GLASS, 'DEBRIS': _entities._constants.CollisionGroup.DEBRIS, 'DEBRIS_TRIGGER': _entities._constants.CollisionGroup.DEBRIS_TRIGGER, 'DISSOLVING': _entities._constants.CollisionGroup.DISSOLVING, 'DOOR_BLOCKER': _entities._constants.CollisionGroup.DOOR_BLOCKER, 'INTERACTIVE': _entities._constants.CollisionGroup.INTERACTIVE, 'INTERACTIVE_DEBRIS': _entities._constants.CollisionGroup.INTERACTIVE_DEBRIS, 'IN_VEHICLE': _entities._constants.CollisionGroup.IN_VEHICLE, 'NONE': _entities._constants.CollisionGroup.NONE, 'NPC': _entities._constants.CollisionGroup.NPC, 'NPC_ACTOR': _entities._constants.CollisionGroup.NPC_ACTOR, 'NPC_SCRIPTED': _entities._constants.CollisionGroup.NPC_SCRIPTED, 'PASSABLE_DOOR': _entities._constants.CollisionGroup.PASSABLE_DOOR, 'PLAYER': _entities._constants.CollisionGroup.PLAYER, 'PLAYER_MOVEMENT': _entities._constants.CollisionGroup.PLAYER_MOVEMENT, 'PROJECTILE': _entities._constants.CollisionGroup.PROJECTILE, 'PUSHAWAY': _entities._constants.CollisionGroup.PUSHAWAY, 'VEHICLE': _entities._constants.CollisionGroup.VEHICLE, 'VEHICLE_CLIP': _entities._constants.CollisionGroup.VEHICLE_CLIP, 'WEAPON': _entities._constants.CollisionGroup.WEAPON}
values = {0: _entities._constants.CollisionGroup.NONE, 1: _entities._constants.CollisionGroup.DEBRIS, 2: _entities._constants.CollisionGroup.DEBRIS_TRIGGER, 3: _entities._constants.CollisionGroup.INTERACTIVE_DEBRIS, 4: _entities._constants.CollisionGroup.INTERACTIVE, 5: _entities._constants.CollisionGroup.PLAYER, 6: _entities._constants.CollisionGroup.BREAKABLE_GLASS, 7: _entities._constants.CollisionGroup.VEHICLE, 8: _entities._constants.CollisionGroup.PLAYER_MOVEMENT, 9: _entities._constants.CollisionGroup.NPC, 10: _entities._constants.CollisionGroup.IN_VEHICLE, 11: _entities._constants.CollisionGroup.WEAPON, 12: _entities._constants.CollisionGroup.VEHICLE_CLIP, 13: _entities._constants.CollisionGroup.PROJECTILE, 14: _entities._constants.CollisionGroup.DOOR_BLOCKER, 15: _entities._constants.CollisionGroup.PASSABLE_DOOR, 16: _entities._constants.CollisionGroup.DISSOLVING, 17: _entities._constants.CollisionGroup.PUSHAWAY, 18: _entities._constants.CollisionGroup.NPC_ACTOR, 19: _entities._constants.CollisionGroup.NPC_SCRIPTED}
class entities.constants.DamageTypes(*values)[source]

Bases: IntFlag

Damage types wrapper enumerator.

ACID = 1048576
AIRBOAT = 33554432
ALWAYSGIB = 8192
BLAST = 64
BLAST_SURFACE = 134217728
BUCKSHOT = 536870912
BULLET = 2
BURN = 8
CLUB = 128
CRUSH = 1
DIRECT = 268435456
DISSOLVE = 67108864
DROWN = 16384
DROWNRECOVER = 524288
ENERGYBEAM = 1024
FALL = 32
GENERIC = 0
HEADSHOT = 1073741824
LASTGENERICFLAG = 1073741824
NERVEGAS = 65536
NEVERGIB = 4096
PARALYZE = 32768
PHYSGUN = 8388608
PLASMA = 16777216
POISON = 131072
PREVENT_PHYSICS_FORCE = 2048
RADIATION = 262144
REMOVENORAGDOLL = 4194304
SHOCK = 256
SLASH = 4
SLOWBURN = 2097152
SONIC = 512
VEHICLE = 16
class entities.constants.DissolveType(*values)[source]

Bases: IntEnum

Dissolve type wrapper enumerator.

CORE = 3
ELECTRICAL = 1
ELECTRICAL_LIGHT = 2
NORMAL = 0
class entities.constants.EntityEffects(*values)[source]

Bases: IntFlag

Entity effects wrapper enumerator.

BONEMERGE = 1
BONEMERGE_FASTCULL = 128
BRIGHTLIGHT = 2
DIMLIGHT = 4
MARKED_FOR_FAST_REFLECTION = -2147483647
NODRAW = 32
NOFLASHLIGHT = -2147483647
NOINTERP = 8
NORECEIVESHADOW = 64
NOSHADOW = 16
NOSHADOWDEPTH = -2147483647
PARENT_ANIMATES = 512
class entities.constants.EntityFlags(*values)[source]

Bases: IntFlag

Entity flags wrapper enumerator.

BOT_FROZEN = 256
CHECK_UNTOUCH = 16777216
DIRTY_ABSANGVELOCITY = 8192
DIRTY_ABSTRANSFORM = 2048
DIRTY_ABSVELOCITY = 4096
DIRTY_SHADOWUPDATE = 32
DIRTY_SPATIAL_PARTITION = 32768
DIRTY_SURROUNDING_COLLISION_BOUNDS = 16384
DONTBLOCKLOS = 33554432
DONTWALKON = 67108864
DORMANT = 2
FORCE_CHECK_TRANSMIT = 128
HAS_PLAYER_CHILD = 16
IN_SKYBOX = 131072
IS_BEING_LIFTED_BY_BARNACLE = 1048576
KEEP_ON_RECREATE_ENTITIES = 16
KILLME = 1
NOCLIP_ACTIVE = 4
NOTIFY = 64
NO_AUTO_EDICT_ATTACH = 1024
NO_DAMAGE_FORCES = -2147483648
NO_DISSOLVE = 134217728
NO_GAME_PHYSICS_SIMULATION = 8388608
NO_MEGAPHYSCANNON_RAGDOLL = 268435456
NO_PHYSCANNON_INTERACTION = 1073741824
NO_ROTORWASH_PUSH = 2097152
NO_THINK_FUNCTION = 4194304
NO_WATER_VELOCITY_CHANGE = 536870912
SERVER_ONLY = 512
SETTING_UP_BONES = 8
TOUCHING_FLUID = 524288
USE_PARTITION_WHEN_NOT_SOLID = 262144
class entities.constants.EntityStates(*values)[source]

Bases: IntFlag

Entity state flags wrapper enumerator.

AIMTARGET = 131072
BASEVELOCITY = 16777216
CONVEYOR = 8192
DISSOLVING = 536870912
DONTTOUCH = 8388608
FLY = 2048
GODMODE = 32768
GRAPHED = 1048576
GRENADE = 2097152
KILLME = 134217728
NOTARGET = 65536
NPC = 16384
OBJECT = 67108864
ONFIRE = 268435456
PARTIALGROUND = 262144
STATICPROP = 524288
STEPMOVEMENT = 4194304
SWIM = 4096
TRANSRAGDOLL = 1073741824
UNBLOCKABLE_BY_PLAYER = -2147483648
WORLDBRUSH = 33554432
class entities.constants.MoveCollide

Bases: enum

COUNT = _entities._constants.MoveCollide.COUNT
DEFAULT = _entities._constants.MoveCollide.DEFAULT
FLY_BOUNCE = _entities._constants.MoveCollide.FLY_BOUNCE
FLY_CUSTOM = _entities._constants.MoveCollide.FLY_CUSTOM
FLY_SLIDE = _entities._constants.MoveCollide.FLY_SLIDE
names = {'COUNT': _entities._constants.MoveCollide.COUNT, 'DEFAULT': _entities._constants.MoveCollide.DEFAULT, 'FLY_BOUNCE': _entities._constants.MoveCollide.FLY_BOUNCE, 'FLY_CUSTOM': _entities._constants.MoveCollide.FLY_CUSTOM, 'FLY_SLIDE': _entities._constants.MoveCollide.FLY_SLIDE}
values = {0: _entities._constants.MoveCollide.DEFAULT, 1: _entities._constants.MoveCollide.FLY_BOUNCE, 2: _entities._constants.MoveCollide.FLY_CUSTOM, 3: _entities._constants.MoveCollide.FLY_SLIDE, 4: _entities._constants.MoveCollide.COUNT}
class entities.constants.MoveType

Bases: enum

CUSTOM = _entities._constants.MoveType.CUSTOM
FLY = _entities._constants.MoveType.FLY
FLYGRAVITY = _entities._constants.MoveType.FLYGRAVITY
ISOMETRIC = _entities._constants.MoveType.ISOMETRIC
LADDER = _entities._constants.MoveType.LADDER
NOCLIP = _entities._constants.MoveType.NOCLIP
NONE = _entities._constants.MoveType.NONE
OBSERVER = _entities._constants.MoveType.OBSERVER
PUSH = _entities._constants.MoveType.PUSH
STEP = _entities._constants.MoveType.STEP
VPHYSICS = _entities._constants.MoveType.VPHYSICS
WALK = _entities._constants.MoveType.WALK
names = {'CUSTOM': _entities._constants.MoveType.CUSTOM, 'FLY': _entities._constants.MoveType.FLY, 'FLYGRAVITY': _entities._constants.MoveType.FLYGRAVITY, 'ISOMETRIC': _entities._constants.MoveType.ISOMETRIC, 'LADDER': _entities._constants.MoveType.LADDER, 'NOCLIP': _entities._constants.MoveType.NOCLIP, 'NONE': _entities._constants.MoveType.NONE, 'OBSERVER': _entities._constants.MoveType.OBSERVER, 'PUSH': _entities._constants.MoveType.PUSH, 'STEP': _entities._constants.MoveType.STEP, 'VPHYSICS': _entities._constants.MoveType.VPHYSICS, 'WALK': _entities._constants.MoveType.WALK}
values = {0: _entities._constants.MoveType.NONE, 1: _entities._constants.MoveType.ISOMETRIC, 2: _entities._constants.MoveType.WALK, 3: _entities._constants.MoveType.STEP, 4: _entities._constants.MoveType.FLY, 5: _entities._constants.MoveType.FLYGRAVITY, 6: _entities._constants.MoveType.VPHYSICS, 7: _entities._constants.MoveType.PUSH, 8: _entities._constants.MoveType.NOCLIP, 9: _entities._constants.MoveType.LADDER, 10: _entities._constants.MoveType.OBSERVER, 11: _entities._constants.MoveType.CUSTOM}
class entities.constants.RenderEffects

Bases: enum

CLAMP_MIN_SCALE = _entities._constants.RenderEffects.CLAMP_MIN_SCALE
DISTORT = _entities._constants.RenderEffects.DISTORT
ENV_RAIN = _entities._constants.RenderEffects.ENV_RAIN
ENV_SNOW = _entities._constants.RenderEffects.ENV_SNOW
EXPLODE = _entities._constants.RenderEffects.EXPLODE
FADE_FAST = _entities._constants.RenderEffects.FADE_FAST
FADE_IN = None
FADE_OUT = None
FADE_SLOW = _entities._constants.RenderEffects.FADE_SLOW
FLICKER_FAST = _entities._constants.RenderEffects.FLICKER_FAST
FLICKER_SLOW = _entities._constants.RenderEffects.FLICKER_SLOW
GLOW_SHELL = _entities._constants.RenderEffects.GLOW_SHELL
HOLOGRAM = _entities._constants.RenderEffects.HOLOGRAM
NONE = _entities._constants.RenderEffects.NONE
NO_DISSIPATION = _entities._constants.RenderEffects.NO_DISSIPATION
PULSE_FAST = _entities._constants.RenderEffects.PULSE_FAST
PULSE_FAST_WIDE = _entities._constants.RenderEffects.PULSE_FAST_WIDE
PULSE_FAST_WIDER = _entities._constants.RenderEffects.PULSE_FAST_WIDER
PULSE_SLOW = _entities._constants.RenderEffects.PULSE_SLOW
PULSE_SLOW_WIDE = _entities._constants.RenderEffects.PULSE_SLOW_WIDE
RAGDOLL = _entities._constants.RenderEffects.RAGDOLL
SOLID_FAST = _entities._constants.RenderEffects.SOLID_FAST
SOLID_SLOW = _entities._constants.RenderEffects.SOLID_SLOW
SPOTLIGHT = _entities._constants.RenderEffects.SPOTLIGHT
STROBE_FAST = _entities._constants.RenderEffects.STROBE_FAST
STROBE_FASTER = _entities._constants.RenderEffects.STROBE_FASTER
STROBE_SLOW = _entities._constants.RenderEffects.STROBE_SLOW
names = {'CLAMP_MIN_SCALE': _entities._constants.RenderEffects.CLAMP_MIN_SCALE, 'DISTORT': _entities._constants.RenderEffects.DISTORT, 'ENV_RAIN': _entities._constants.RenderEffects.ENV_RAIN, 'ENV_SNOW': _entities._constants.RenderEffects.ENV_SNOW, 'EXPLODE': _entities._constants.RenderEffects.EXPLODE, 'FADE_FAST': _entities._constants.RenderEffects.FADE_FAST, 'FADE_SLOW': _entities._constants.RenderEffects.FADE_SLOW, 'FLICKER_FAST': _entities._constants.RenderEffects.FLICKER_FAST, 'FLICKER_SLOW': _entities._constants.RenderEffects.FLICKER_SLOW, 'GLOW_SHELL': _entities._constants.RenderEffects.GLOW_SHELL, 'HOLOGRAM': _entities._constants.RenderEffects.HOLOGRAM, 'NONE': _entities._constants.RenderEffects.NONE, 'NO_DISSIPATION': _entities._constants.RenderEffects.NO_DISSIPATION, 'PULSE_FAST': _entities._constants.RenderEffects.PULSE_FAST, 'PULSE_FAST_WIDE': _entities._constants.RenderEffects.PULSE_FAST_WIDE, 'PULSE_FAST_WIDER': _entities._constants.RenderEffects.PULSE_FAST_WIDER, 'PULSE_SLOW': _entities._constants.RenderEffects.PULSE_SLOW, 'PULSE_SLOW_WIDE': _entities._constants.RenderEffects.PULSE_SLOW_WIDE, 'RAGDOLL': _entities._constants.RenderEffects.RAGDOLL, 'SOLID_FAST': _entities._constants.RenderEffects.SOLID_FAST, 'SOLID_SLOW': _entities._constants.RenderEffects.SOLID_SLOW, 'SPOTLIGHT': _entities._constants.RenderEffects.SPOTLIGHT, 'STROBE_FAST': _entities._constants.RenderEffects.STROBE_FAST, 'STROBE_FASTER': _entities._constants.RenderEffects.STROBE_FASTER, 'STROBE_SLOW': _entities._constants.RenderEffects.STROBE_SLOW}
values = {0: _entities._constants.RenderEffects.NONE, 1: _entities._constants.RenderEffects.PULSE_SLOW, 2: _entities._constants.RenderEffects.PULSE_FAST, 3: _entities._constants.RenderEffects.PULSE_SLOW_WIDE, 4: _entities._constants.RenderEffects.PULSE_FAST_WIDE, 5: _entities._constants.RenderEffects.FADE_SLOW, 6: _entities._constants.RenderEffects.FADE_FAST, 7: _entities._constants.RenderEffects.SOLID_SLOW, 8: _entities._constants.RenderEffects.SOLID_FAST, 9: _entities._constants.RenderEffects.STROBE_SLOW, 10: _entities._constants.RenderEffects.STROBE_FAST, 11: _entities._constants.RenderEffects.STROBE_FASTER, 12: _entities._constants.RenderEffects.FLICKER_SLOW, 13: _entities._constants.RenderEffects.FLICKER_FAST, 14: _entities._constants.RenderEffects.NO_DISSIPATION, 15: _entities._constants.RenderEffects.DISTORT, 16: _entities._constants.RenderEffects.HOLOGRAM, 17: _entities._constants.RenderEffects.EXPLODE, 18: _entities._constants.RenderEffects.GLOW_SHELL, 19: _entities._constants.RenderEffects.CLAMP_MIN_SCALE, 20: _entities._constants.RenderEffects.ENV_RAIN, 21: _entities._constants.RenderEffects.ENV_SNOW, 22: _entities._constants.RenderEffects.SPOTLIGHT, 23: _entities._constants.RenderEffects.RAGDOLL, 24: _entities._constants.RenderEffects.PULSE_FAST_WIDER}
class entities.constants.RenderMode

Bases: enum

ENVIRONMENTAL = _entities._constants.RenderMode.ENVIRONMENTAL
GLOW = _entities._constants.RenderMode.GLOW
NONE = _entities._constants.RenderMode.NONE
NORMAL = _entities._constants.RenderMode.NORMAL
TRANS_ADD = _entities._constants.RenderMode.TRANS_ADD
TRANS_ADD_FRAME_BLEND = _entities._constants.RenderMode.TRANS_ADD_FRAME_BLEND
TRANS_ALPHA = _entities._constants.RenderMode.TRANS_ALPHA
TRANS_ALPHA_ADD = None
TRANS_COLOR = _entities._constants.RenderMode.TRANS_COLOR
TRANS_TEXTURE = _entities._constants.RenderMode.TRANS_TEXTURE
WORLD_GLOW = _entities._constants.RenderMode.WORLD_GLOW
names = {'ENVIRONMENTAL': _entities._constants.RenderMode.ENVIRONMENTAL, 'GLOW': _entities._constants.RenderMode.GLOW, 'NONE': _entities._constants.RenderMode.NONE, 'NORMAL': _entities._constants.RenderMode.NORMAL, 'TRANS_ADD': _entities._constants.RenderMode.TRANS_ADD, 'TRANS_ADD_FRAME_BLEND': _entities._constants.RenderMode.TRANS_ADD_FRAME_BLEND, 'TRANS_ALPHA': _entities._constants.RenderMode.TRANS_ALPHA, 'TRANS_COLOR': _entities._constants.RenderMode.TRANS_COLOR, 'TRANS_TEXTURE': _entities._constants.RenderMode.TRANS_TEXTURE, 'WORLD_GLOW': _entities._constants.RenderMode.WORLD_GLOW}
values = {0: _entities._constants.RenderMode.NORMAL, 1: _entities._constants.RenderMode.TRANS_COLOR, 2: _entities._constants.RenderMode.TRANS_TEXTURE, 3: _entities._constants.RenderMode.GLOW, 4: _entities._constants.RenderMode.TRANS_ALPHA, 5: _entities._constants.RenderMode.TRANS_ADD, 6: _entities._constants.RenderMode.ENVIRONMENTAL, 7: _entities._constants.RenderMode.TRANS_ADD_FRAME_BLEND, 9: _entities._constants.RenderMode.WORLD_GLOW, 10: _entities._constants.RenderMode.NONE}
class entities.constants.SolidFlags

Bases: enum

CUSTOMBOXTEST = _entities._constants.SolidFlags.CUSTOMBOXTEST
CUSTOMRAYTEST = _entities._constants.SolidFlags.CUSTOMRAYTEST
FORCE_WORLD_ALIGNED = _entities._constants.SolidFlags.FORCE_WORLD_ALIGNED
NOT_MOVEABLE = None
NOT_SOLID = _entities._constants.SolidFlags.NOT_SOLID
NOT_STANDABLE = _entities._constants.SolidFlags.NOT_STANDABLE
ROOT_PARENT_ALIGNED = _entities._constants.SolidFlags.ROOT_PARENT_ALIGNED
TRIGGER = _entities._constants.SolidFlags.TRIGGER
TRIGGER_TOUCH_DEBRIS = _entities._constants.SolidFlags.TRIGGER_TOUCH_DEBRIS
TRIGGER_TOUCH_PLAYER = None
USE_TRIGGER_BOUNDS = _entities._constants.SolidFlags.USE_TRIGGER_BOUNDS
VOLUME_CONTENTS = _entities._constants.SolidFlags.VOLUME_CONTENTS
names = {'CUSTOMBOXTEST': _entities._constants.SolidFlags.CUSTOMBOXTEST, 'CUSTOMRAYTEST': _entities._constants.SolidFlags.CUSTOMRAYTEST, 'FORCE_WORLD_ALIGNED': _entities._constants.SolidFlags.FORCE_WORLD_ALIGNED, 'NOT_SOLID': _entities._constants.SolidFlags.NOT_SOLID, 'NOT_STANDABLE': _entities._constants.SolidFlags.NOT_STANDABLE, 'ROOT_PARENT_ALIGNED': _entities._constants.SolidFlags.ROOT_PARENT_ALIGNED, 'TRIGGER': _entities._constants.SolidFlags.TRIGGER, 'TRIGGER_TOUCH_DEBRIS': _entities._constants.SolidFlags.TRIGGER_TOUCH_DEBRIS, 'USE_TRIGGER_BOUNDS': _entities._constants.SolidFlags.USE_TRIGGER_BOUNDS, 'VOLUME_CONTENTS': _entities._constants.SolidFlags.VOLUME_CONTENTS}
values = {1: _entities._constants.SolidFlags.CUSTOMRAYTEST, 2: _entities._constants.SolidFlags.CUSTOMBOXTEST, 4: _entities._constants.SolidFlags.NOT_SOLID, 8: _entities._constants.SolidFlags.TRIGGER, 16: _entities._constants.SolidFlags.NOT_STANDABLE, 32: _entities._constants.SolidFlags.VOLUME_CONTENTS, 64: _entities._constants.SolidFlags.FORCE_WORLD_ALIGNED, 128: _entities._constants.SolidFlags.USE_TRIGGER_BOUNDS, 256: _entities._constants.SolidFlags.ROOT_PARENT_ALIGNED, 512: _entities._constants.SolidFlags.TRIGGER_TOUCH_DEBRIS}
class entities.constants.SolidType

Bases: enum

BBOX = _entities._constants.SolidType.BBOX
BSP = _entities._constants.SolidType.BSP
CUSTOM = _entities._constants.SolidType.CUSTOM
NONE = _entities._constants.SolidType.NONE
OBB = _entities._constants.SolidType.OBB
OBB_YAW = _entities._constants.SolidType.OBB_YAW
VPHYSICS = _entities._constants.SolidType.VPHYSICS
names = {'BBOX': _entities._constants.SolidType.BBOX, 'BSP': _entities._constants.SolidType.BSP, 'CUSTOM': _entities._constants.SolidType.CUSTOM, 'NONE': _entities._constants.SolidType.NONE, 'OBB': _entities._constants.SolidType.OBB, 'OBB_YAW': _entities._constants.SolidType.OBB_YAW, 'VPHYSICS': _entities._constants.SolidType.VPHYSICS}
values = {0: _entities._constants.SolidType.NONE, 1: _entities._constants.SolidType.BSP, 2: _entities._constants.SolidType.BBOX, 3: _entities._constants.SolidType.OBB, 4: _entities._constants.SolidType.OBB_YAW, 5: _entities._constants.SolidType.CUSTOM, 6: _entities._constants.SolidType.VPHYSICS}
class entities.constants.TakeDamage(*values)[source]

Bases: IntEnum

Take damage constants wrapper enumerator.

AIM = 3
EVENTS_ONLY = 1
NO = 0
YES = 2