players.constants module¶
Provides constant values that are player based.
- class players.constants.FixAngle(*values)[source]¶
Bases:
IntEnum
Player fix angle enumerator.
- ABSOLUTE = 1¶
- NONE = 0¶
- RELATIVE = 2¶
- class players.constants.HideHudFlags(*values)[source]¶
Bases:
IntFlag
Hide hud flags wrapper enumerator.
- ALL = 4¶
- BONUS_PROGRESS = 2048¶
- CHAT = 128¶
- CROSSHAIR = 256¶
- FLASHLIGHT = 2¶
- HEALTH = 8¶
- INVEHICLE = 1024¶
- MISCSTATUS = 64¶
- NEEDSUIT = 32¶
- PLAYERDEAD = 16¶
- RADAR = -2147483647¶
- VEHICLE_CROSSHAIR = 512¶
- WEAPONSELECTION = 1¶
- class players.constants.HitGroup(*values)[source]¶
Bases:
IntEnum
Hit groups wrapper enumerator.
- CHEST = 2¶
- GEAR = 10¶
- GENERIC = 0¶
- HEAD = 1¶
- LEFTARM = 4¶
- LEFTLEG = 6¶
- RIGHTARM = 5¶
- RIGHTLEG = 7¶
- STOMACH = 3¶
- class players.constants.LifeState(*values)[source]¶
Bases:
IntEnum
Player life states wrapper enumerator.
- ALIVE = 0¶
- DEAD = 2¶
- DISCARDBODY = 4¶
- DYING = 1¶
- RESPAWNABLE = 3¶
- class players.constants.ObserverMode(*values)[source]¶
Bases:
IntEnum
Observer modes wrapper enumerator.
- CHASE = 5¶
- DEATHCAM = 1¶
- FIXED = 3¶
- FREEZECAM = 2¶
- IN_EYE = 4¶
- NONE = 0¶
- ROAMING = 7¶
- class players.constants.PlayerAnimation¶
Bases:
enum
- ATTACK1 = _players._constants.PlayerAnimation.ATTACK1¶
- DIE = _players._constants.PlayerAnimation.DIE¶
- IDLE = _players._constants.PlayerAnimation.IDLE¶
- IN_VEHICLE = _players._constants.PlayerAnimation.IN_VEHICLE¶
- JUMP = _players._constants.PlayerAnimation.JUMP¶
- LEAVE_AIMING = _players._constants.PlayerAnimation.LEAVE_AIMING¶
- RELOAD = _players._constants.PlayerAnimation.RELOAD¶
- START_AIMING = _players._constants.PlayerAnimation.START_AIMING¶
- SUPERJUMP = _players._constants.PlayerAnimation.SUPERJUMP¶
- WALK = _players._constants.PlayerAnimation.WALK¶
- names = {'ATTACK1': _players._constants.PlayerAnimation.ATTACK1, 'DIE': _players._constants.PlayerAnimation.DIE, 'IDLE': _players._constants.PlayerAnimation.IDLE, 'IN_VEHICLE': _players._constants.PlayerAnimation.IN_VEHICLE, 'JUMP': _players._constants.PlayerAnimation.JUMP, 'LEAVE_AIMING': _players._constants.PlayerAnimation.LEAVE_AIMING, 'RELOAD': _players._constants.PlayerAnimation.RELOAD, 'START_AIMING': _players._constants.PlayerAnimation.START_AIMING, 'SUPERJUMP': _players._constants.PlayerAnimation.SUPERJUMP, 'WALK': _players._constants.PlayerAnimation.WALK}¶
- values = {0: _players._constants.PlayerAnimation.IDLE, 1: _players._constants.PlayerAnimation.WALK, 2: _players._constants.PlayerAnimation.JUMP, 3: _players._constants.PlayerAnimation.SUPERJUMP, 4: _players._constants.PlayerAnimation.DIE, 5: _players._constants.PlayerAnimation.ATTACK1, 6: _players._constants.PlayerAnimation.IN_VEHICLE, 7: _players._constants.PlayerAnimation.RELOAD, 8: _players._constants.PlayerAnimation.START_AIMING, 9: _players._constants.PlayerAnimation.LEAVE_AIMING}¶
- class players.constants.PlayerButtons(*values)[source]¶
Bases:
IntFlag
Player buttons wrapper enumerator.
- ALT1 = 16384¶
- ALT2 = 32768¶
- ATTACK = 1¶
- ATTACK2 = 2048¶
- BACK = 16¶
- BULLRUSH = 4194304¶
- CANCEL = 64¶
- DUCK = 4¶
- FORWARD = 8¶
- GRENADE1 = 8388608¶
- GRENADE2 = 16777216¶
- JUMP = 2¶
- LEFT = 128¶
- LOOKSPIN = -2147483647¶
- MOVELEFT = 512¶
- MOVERIGHT = 1024¶
- RELOAD = 8192¶
- RIGHT = 256¶
- RUN = 4096¶
- SCORE = 65536¶
- SPEED = 131072¶
- USE = 32¶
- WALK = 262144¶
- WEAPON1 = 1048576¶
- WEAPON2 = 2097152¶
- ZOOM = 524288¶