players.constants module¶
Provides constant values that are player based.
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class
players.constants.
FixAngle
[source]¶ Bases:
enum.IntEnum
Player fix angle enumerator.
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ABSOLUTE
= <FixAngle.ABSOLUTE: 1>¶
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NONE
= <FixAngle.NONE: 0>¶
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RELATIVE
= <FixAngle.RELATIVE: 2>¶
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class
players.constants.
HideHudFlags
[source]¶ Bases:
enum.IntFlag
Hide hud flags wrapper enumerator.
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ALL
= <HideHudFlags.ALL: 4>¶
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BONUS_PROGRESS
= <HideHudFlags.BONUS_PROGRESS: 2048>¶
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CHAT
= <HideHudFlags.CHAT: 128>¶
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CROSSHAIR
= <HideHudFlags.CROSSHAIR: 256>¶
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FLASHLIGHT
= <HideHudFlags.FLASHLIGHT: 2>¶
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HEALTH
= <HideHudFlags.HEALTH: 8>¶
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INVEHICLE
= <HideHudFlags.INVEHICLE: 1024>¶
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MISCSTATUS
= <HideHudFlags.MISCSTATUS: 64>¶
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NEEDSUIT
= <HideHudFlags.NEEDSUIT: 32>¶
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PLAYERDEAD
= <HideHudFlags.PLAYERDEAD: 16>¶
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RADAR
= <HideHudFlags.RADAR: -2147483647>¶
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VEHICLE_CROSSHAIR
= <HideHudFlags.VEHICLE_CROSSHAIR: 512>¶
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WEAPONSELECTION
= <HideHudFlags.WEAPONSELECTION: 1>¶
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class
players.constants.
HitGroup
[source]¶ Bases:
enum.IntEnum
Hit groups wrapper enumerator.
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CHEST
= <HitGroup.CHEST: 2>¶
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GEAR
= <HitGroup.GEAR: 10>¶
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GENERIC
= <HitGroup.GENERIC: 0>¶
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HEAD
= <HitGroup.HEAD: 1>¶
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LEFTARM
= <HitGroup.LEFTARM: 4>¶
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LEFTLEG
= <HitGroup.LEFTLEG: 6>¶
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RIGHTARM
= <HitGroup.RIGHTARM: 5>¶
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RIGHTLEG
= <HitGroup.RIGHTLEG: 7>¶
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STOMACH
= <HitGroup.STOMACH: 3>¶
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class
players.constants.
LifeState
[source]¶ Bases:
enum.IntEnum
Player life states wrapper enumerator.
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ALIVE
= <LifeState.ALIVE: 0>¶
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DEAD
= <LifeState.DEAD: 2>¶
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DISCARDBODY
= <LifeState.DISCARDBODY: 4>¶
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DYING
= <LifeState.DYING: 1>¶
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RESPAWNABLE
= <LifeState.RESPAWNABLE: 3>¶
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class
players.constants.
ObserverMode
[source]¶ Bases:
enum.IntEnum
Observer modes wrapper enumerator.
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CHASE
= <ObserverMode.CHASE: 5>¶
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DEATHCAM
= <ObserverMode.DEATHCAM: 1>¶
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FIXED
= <ObserverMode.FIXED: 3>¶
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FREEZECAM
= <ObserverMode.FREEZECAM: 2>¶
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IN_EYE
= <ObserverMode.IN_EYE: 4>¶
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NONE
= <ObserverMode.NONE: 0>¶
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ROAMING
= <ObserverMode.ROAMING: 6>¶
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class
players.constants.
PlayerAnimation
¶ Bases:
Boost.Python.enum
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ATTACK1
= _players._constants.PlayerAnimation.ATTACK1¶
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DIE
= _players._constants.PlayerAnimation.DIE¶
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IDLE
= _players._constants.PlayerAnimation.IDLE¶
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IN_VEHICLE
= _players._constants.PlayerAnimation.IN_VEHICLE¶
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JUMP
= _players._constants.PlayerAnimation.JUMP¶
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LEAVE_AIMING
= _players._constants.PlayerAnimation.LEAVE_AIMING¶
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RELOAD
= _players._constants.PlayerAnimation.RELOAD¶
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START_AIMING
= _players._constants.PlayerAnimation.START_AIMING¶
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SUPERJUMP
= _players._constants.PlayerAnimation.SUPERJUMP¶
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WALK
= _players._constants.PlayerAnimation.WALK¶
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names
= {'IDLE': _players._constants.PlayerAnimation.IDLE, 'WALK': _players._constants.PlayerAnimation.WALK, 'JUMP': _players._constants.PlayerAnimation.JUMP, 'SUPERJUMP': _players._constants.PlayerAnimation.SUPERJUMP, 'DIE': _players._constants.PlayerAnimation.DIE, 'ATTACK1': _players._constants.PlayerAnimation.ATTACK1, 'IN_VEHICLE': _players._constants.PlayerAnimation.IN_VEHICLE, 'RELOAD': _players._constants.PlayerAnimation.RELOAD, 'START_AIMING': _players._constants.PlayerAnimation.START_AIMING, 'LEAVE_AIMING': _players._constants.PlayerAnimation.LEAVE_AIMING}¶
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values
= {0: _players._constants.PlayerAnimation.IDLE, 1: _players._constants.PlayerAnimation.WALK, 2: _players._constants.PlayerAnimation.JUMP, 3: _players._constants.PlayerAnimation.SUPERJUMP, 4: _players._constants.PlayerAnimation.DIE, 5: _players._constants.PlayerAnimation.ATTACK1, 6: _players._constants.PlayerAnimation.IN_VEHICLE, 7: _players._constants.PlayerAnimation.RELOAD, 8: _players._constants.PlayerAnimation.START_AIMING, 9: _players._constants.PlayerAnimation.LEAVE_AIMING}¶
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class
players.constants.
PlayerButtons
[source]¶ Bases:
enum.IntFlag
Player buttons wrapper enumerator.
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ALT1
= <PlayerButtons.ALT1: 16384>¶
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ALT2
= <PlayerButtons.ALT2: 32768>¶
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ATTACK
= <PlayerButtons.ATTACK: 1>¶
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ATTACK2
= <PlayerButtons.ATTACK2: 2048>¶
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BACK
= <PlayerButtons.BACK: 16>¶
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BULLRUSH
= <PlayerButtons.BULLRUSH: 4194304>¶
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CANCEL
= <PlayerButtons.CANCEL: 64>¶
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DUCK
= <PlayerButtons.DUCK: 4>¶
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FORWARD
= <PlayerButtons.FORWARD: 8>¶
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GRENADE1
= <PlayerButtons.GRENADE1: 8388608>¶
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GRENADE2
= <PlayerButtons.GRENADE2: 16777216>¶
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JUMP
= <PlayerButtons.JUMP: 2>¶
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LEFT
= <PlayerButtons.LEFT: 128>¶
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LOOKSPIN
= <PlayerButtons.LOOKSPIN: -2147483647>¶
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MOVELEFT
= <PlayerButtons.MOVELEFT: 512>¶
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MOVERIGHT
= <PlayerButtons.MOVERIGHT: 1024>¶
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RELOAD
= <PlayerButtons.RELOAD: 8192>¶
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RIGHT
= <PlayerButtons.RIGHT: 256>¶
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RUN
= <PlayerButtons.RUN: 4096>¶
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SCORE
= <PlayerButtons.SCORE: 65536>¶
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SPEED
= <PlayerButtons.SPEED: 131072>¶
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USE
= <PlayerButtons.USE: 32>¶
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WALK
= <PlayerButtons.WALK: 262144>¶
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WEAPON1
= <PlayerButtons.WEAPON1: 1048576>¶
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WEAPON2
= <PlayerButtons.WEAPON2: 2097152>¶
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ZOOM
= <PlayerButtons.ZOOM: 524288>¶
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class
players.constants.
PlayerStates
[source]¶ Bases:
enum.IntFlag
Player states wrapper enumerator.
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ATCONTROLS
= <PlayerStates.ATCONTROLS: 128>¶
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CLIENT
= <PlayerStates.CLIENT: 256>¶
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DUCKING
= <PlayerStates.DUCKING: 2>¶
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FAKECLIENT
= <PlayerStates.FAKECLIENT: 512>¶
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FROZEN
= <PlayerStates.FROZEN: 64>¶
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INRAIN
= <PlayerStates.INRAIN: 32>¶
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INWATER
= <PlayerStates.INWATER: 1024>¶
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ONGROUND
= <PlayerStates.ONGROUND: 1>¶
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ONTRAIN
= <PlayerStates.ONTRAIN: 16>¶
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WATERJUMP
= <PlayerStates.WATERJUMP: 8>¶
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