Counter-Strike: Source¶
This is a summary of all known Counter-Strike: Source events.
achievement_earned¶
Name |
Description |
Type |
---|---|---|
achievement |
short |
|
player |
byte |
achievement_earned_local¶
Name |
Description |
Type |
---|---|---|
achievement |
short |
achievement_event¶
Name |
Description |
Type |
---|---|---|
achievement_name |
string |
|
cur_val |
short |
|
max_val |
short |
achievement_increment¶
Name |
Description |
Type |
---|---|---|
achievement_id |
long |
|
cur_val |
short |
|
max_val |
short |
base_player_teleported¶
Name |
Description |
Type |
---|---|---|
entindex |
short |
bomb_abortdefuse¶
This event is fired when a player aborts defusing the bomb.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that aborted defusing the bomb. |
short |
bomb_abortplant¶
This event is fired when a player aborts planting the bomb.
Name |
Description |
Type |
---|---|---|
site |
The index of the site that the abort took place. |
short |
userid |
The userid of the player that aborted planting the bomb. |
short |
bomb_beep¶
This event is fired when the bomb emits a beeping sound.
Name |
Description |
Type |
---|---|---|
entindex |
The index of the c4 entity that is beeping. |
long |
bomb_begindefuse¶
This event is fired when a player starts to defuse the bomb.
Name |
Description |
Type |
---|---|---|
haskit |
True if the player has a defusal kit. |
bool |
userid |
The userid of the player that is defusing the bomb. |
short |
bomb_beginplant¶
This event is fired when a player starts to plant the bomb.
Name |
Description |
Type |
---|---|---|
site |
The index of the site that the bomb is being planted at. |
short |
userid |
The userid of the player that is planting the bomb. |
short |
bomb_defused¶
This event is fired when the bomb is successfully defused.
Name |
Description |
Type |
---|---|---|
site |
The index of the site where the bomb was defused. |
short |
userid |
The userid of the player that defused the bomb. |
short |
bomb_dropped¶
This event is fired when a player drops the bomb.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that dropped the bomb. |
short |
bomb_exploded¶
This event is fired when the bomb is successfully exploded.
Name |
Description |
Type |
---|---|---|
site |
The index of the site where the bomb was exploded. |
short |
userid |
The userid of the player that planted the bomb. |
short |
bomb_pickup¶
This event is fired when a player picks up the bomb.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that picked up the bomb. |
short |
bomb_planted¶
This event is fired when a player plants the bomb.
Name |
Description |
Type |
---|---|---|
posx |
Position x of the bomb. |
short |
posy |
Position y of the bomb. |
short |
site |
The index of the site where the bomb was planted. |
short |
userid |
The userid of the player that planted the bomb. |
short |
bonus_updated¶
Name |
Description |
Type |
---|---|---|
numadvanced |
short |
|
numbronze |
short |
|
numgold |
short |
|
numsilver |
short |
break_breakable¶
Name |
Description |
Type |
---|---|---|
entindex |
long |
|
material |
byte |
|
userid |
short |
break_prop¶
This event is fired when a player breaks a prop that has an entity index.
Name |
Description |
Type |
---|---|---|
entindex |
The index of the prop entity that was broken. |
long |
userid |
The userid of the player that broke the prop. |
short |
browse_replays¶
Name |
Description |
Type |
---|---|---|
bullet_impact¶
This event is fired when a player shoots their weapon and the bullet impacts a surface.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that fired the bullet. |
short |
x |
The x coordinate on the map where the impact took place. |
float |
y |
The y coordinate on the map where the impact took place. |
float |
z |
The z coordinate on the map where the impact took place. |
float |
cart_updated¶
Name |
Description |
Type |
---|---|---|
christmas_gift_grab¶
Name |
Description |
Type |
---|---|---|
userid |
short |
client_beginconnect¶
Name |
Description |
Type |
---|---|---|
address |
string |
|
ip |
long |
|
port |
short |
|
source |
string |
client_connected¶
Name |
Description |
Type |
---|---|---|
address |
string |
|
ip |
long |
|
port |
short |
client_disconnect¶
Name |
Description |
Type |
---|---|---|
message |
string |
client_fullconnect¶
Name |
Description |
Type |
---|---|---|
address |
string |
|
ip |
long |
|
port |
short |
cs_win_panel_match¶
This event is fired when the win panel is shown at the end of a match (map).
Name |
Description |
Type |
---|---|---|
ct_kd |
The kill/death ratio of the Counter-Terrorist team for the match. |
float |
ct_money_earned |
The total money earned by the Counter-Terrorist team for the match. |
long |
ct_objectives_done |
The number of objectives that the Counter-Terrorist team accomplished during the match. |
short |
ct_score |
The final score of the Counter-Terrorist team for the match. |
short |
t_kd |
The kill/death ratio of the Terrorist team for the match. |
float |
t_money_earned |
The total money earned by the Terrorist team for the match. |
long |
t_objectives_done |
The number of objectives that the Terrorist team accomplished during the match. |
short |
t_score |
The final score of the Terrorist team for the match. |
short |
cs_win_panel_round¶
This event is fired when the win panel is shown at the end of each round.
Name |
Description |
Type |
---|---|---|
final_event |
byte |
|
funfact_data1 |
Data for use by the funfact. |
long |
funfact_data2 |
Data for use by the funfact. |
long |
funfact_data3 |
Data for use by the funfact. |
long |
funfact_player |
The player whom the funfact is about. |
short |
funfact_token |
Token used for the funfact. |
string |
show_timer_attack |
True if the attack time is supposed to be displayed. |
bool |
show_timer_defend |
True if the defend time is supposed to be displayed. |
bool |
timer_time |
The amount of time that the round took. |
short |
door_moving¶
This event is fired when a door is opened or closed.
Name |
Description |
Type |
---|---|---|
entindex |
The index of the door. |
long |
userid |
The userid of the player that activated the door’s movement. |
short |
entered_performance_mode¶
Name |
Description |
Type |
---|---|---|
entity_killed¶
This event is fired when an entity is killed.
Name |
Description |
Type |
---|---|---|
damagebits |
The amount of damage done to kill the entity. |
long |
entindex_attacker |
The index of the entity that caused the kill. |
long |
entindex_inflictor |
The index of the entity that infliced the damage that caused the kill. |
long |
entindex_killed |
The index of the entity that was killed. |
long |
flare_ignite_npc¶
Name |
Description |
Type |
---|---|---|
entindex |
long |
flashbang_detonate¶
This event is fired when a flashbang detonates.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that threw the flashbang. |
short |
x |
The x coordinate on the map where the flashbang detonated. |
float |
y |
The y coordinate on the map where the flashbang detonated. |
float |
z |
The z coordinate on the map where the flashbang detonated. |
float |
freezecam_started¶
Name |
Description |
Type |
---|---|---|
game_end¶
Name |
Description |
Type |
---|---|---|
winner |
byte |
game_init¶
Name |
Description |
Type |
---|---|---|
game_message¶
Name |
Description |
Type |
---|---|---|
target |
byte |
|
text |
string |
game_newmap¶
Name |
Description |
Type |
---|---|---|
mapname |
string |
game_start¶
Name |
Description |
Type |
---|---|---|
fraglimit |
long |
|
objective |
string |
|
roundslimit |
long |
|
timelimit |
long |
gc_connected¶
Name |
Description |
Type |
---|---|---|
grenade_bounce¶
This event is fired each time a grenade bounces off of a surface.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that threw the grenade. |
short |
x |
The x coordinate on the map where the grenade bounced. |
float |
y |
The y coordinate on the map where the grenade bounced. |
float |
z |
The z coordinate on the map where the grenade bounced. |
float |
hegrenade_detonate¶
This event is fired when a high explosive grenade detonates.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that threw the grenade. |
short |
x |
The x coordinate on the map where the grenade detonated. |
float |
y |
The y coordinate on the map where the grenade detonated. |
float |
z |
The z coordinate on the map where the grenade detonated. |
float |
helicopter_grenade_punt_miss¶
Name |
Description |
Type |
---|---|---|
hide_freezepanel¶
Name |
Description |
Type |
---|---|---|
hltv_cameraman¶
Name |
Description |
Type |
---|---|---|
index |
short |
hltv_changed_mode¶
Name |
Description |
Type |
---|---|---|
newmode |
short |
|
obs_target |
short |
|
oldmode |
short |
hltv_changed_target¶
Name |
Description |
Type |
---|---|---|
mode |
short |
|
obs_target |
short |
|
old_target |
short |
hltv_chase¶
Name |
Description |
Type |
---|---|---|
distance |
short |
|
inertia |
byte |
|
ineye |
byte |
|
phi |
short |
|
target1 |
short |
|
target2 |
short |
|
theta |
short |
hltv_chat¶
Name |
Description |
Type |
---|---|---|
text |
string |
hltv_fixed¶
Name |
Description |
Type |
---|---|---|
fov |
float |
|
offset |
short |
|
phi |
short |
|
posx |
long |
|
posy |
long |
|
posz |
long |
|
target |
short |
|
theta |
short |
hltv_message¶
Name |
Description |
Type |
---|---|---|
text |
string |
hltv_rank_camera¶
Name |
Description |
Type |
---|---|---|
index |
byte |
|
rank |
float |
|
target |
short |
hltv_rank_entity¶
Name |
Description |
Type |
---|---|---|
index |
short |
|
rank |
float |
|
target |
short |
hltv_status¶
Name |
Description |
Type |
---|---|---|
clients |
long |
|
master |
string |
|
proxies |
short |
|
slots |
long |
hltv_title¶
Name |
Description |
Type |
---|---|---|
text |
string |
host_quit¶
Name |
Description |
Type |
---|---|---|
hostage_call_for_help¶
Name |
Description |
Type |
---|---|---|
hostage |
short |
hostage_follows¶
This event is fired each time a hostage is activated to follow a player.
Name |
Description |
Type |
---|---|---|
hostage |
The index of the hostage entity that is now following the player. |
short |
userid |
The userid of the player that activated the hostage to follow them. |
short |
hostage_hurt¶
This event is fired when a hostage is hurt.
Name |
Description |
Type |
---|---|---|
hostage |
The index of the hostage entity that sustained damage. |
short |
userid |
The userid of the player that hurt the hostage. |
short |
hostage_killed¶
This event is fired when a hostage is killed.
Name |
Description |
Type |
---|---|---|
hostage |
The index of the hostage entity that was killed. |
short |
userid |
The userid of the player that killed the hostage. |
short |
hostage_rescued¶
This event is fired each time a hostage reaches a hostage rescue zone.
Name |
Description |
Type |
---|---|---|
hostage |
The index of the hostage entity that was rescued. |
short |
site |
The index of the hostage rescue zone where the hostage was rescued. |
short |
userid |
The userid of the player that led the hostage to the rescue zone. |
short |
hostage_rescued_all¶
This event is fired when all hostages have been rescued during a round.
Name |
Description |
Type |
---|---|---|
hostage_stops_following¶
This event is fired when a hostage stops following a player. This can happen when the hostage is killed, the player commands the hostage to stay, or the player gets too far away from the hostage.
Name |
Description |
Type |
---|---|---|
hostage |
The index of the hostage that stopped following the player. |
short |
userid |
The userid of the player that the hostage stopped following. |
short |
inventory_updated¶
Name |
Description |
Type |
---|---|---|
item_pickup¶
This event is fired each time a player picks an item up.
Name |
Description |
Type |
---|---|---|
item |
The index of the item the player picked up. |
string |
userid |
The userid of the player that picked up the item. |
short |
item_schema_initialized¶
Name |
Description |
Type |
---|---|---|
match_end_conditions¶
Name |
Description |
Type |
---|---|---|
frags |
long |
|
max_rounds |
long |
|
time |
long |
|
win_rounds |
long |
physgun_pickup¶
Name |
Description |
Type |
---|---|---|
entindex |
long |
player_activate¶
This event is fired when a player is fully connected during a map. This event is fired each map change while the player is still on the map.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that is connected. |
short |
player_avenged_teammate¶
This event is fired when a player kills the killer of a teammate.
Name |
Description |
Type |
---|---|---|
avenged_player_id |
The userid of the teammate whose killer was killed. |
short |
avenger_id |
The userid of the player that killed their teammate’s killer. |
short |
player_blind¶
This event is fired when a player is blinded by a flashbang.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that was blinded. |
short |
player_changename¶
Name |
Description |
Type |
---|---|---|
newname |
string |
|
oldname |
string |
|
userid |
short |
player_chat¶
Name |
Description |
Type |
---|---|---|
teamonly |
bool |
|
text |
string |
|
userid |
short |
player_class¶
Name |
Description |
Type |
---|---|---|
class |
string |
|
userid |
short |
player_connect¶
This event is fired each time a player is first connected to the server.
Name |
Description |
Type |
---|---|---|
address |
The IP address and port of the player that is connecting. |
string |
bot |
1/0 for whether the player is a bot. |
short |
index |
The index given to the player that connected. |
byte |
name |
The name of the connecting player. |
string |
networkid |
The SteamID of the connecting player. |
string |
userid |
The userid given to the connecting player. |
short |
player_connect_client¶
Name |
Description |
Type |
---|---|---|
bot |
short |
|
index |
byte |
|
name |
string |
|
networkid |
string |
|
userid |
short |
player_death¶
This event is fired each time a player dies.
Name |
Description |
Type |
---|---|---|
attacker |
The userid of the killer. |
short |
dominated |
True (1) if the kill caused the killer to be dominating the victim. |
short |
headshot |
True if the killshot was to the victim’s head hitbox. |
bool |
revenge |
True (1) if the victim was dominating the killer. |
short |
userid |
The userid of the victim. |
short |
weapon |
The type of weapon used to kill the victim. |
string |
player_decal¶
This event is fired each time a player sprays their decal on a surface.
Name |
Description |
Type |
---|---|---|
userid |
The userid that sprayed their decal. |
short |
player_disconnect¶
This event is fired when a player disconnects from the server.
Name |
Description |
Type |
---|---|---|
bot |
True (1) if the disconnecting player is a bot. |
short |
name |
The name of the player that disconnected. |
string |
networkid |
The SteamID of the player that disconnected. |
string |
reason |
The reason why the player was disconnected. |
string |
userid |
The userid of the player that disconnected. |
short |
player_falldamage¶
This event is fired each time a player sustains damage from falling.
Name |
Description |
Type |
---|---|---|
damage |
The amount of damage the player sustained. |
float |
userid |
The userid of the player that fell. |
short |
player_footstep¶
This event is fired each time a player makes an audible footstep. Using walk mode or crouch will cause the player to move silently.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that took a step. |
short |
player_hintmessage¶
Name |
Description |
Type |
---|---|---|
hintmessage |
string |
player_hurt¶
This event is fired each time a player is hurt.
Name |
Description |
Type |
---|---|---|
armor |
The remaining amount of armor the victim has after the damage. |
byte |
attacker |
The userid of the attacking player. |
short |
dmg_armor |
The amount of damage sustained by the victim’s armor. |
byte |
dmg_health |
The amount of health the victim lost in the attack. |
byte |
health |
The remaining amount of health the victim has after the damage. |
byte |
hitgroup |
The hitgroup that was damaged in the attack. |
byte |
userid |
The userid of the victim. |
short |
weapon |
The type of weapon used in the attack. |
string |
player_info¶
Name |
Description |
Type |
---|---|---|
bot |
bool |
|
index |
byte |
|
name |
string |
|
networkid |
string |
|
userid |
short |
player_jump¶
This event is fired each time a player jumps.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that jumped. |
short |
player_radio¶
This event is fired each time a player uses a radio command.
Name |
Description |
Type |
---|---|---|
slot |
The index of the command used. |
short |
userid |
The userid of the player that used the radio command. |
short |
player_say¶
This event is fired each time a player says something via chat.
Name |
Description |
Type |
---|---|---|
text |
The text that the player sent in the chat message. |
string |
userid |
The userid of the player that sent the chat message. |
short |
player_score¶
Name |
Description |
Type |
---|---|---|
deaths |
short |
|
kills |
short |
|
score |
short |
|
userid |
short |
player_shoot¶
Name |
Description |
Type |
---|---|---|
mode |
byte |
|
userid |
short |
|
weapon |
byte |
player_spawn¶
This event is fired each time a player spawns on the server.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that spawned. |
short |
player_stats_updated¶
Name |
Description |
Type |
---|---|---|
forceupload |
bool |
player_team¶
This event is fired each time a player changes teams.
Name |
Description |
Type |
---|---|---|
autoteam |
True if the player auto-picked a team. |
bool |
disconnect |
True if the player is disconnecting. |
bool |
name |
The name of the player that is changing teams. |
string |
oldteam |
The team that the player is changing from. |
byte |
silent |
True if the event is to not be executed on each client. |
bool |
team |
The team that the player is changing to. |
byte |
userid |
The userid of the player that is changing teams. |
short |
player_use¶
Name |
Description |
Type |
---|---|---|
entity |
short |
|
userid |
short |
ragdoll_dissolved¶
Name |
Description |
Type |
---|---|---|
entindex |
long |
replay_saved¶
Name |
Description |
Type |
---|---|---|
replay_youtube_stats¶
Name |
Description |
Type |
---|---|---|
favorited |
long |
|
likes |
long |
|
views |
long |
round_end¶
This event is fired at the end of every round.
Name |
Description |
Type |
---|---|---|
message |
The message that corresponds to the reason for the round ending. |
string |
reason |
The reason that the round ended. |
byte |
winner |
The team number of the winning team. |
byte |
round_freeze_end¶
This event is fired when players are first allowed to move each round.
Name |
Description |
Type |
---|---|---|
round_mvp¶
This event is fired at the end of each round when the round MVP is displayed.
Name |
Description |
Type |
---|---|---|
reason |
The reason why the player is the MVP of the round. |
short |
userid |
The userid of the player that was the MVP of the round. |
short |
round_start¶
This event is fired at the very beginning of each round.
Name |
Description |
Type |
---|---|---|
fraglimit |
The number of kills required for the round to end. |
long |
objective |
The round objective. |
string |
timelimit |
The time limit (in seconds) for the round to last. |
long |
server_addban¶
Name |
Description |
Type |
---|---|---|
by |
string |
|
duration |
string |
|
ip |
string |
|
kicked |
bool |
|
name |
string |
|
networkid |
string |
|
userid |
short |
server_changelevel_failed¶
Name |
Description |
Type |
---|---|---|
levelname |
string |
server_cvar¶
This event is fired each time a cvars.ConVar
with the cvars.flags.ConVarFlags.NOTIFY
flag set is changed.
Name |
Description |
Type |
---|---|---|
cvarname |
The name of the |
string |
cvarvalue |
The value that the |
string |
server_message¶
Name |
Description |
Type |
---|---|---|
text |
string |
server_removeban¶
Name |
Description |
Type |
---|---|---|
by |
string |
|
ip |
string |
|
networkid |
string |
server_shutdown¶
Name |
Description |
Type |
---|---|---|
reason |
string |
server_spawn¶
This event is fired each time a map is loaded.
Name |
Description |
Type |
---|---|---|
address |
The IP address/port of the server. |
string |
dedicated |
True if the server is a dedicated server. |
bool |
game |
The directory path of the server. |
string |
hostname |
The value of the ‘hostname’ |
string |
ip |
The IP address of the server. |
long |
mapname |
The name of the map that is loaded on the server. |
string |
maxplayers |
The maximum number of players allowed on the server. |
long |
os |
The operating system that the server is on. |
string |
password |
True if the server is password protected. |
bool |
port |
The port of the server. |
short |
show_freezepanel¶
Name |
Description |
Type |
---|---|---|
killer |
short |
smokegrenade_detonate¶
This event is fired when a smoke grenade detonates.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that threw the smoke grenade. |
short |
x |
The x coordinate on the map where the smoke grenade detonated. |
float |
y |
The y coordinate on the map where the smoke grenade detonated. |
float |
z |
The z coordinate on the map where the smoke grenade detonated. |
float |
spec_target_updated¶
Name |
Description |
Type |
---|---|---|
store_pricesheet_updated¶
Name |
Description |
Type |
---|---|---|
team_info¶
Name |
Description |
Type |
---|---|---|
teamid |
byte |
|
teamname |
string |
team_score¶
Name |
Description |
Type |
---|---|---|
score |
short |
|
teamid |
byte |
teamplay_broadcast_audio¶
Name |
Description |
Type |
---|---|---|
sound |
string |
|
team |
byte |
teamplay_round_start¶
Name |
Description |
Type |
---|---|---|
full_reset |
bool |
user_data_downloaded¶
Name |
Description |
Type |
---|---|---|
vip_escaped¶
Name |
Description |
Type |
---|---|---|
userid |
short |
vip_killed¶
Name |
Description |
Type |
---|---|---|
attacker |
short |
|
userid |
short |
vote_cast¶
Name |
Description |
Type |
---|---|---|
entityid |
long |
|
team |
short |
|
vote_option |
byte |
vote_changed¶
Name |
Description |
Type |
---|---|---|
potentialVotes |
byte |
|
vote_option1 |
byte |
|
vote_option2 |
byte |
|
vote_option3 |
byte |
|
vote_option4 |
byte |
|
vote_option5 |
byte |
vote_ended¶
Name |
Description |
Type |
---|---|---|
vote_failed¶
Name |
Description |
Type |
---|---|---|
team |
byte |
vote_options¶
Name |
Description |
Type |
---|---|---|
count |
byte |
|
option1 |
string |
|
option2 |
string |
|
option3 |
string |
|
option4 |
string |
|
option5 |
string |
vote_passed¶
Name |
Description |
Type |
---|---|---|
details |
string |
|
param1 |
string |
|
team |
byte |
vote_started¶
Name |
Description |
Type |
---|---|---|
initiator |
long |
|
issue |
string |
|
param1 |
string |
|
team |
byte |
weapon_fire¶
This event is fired each time a bullet is fired, or a projectile thrown, by a player.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that fired the weapon. |
short |
weapon |
The type of weapon that was fired. |
string |
weapon_fire_on_empty¶
This event is fired when a player attempts to fire a weapon that is completely out of ammo.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player attempting to fire an empty weapon. |
short |
weapon |
The type of weapon that the player is trying to fire. |
string |
weapon_reload¶
This event is fired when a player reloads their weapon by pressing their ‘reload’ button. Automatic reloading does not fire this event.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that reloaded their weapon. |
short |
weapon_zoom¶
This event is fired each time a player zooms in (or out) their weapon. This only fires on sniper rifles. Even though the Aug and SG552 ‘zoom’, the event is not fired.
Name |
Description |
Type |
---|---|---|
userid |
The userid of the player that zoomed their weapon. |
short |