Counter-Strike: Global Offensive

This is a summary of all known Counter-Strike: Global Offensive events.

achievement_earned

This event is fired any time a player earns an achievement while on the server.

Name Description Type
achievement The achievement id that the player earned. short
player The player that earned the achievement. byte

achievement_earned_local

Name Description Type
achievement   short
splitscreenplayer   short

achievement_event

Name Description Type
achievement_name   string
cur_val   short
max_val   short

achievement_increment

Name Description Type
achievement_id   long
cur_val   short
max_val   short

achievement_info_loaded

Name Description Type
     

achievement_write_failed

Name Description Type
     

add_bullet_hit_marker

Name Description Type
ang_x   short
ang_y   short
ang_z   short
bone   short
hit   bool
pos_x   short
pos_y   short
pos_z   short
start_x   short
start_y   short
start_z   short
userid   short

add_player_sonar_icon

Name Description Type
pos_x   float
pos_y   float
pos_z   float
userid   short

ammo_pickup

Name Description Type
index   long
item   string
userid   short

announce_phase_end

This event is fired when a specific phase is ended.

Name Description Type
     

assassination_target_killed

Name Description Type
killer   short
target   short

begin_new_match

This event is fired when a match is started.

Name Description Type
     

bomb_abortdefuse

This event is fired when a player aborts defusing the bomb.

Name Description Type
userid The userid of the player that aborted defusing the bomb. short

bomb_abortplant

This event is fired when a player aborts planting the bomb.

Name Description Type
site The index of the site that the abort took place. short
userid The userid of the player that aborted planting the bomb. short

bomb_beep

This event is fired when the bomb emits a beeping sound.

Name Description Type
entindex The index of the c4 entity that is beeping. long

bomb_begindefuse

This event is fired when a player starts to defuse the bomb.

Name Description Type
haskit True if the player has a defusal kit. bool
userid The userid of the player that is defusing the bomb. short

bomb_beginplant

This event is fired when a player starts to plant the bomb.

Name Description Type
site The index of the site that the bomb is being planted at. short
userid The userid of the player that is planting the bomb. short

bomb_defused

This event is fired when the bomb is successfully defused.

Name Description Type
site The index of the site where the bomb was defused. short
userid The userid of the player that defused the bomb. short

bomb_dropped

This event is fired when a player drops the bomb.

Name Description Type
entindex The index of the c4 entity that was dropped. long
userid The userid of the player that dropped the bomb. short

bomb_exploded

This event is fired when the bomb is successfully exploded.

Name Description Type
site The index of the site where the bomb was exploded. short
userid The userid of the player that planted the bomb. short

bomb_pickup

This event is fired when a player picks up the bomb.

Name Description Type
userid The userid of the player that picked up the bomb. short

bomb_planted

This event is fired when a player plants the bomb.

Name Description Type
site The index of the site where the bomb was planted. short
userid The userid of the player that planted the bomb. short

bonus_updated

Name Description Type
numadvanced   short
numbronze   short
numgold   short
numsilver   short

bot_takeover

This event is fired each time a player takes control of a bot.

Name Description Type
botid The userid of the bot being taken over. short
index   short
userid The userid of the player taking over a bot. short

break_breakable

This event is fired when a player breaks a breakable prop.

Name Description Type
entindex The index of the breakable. long
material   byte
userid The userid of the player that broke the breakable. short

break_prop

This event is fired when a player breaks a prop that has an entity index.

Name Description Type
entindex The index of the prop entity that was broken. long
userid The userid of the player that broke the prop. short

bullet_impact

This event is fired when a player shoots their weapon and the bullet impacts a surface.

Name Description Type
userid The userid of the player that fired the bullet. short
x The x coordinate on the map where the impact took place. float
y The y coordinate on the map where the impact took place. float
z The z coordinate on the map where the impact took place. float

buymenu_close

Name Description Type
userid   short

buymenu_open

Name Description Type
userid   short

buytime_ended

This event is fired when players are no longer allowed to purchase weapons during a round.

Name Description Type
     

cart_updated

Name Description Type
     

client_disconnect

Name Description Type
     

client_loadout_changed

Name Description Type
     

cs_game_disconnected

Name Description Type
     

cs_handle_ime_event

Name Description Type
eventdata   wstring
eventtype   string

cs_intermission

Name Description Type
     

cs_match_end_restart

Name Description Type
     

cs_pre_restart

This event is fired prior to a match restarting.

Name Description Type
     

cs_prev_next_spectator

Name Description Type
next   bool

cs_round_final_beep

Name Description Type
     

cs_round_start_beep

Name Description Type
     

cs_win_panel_match

This event is fired when the win panel is shown at the end of a match (map).

Name Description Type
     

cs_win_panel_round

This event is fired when the win panel is shown at the end of each round.

Name Description Type
final_event   byte
funfact_data1 Data for use by the funfact. long
funfact_data2 Data for use by the funfact. long
funfact_data3 Data for use by the funfact. long
funfact_player The player whom the funfact is about. short
funfact_token Token used for the funfact. string
show_timer_attack True if the attack time is supposed to be displayed. bool
show_timer_defend True if the defend time is supposed to be displayed. bool
timer_time The amount of time that the round took. short

decoy_detonate

This event is fired when a decoy grenade detonates.

Name Description Type
entityid The index of the decoy that detonated. short
userid The userid of the player that threw the decoy. short
x The x coordinate on the map where the decoy detonated. float
y The y coordinate on the map where the decoy detonated. float
z The z coordinate on the map where the decoy detonated. float

decoy_firing

This event is fired each time a decoy grenade fires.

Name Description Type
entityid The index of the decoy that fired. short
userid The userid of the player that threw the decoy. short
x The x coordinate on the map where the decoy fired. float
y The y coordinate on the map where the decoy fired. float
z The z coordinate on the map where the decoy fired. float

decoy_started

This event is fired when a decoy grenade starts to fire.

Name Description Type
entityid The index of the decoy that started to fire. short
userid The userid of the player that threw the decoy. short
x The x coordinate on the map where the decoy started firing. float
y The y coordinate on the map where the decoy started firing. float
z The z coordinate on the map where the decoy started firing. float

defuser_dropped

Name Description Type
entityid   long

defuser_pickup

Name Description Type
entityid   long
userid   short

difficulty_changed

Name Description Type
newDifficulty   short
oldDifficulty   short
strDifficulty   string

dm_bonus_weapon_start

Name Description Type
Pos   short
time   short
wepID   short

door_moving

This event is fired when a door is opened or closed.

Name Description Type
entindex The index of the door. long
userid The userid of the player that activated the door’s movement. short

enable_restart_voting

Name Description Type
enable   bool

endmatch_cmm_start_reveal_items

Name Description Type
     

endmatch_mapvote_selecting_map

Name Description Type
count   byte
slot1   byte
slot10   byte
slot2   byte
slot3   byte
slot4   byte
slot5   byte
slot6   byte
slot7   byte
slot8   byte
slot9   byte

enter_bombzone

This event is fired each time a player enters a bomb zone.

Name Description Type
hasbomb True if the player is carrying a bomb. bool
isplanted True if a bomb is planted at any site. bool
userid The userid of the player entering the bomb zone. short

enter_buyzone

This event is fired each time a player enters a buy zone.

Name Description Type
canbuy True if buy time has not expired. bool
userid The userid of the player entering the buy zone. short

enter_rescue_zone

Name Description Type
userid   short

entity_killed

Name Description Type
damagebits   long
entindex_attacker   long
entindex_inflictor   long
entindex_killed   long

entity_visible

This event is fired any time a player sees an entity.

Name Description Type
classname The classname of the entity. string
entityname The name of the entity. string
subject The index of the entity that is seen. short
userid The userid of the player that sees the entity. short

exit_bombzone

This event is fired each time a player exits a bomb zone.

Name Description Type
hasbomb True if the player is carrying a bomb. bool
isplanted True if a bomb is planted at any site. bool
userid The userid of the player exiting the bomb zone. short

exit_buyzone

This event is fired each time a player exits a buy zone.

Name Description Type
canbuy True if buy time has not expired. bool
userid The userid of the player exiting the buy zone. short

exit_rescue_zone

Name Description Type
userid   short

finale_start

Name Description Type
rushes   short

flare_ignite_npc

Name Description Type
entindex   long

flashbang_detonate

This event is fired when a flashbang detonates.

Name Description Type
entityid The index of the flashbang that detonated. short
userid The userid of the player that threw the flashbang. short
x The x coordinate on the map where the flashbang detonated. float
y The y coordinate on the map where the flashbang detonated. float
z The z coordinate on the map where the flashbang detonated. float

freezecam_started

Name Description Type
     

game_end

Name Description Type
winner   byte

game_init

Name Description Type
     

game_message

Name Description Type
target   byte
text   string

game_newmap

Name Description Type
mapname   string

game_start

Name Description Type
fraglimit   long
objective   string
roundslimit   long
timelimit   long

gameinstructor_draw

Name Description Type
     

gameinstructor_nodraw

Name Description Type
     

gameui_hidden

Name Description Type
     

gc_connected

Name Description Type
     

gg_bonus_grenade_achieved

This event is fired when a player earns a bonus grenade in Arsenal: Demolition mode.

Name Description Type
userid The userid of the player that achieved a bonus grenade. short

gg_final_weapon_achieved

This event is fired when a player gets to the final weapon in Arsenal: Arms Race mode.

Name Description Type
playerid The userid of the player that got to the final weapon. short

gg_killed_enemy

This event is fired each time a player kills an enemy during an Arsenal match.

Name Description Type
attackerid The userid of the player killer. short
bonus True if the killer killed with a bonus weapon. bool
dominated True (1) if the kill caused the killer to be dominating the victim. short
revenge True (1) if the victim was dominating the killer. short
victimid The userid of the victim. short

gg_leader

Name Description Type
playerid   short

gg_player_impending_upgrade

This event is fired when a player is impending a weapon upgrade from leveling up.

Name Description Type
userid The userid of the player that will be leveling up. short

gg_player_levelup

Name Description Type
userid   short
weaponname   string
weaponrank   short

gg_reset_round_start_sounds

This event is fired when a player’s round start sounds are reset.

Name Description Type
userid The userid of the player whose round start sounds are reset. short

gg_team_leader

This event ...

Todo

Update description of CS:GO gg_team_leader event.

Name Description Type
playerid The userid of the player that is currently in the lead. short

ggprogressive_player_levelup

This event is fired when a player levels up.

Name Description Type
userid The userid of the player who leveled up. short
weaponname The type of weapon the player is being leveled up to. string
weaponrank The rank of the weapon the player is being leveled up to. short

ggtr_player_levelup

This event is fired when a player levels up.

Name Description Type
userid The userid of the player who leveled up. short
weaponname The type of weapon the player is being leveled up to. string
weaponrank The rank of the weapon the player is being leveled up to. short

grenade_bounce

This event is fired each time a grenade bounces off of a surface.

Name Description Type
userid The userid of the player that threw the grenade. short
x The x coordinate on the map where the grenade bounced. float
y The y coordinate on the map where the grenade bounced. float
z The z coordinate on the map where the grenade bounced. float

hegrenade_detonate

This event is fired when a high explosive grenade detonates.

Name Description Type
entityid The index of the grenade that detonated. short
userid The userid of the player that threw the grenade. short
x The x coordinate on the map where the grenade detonated. float
y The y coordinate on the map where the grenade detonated. float
z The z coordinate on the map where the grenade detonated. float

helicopter_grenade_punt_miss

Name Description Type
     

hide_freezepanel

Name Description Type
     

hltv_cameraman

Name Description Type
index   short

hltv_changed_mode

Name Description Type
newmode   long
obs_target   long
oldmode   long

hltv_changed_target

Name Description Type
mode   long
obs_target   long
old_target   long

hltv_chase

Name Description Type
distance   short
inertia   byte
ineye   byte
phi   short
target1   short
target2   short
theta   short

hltv_chat

Name Description Type
text   string

hltv_fixed

Name Description Type
fov   float
offset   short
phi   short
posx   long
posy   long
posz   long
target   short
theta   short

hltv_message

Name Description Type
text   string

hltv_rank_camera

Name Description Type
index   byte
rank   float
target   short

hltv_rank_entity

Name Description Type
index   short
rank   float
target   short

hltv_status

Name Description Type
clients   long
externallinked   long
externaltotal   long
master   string
proxies   short
slots   long

hltv_title

Name Description Type
text   string

hostage_call_for_help

Name Description Type
hostage   short

hostage_follows

This event is fired each time a hostage is picked up by a player.

Name Description Type
hostage The index of the hostage entity that is now being carried. short
userid The userid of the player that picked up the hostage. short

hostage_hurt

This event is fired when a hostage is hurt.

Name Description Type
hostage The index of the hostage entity that sustained damage. short
userid The userid of the player that hurt the hostage. short

hostage_killed

This event is fired when a hostage is killed.

Name Description Type
hostage The index of the hostage entity that was killed. short
userid The userid of the player that killed the hostage. short

hostage_rescued

This event is fired each time a hostage reaches a hostage rescue zone.

Name Description Type
hostage The index of the hostage entity that was rescued. short
site The index of the hostage rescue zone where the hostage was rescued. short
userid The userid of the player that led the hostage to the rescue zone. short

hostage_rescued_all

This event is fired when all hostages have been rescued during a round. In CS:GO, only one hostage needs to be rescued for the Counter-Terrorists to win the round.

Name Description Type
     

hostage_stops_following

Name Description Type
hostage   short
userid   short

hostname_changed

Name Description Type
hostname   string

inferno_expire

This event is fired when the inferno caused by a molotov or incendiary grenade expires. This event will also be fired if the inferno is [[Event-csgo:inferno_extinguish|extinguished by a smoke grenade]].

Name Description Type
entityid The index of the inferno entity. short
x The x coordinate of the inferno entity. float
y The y coordinate of the inferno entity. float
z The z coordinate of the inferno entity. float

inferno_extinguish

This event is fired when a molotov or incendiary grenade’s inferno is extinguished by a smoke grenade.

Name Description Type
entityid The index of the inferno entity. short
x The x coordinate of the inferno entity. float
y The y coordinate of the inferno entity. float
z The z coordinate of the inferno entity. float

inferno_startburn

This event is fired when a molotov or incendiary grenade explodes into an inferno.

Name Description Type
entityid The index of the inferno entity. short
x The x coordinate of the inferno entity. float
y The y coordinate of the inferno entity. float
z The z coordinate of the inferno entity. float

inspect_weapon

This event is fired when a player uses the +lookatweapon client command to inspect their weapon.

Name Description Type
userid The userid of the player that is inspecting their weapon. short

instructor_server_hint_create

Name Description Type
hint_activator_caption   string
hint_activator_userid   short
hint_allow_nodraw_target   bool
hint_binding   string
hint_caption   string
hint_color   string
hint_flags   long
hint_forcecaption   bool
hint_gamepad_binding   string
hint_icon_offscreen   string
hint_icon_offset   float
hint_icon_onscreen   string
hint_local_player_only   bool
hint_name   string
hint_nooffscreen   bool
hint_range   float
hint_replace_key   string
hint_target   long
hint_timeout   short

instructor_server_hint_stop

Name Description Type
hint_name   string

inventory_updated

Name Description Type
     

item_equip

This event is fired each time a player equips a new weapon.

Name Description Type
canzoom True if the weapon has a zoom feature. bool
hassilencer True if the weapon has a silencer available. bool
hastracers True if the weapon has tracer bullets that show when fired. bool
ispainted True if the weapon is painted. bool
issilenced True if the weapon has a silencer and it is on. bool
item The type of item/weapon that the player equipped. string
userid The userid of the player that equipped the item. short
weptype The weapon type of the item equipped (more below). short

item_found

Name Description Type
itemdef   long
itemid   long
method   byte
player   byte
quality   byte

item_pickup

This event is fired each time a player picks an item up.

Name Description Type
item The index of the item the player picked up. string
silent True if the item is a weapon that has a silencer. bool
userid The userid of the player that picked up the item. short

item_purchase

This event is fired each time a player purchases an item.

Name Description Type
team The team number of the player that purchased an item. short
userid The userid of the player that purchased an item. short
weapon The type of item that the player purchased. string

item_schema_initialized

Name Description Type
     

items_gifted

Name Description Type
accountid   long
giftidx   byte
itemdef   long
numgifts   byte
player   byte

jointeam_failed

Name Description Type
reason   byte
userid   short

map_transition

Name Description Type
     

match_end_conditions

Name Description Type
frags   long
max_rounds   long
time   long
win_rounds   long

material_default_complete

Name Description Type
     

mb_input_lock_cancel

Name Description Type
     

mb_input_lock_success

Name Description Type
     

molotov_detonate

This event is fired when a molotov or incendiary grenade detonates.

Name Description Type
userid The userid of the player that threw the molotov/incendiary grenade. short
x The x coordinate on the map where the molotov/incendiary grenade detonated. float
y The y coordinate on the map where the molotov/incendiary grenade detonated. float
z The z coordinate on the map where the molotov/incendiary grenade detonated. float

nextlevel_changed

Name Description Type
nextlevel   string

other_death

This event is fired each time a non-player entity is killed.

Name Description Type
attacker The userid of the killer. short
headshot True if the killshot was to the entity’s head hitbox. bool
otherid The index of the entity that died. short
othertype The classname of the entity that died. string
penetrated The number of objects the killshot penetrated before killing entity. short
weapon The type of weapon used to kill the entity. string
weapon_fauxitemid Faux item id of weapon killer used. string
weapon_itemid Inventory item id of weapon killer used. string
weapon_originalowner_xuid   string

physgun_pickup

Name Description Type
entindex   long

player_activate

This event is fired when a player is fully connected during a map. This event is fired each map change while the player is still on the map.

Name Description Type
userid The userid of the player that is connected. short

player_avenged_teammate

This event is fired when a player kills the killer of a teammate.

Name Description Type
avenged_player_id The userid of the teammate whose killer was killed. short
avenger_id The userid of the player that killed their teammate’s killer. short

player_blind

This event is fired when a player gets flashed.

Name Description Type
userid The userid of the player that got flashed. short
attacker The userid of the player that threw the flashbang. short
entityid The entity index of the flashbang that went off. short
blind_duration Duration of the flashed effect. float

player_changename

Name Description Type
newname   string
oldname   string
userid   short

player_chat

Name Description Type
teamonly   bool
text   string
userid   short

player_class

Name Description Type
class   string
userid   short

player_connect

This event is fired each time a player is first connected to the server.

Name Description Type
address The IP address and port of the player that is connecting. string
index The index given to the player that connected. byte
name The name of the connecting player. string
networkid The SteamID of the connecting player. string
userid The userid given to the connecting player. short

player_connect_full

This event is fired when a client has fully connected to the server.

Name Description Type
index The index of the player that fully connected to the server. byte
userid The userid of the player that fully connected to the server. short

player_death

This event is fired each time a player dies.

Name Description Type
assister The userid of the player that assisted in the kill (if any). short
attacker The userid of the killer. short
dominated True (1) if the kill caused the killer to be dominating the victim. short
headshot True if the killshot was to the victim’s head hitbox. bool
noreplay   bool
penetrated The number of objects that were penetrated by the bullet before it struck the victim. short
revenge True (1) if the victim was dominating the killer. short
userid The userid of the victim. short
weapon The type of weapon used to kill the victim. string
weapon_fauxitemid Faux item id of weapon killer used. string
weapon_itemid Inventory item id of weapon killer used. string
weapon_originalowner_xuid   string

player_decal

Name Description Type
userid   short

player_disconnect

This event is fired when a player disconnects from the server.

Name Description Type
name The name of the player that disconnected. string
networkid The SteamID of the player that disconnected. string
reason The reason why the player was disconnected. string
userid The userid of the player that disconnected. short

player_falldamage

This event is fired each time a player sustains damage from falling.

Name Description Type
damage The amount of damage the player sustained. float
userid The userid of the player that fell. short

player_footstep

This event is fired each time a player makes an audible footstep. Using walk mode or crouch will cause the player to move silently.

Name Description Type
userid The userid of the player that took a step. short

player_given_c4

This event is fired when a player is given C4 at the start of a round.

Name Description Type
userid The userid of the player that was given the C4. short

player_hintmessage

Name Description Type
hintmessage   string

player_hurt

This event is fired each time a player is hurt.

Name Description Type
armor The remaining amount of armor the victim has after the damage. byte
attacker The userid of the attacking player. short
dmg_armor The amount of damage sustained by the victim’s armor. byte
dmg_health The amount of health the victim lost in the attack. short
health The remaining amount of health the victim has after the damage. byte
hitgroup The hitgroup that was damaged in the attack. byte
userid The userid of the victim. short
weapon The type of weapon used in the attack. string

player_info

Name Description Type
bot   bool
index   byte
name   string
networkid   string
userid   short

player_jump

Name Description Type
userid   short

player_radio

This event is fired each time a player uses a radio command.

Name Description Type
slot The index of the command used. short
userid The userid of the player that used the radio command. short

player_reset_vote

Name Description Type
userid   short
vote   bool

player_say

This event is fired each time a player says something via chat.

Name Description Type
text The text that the player sent in the chat message. string
userid The userid of the player that sent the chat message. short

player_score

Name Description Type
deaths   short
kills   short
score   short
userid   short

player_shoot

Name Description Type
mode   byte
userid   short
weapon   byte

player_spawn

This event is fired each time a player spawns on the server.

Name Description Type
teamnum The team number of the player that spawned. short
userid The userid of the player that spawned. short

player_spawned

This event is fired when a player has been spawned.

Name Description Type
inrestart True if spawning during a match restart. bool
userid The userid of the player that spawned. short

player_stats_updated

Name Description Type
forceupload   bool

player_team

This event is fired each time a player changes teams.

Name Description Type
autoteam True if the player auto-picked a team. bool
disconnect True if the player is disconnecting. bool
isbot True if the player is a bot. bool
oldteam The team that the player is changing from. byte
silent True if the event is to not be executed on each client. bool
team The team that the player is changing to. byte
userid The userid of the player that is changing teams. short

player_use

Name Description Type
entity   short
userid   short

ragdoll_dissolved

Name Description Type
entindex   long

read_game_titledata

Name Description Type
controllerId   short

repost_xbox_achievements

Name Description Type
splitscreenplayer   short

reset_game_titledata

Name Description Type
controllerId   short

reset_player_controls

Name Description Type
     

round_announce_final

Name Description Type
     

round_announce_last_round_half

This event is fired when the announcement is made that the currently starting round is the last round before half-time (team switch).

Name Description Type
     

round_announce_match_point

This event is fired when the announcement is made that the currently starting round could be the last if the leading team wins the round.

Name Description Type
     

round_announce_match_start

This event is fired when the announcement is made that the match is starting.

Name Description Type
     

round_announce_warmup

This event is fired when the announcement is made that warmup is starting.

Name Description Type
     

round_end

This event is fired at the end of every round.

Name Description Type
message The message that corresponds to the reason for the round ending. string
reason The reason that the round ended. byte
winner The team number of the winning team. byte

round_end_upload_stats

Name Description Type
     

round_freeze_end

This event is fired when players are first allowed to move each round.

Name Description Type
     

round_mvp

This event is fired at the end of each round when the round MVP is displayed.

Name Description Type
reason The reason why the player is the MVP of the round. short
userid The userid of the player that was the MVP of the round. short

round_officially_ended

Name Description Type
     

round_poststart

Name Description Type
     

round_prestart

Name Description Type
     

round_start

This event is fired at the very beginning of each round.

Name Description Type
fraglimit The number of kills required for the round to end. long
objective The round objective. string
timelimit The time limit (in seconds) for the round to last. long

round_start_pre_entity

Name Description Type
     

round_time_warning

Name Description Type
     

seasoncoin_levelup

Name Description Type
category   short
player   short
rank   short

server_addban

Name Description Type
by   string
duration   string
ip   string
kicked   bool
name   string
networkid   string
userid   short

server_cvar

This event is fired each time a cvars.ConVar with the cvars.flags.ConVarFlags.NOTIFY flag set is changed.

Name Description Type
cvarname The name of the cvars.ConVar whose value was changed. string
cvarvalue The value that the cvars.ConVar was changed to. string

server_message

Name Description Type
text   string

server_pre_shutdown

Name Description Type
reason   string

server_removeban

Name Description Type
by   string
ip   string
networkid   string

server_shutdown

Name Description Type
reason   string

server_spawn

This event is fired each time a map is loaded.

Name Description Type
address The IP address/port of the server. string
dedicated True if the server is a dedicated server. bool
game The directory path of the server. string
hostname The value of the ‘hostname’ cvars.ConVar. string
mapname The name of the map that is loaded on the server. string
maxplayers The maximum number of players allowed on the server. long
official True if the server is an official Valve server. bool
os The operating system that the server is on. string
password True if the server is password protected. bool
port The port of the server. short

set_instructor_group_enabled

Name Description Type
enabled   short
group   string

sfuievent

Name Description Type
action   string
data   string
slot   byte

show_freezepanel

Name Description Type
damage_given   short
damage_taken   short
hits_given   short
hits_taken   short
killer   short
victim   short

silencer_detach

Name Description Type
userid   short

silencer_off

Name Description Type
userid   short

silencer_on

Name Description Type
userid   short

smokegrenade_detonate

This event is fired when a smoke grenade detonates.

Name Description Type
entityid The index of the smoke grenade that detonated. short
userid The userid of the player that threw the smoke grenade. short
x The x coordinate on the map where the smoke grenade detonated. float
y The y coordinate on the map where the smoke grenade detonated. float
z The z coordinate on the map where the smoke grenade detonated. float

smokegrenade_expired

This event is fired when a smoke grenade’s smoke has expired.

Name Description Type
entityid The index of the smoke grenade entity. short
userid The userid of the player that threw the smoke grenade. short
x The x coordinate on the map where the smoke grenade expired. float
y The y coordinate on the map where the smoke grenade expired. float
z The z coordinate on the map where the smoke grenade expired. float

spec_mode_updated

Name Description Type
userid   byte

spec_target_updated

Name Description Type
userid   byte

start_halftime

Name Description Type
     

start_vote

Name Description Type
type   byte
userid   short
vote_parameter   short

store_pricesheet_updated

Name Description Type
     

survival_announce_phase

Name Description Type
phase   short

switch_team

This event is fired when a player switches teams.

Name Description Type
avg_rank The average rank of human players on the server. short
numCTSlotsFree The number of Counter-Terrorist slots that are free. short
numPlayers The total number of active players on both Terrorist and Counter-Terrorist teams. short
numSpectators The number of players that are spectating. short
numTSlotsFree The number of Terrorist slots that are free. short

tagrenade_detonate

Name Description Type
entityid   short
userid   short
x   float
y   float
z   float

team_info

Name Description Type
teamid   byte
teamname   string

team_score

Name Description Type
score   short
teamid   byte

teamchange_pending

This event is fired when a player is going to be switching teams.

Name Description Type
toteam The team number that the player is switching to. byte
userid The userid of the player switching teams. short

teamplay_broadcast_audio

Name Description Type
sound   string
team   byte

teamplay_round_start

Name Description Type
full_reset   bool

tournament_reward

Name Description Type
accountid   long
defindex   long
totalrewards   long

tr_exit_hint_trigger

Name Description Type
     

tr_mark_best_time

Name Description Type
time   long

tr_mark_complete

Name Description Type
complete   short

tr_player_flashbanged

Name Description Type
userid   short

tr_show_exit_msgbox

Name Description Type
userid   short

tr_show_finish_msgbox

Name Description Type
userid   short

trial_time_expired

Name Description Type
slot   short

ugc_file_download_finished

Name Description Type
hcontent   uint64

ugc_file_download_start

Name Description Type
hcontent   uint64
published_file_id   uint64

ugc_map_download_error

Name Description Type
error_code   long
published_file_id   uint64

ugc_map_info_received

Name Description Type
published_file_id   uint64

ugc_map_unsubscribed

Name Description Type
published_file_id   uint64

update_matchmaking_stats

Name Description Type
     

user_data_downloaded

Name Description Type
     

verify_client_hit

Name Description Type
pos_x   float
pos_y   float
pos_z   float
timestamp   float
userid   short

vip_escaped

Name Description Type
userid   short

vip_killed

Name Description Type
attacker   short
userid   short

vote_cast

This event is fired when a player casts a vote.

Name Description Type
entityid The index of the player that voted. long
team The team number of the player that voted. short
vote_option The option the player voted for. byte

vote_changed

Name Description Type
potentialVotes   byte
vote_option1   byte
vote_option2   byte
vote_option3   byte
vote_option4   byte
vote_option5   byte

vote_ended

Name Description Type
     

vote_failed

Name Description Type
team   byte

vote_options

This event is fired when a vote starts.

Name Description Type
count The total number of options in the vote. byte
option1 The first option. string
option2 The second option. string
option3 The third option (if available). string
option4 The fourth option (if available). string
option5 The fifth option (if available). string

vote_passed

Name Description Type
details   string
param1   string
team   byte

vote_started

Name Description Type
initiator   long
issue   string
param1   string
team   byte

weapon_fire

This event is fired each time a bullet is fired, or a projectile thrown, by a player.

Name Description Type
silenced True if the weapon has a silencer active. bool
userid The userid of the player that fired the weapon. short
weapon The type of weapon that was fired. string

weapon_fire_on_empty

This event is fired when a player attempts to fire a weapon that is completely out of ammo.

Name Description Type
userid The userid of the player attempting to fire an empty weapon. short
weapon The type of weapon that the player is trying to fire. string

weapon_outofammo

Name Description Type
userid   short

weapon_reload

This event is fired when a player reloads their weapon by pressing their ‘reload’ button. Automatic reloading does not fire this event.

Name Description Type
userid The userid of the player that reloaded their weapon. short

weapon_reload_database

Name Description Type
     

weapon_zoom

This event is fired each time a player zooms in (or out) their weapon. This only fires on sniper rifles. This event is notifies bots and has a zoom sound.

Name Description Type
userid The userid of the player that zoomed their weapon. short

weapon_zoom_rifle

This event is fired when a player zooms in with non-sniper rifles. This event does not notify bots and is not accompanied by a zoom sound.

Name Description Type
userid The userid of the player that zoomed their weapon. short

write_game_titledata

Name Description Type
controllerId   short

write_profile_data

Name Description Type