Counter-Strike: Global Offensive
This is a summary of all known Counter-Strike: Global Offensive events.
achievement_earned
This event is fired any time a player earns an achievement while on the server.
Name |
Description |
Type |
achievement |
The achievement id that the player earned. |
short |
player |
The player that earned the achievement. |
byte |
achievement_earned_local
Name |
Description |
Type |
achievement |
|
short |
splitscreenplayer |
|
short |
achievement_event
Name |
Description |
Type |
achievement_name |
|
string |
cur_val |
|
short |
max_val |
|
short |
achievement_increment
Name |
Description |
Type |
achievement_id |
|
long |
cur_val |
|
short |
max_val |
|
short |
add_bullet_hit_marker
Name |
Description |
Type |
ang_x |
|
short |
ang_y |
|
short |
ang_z |
|
short |
bone |
|
short |
hit |
|
bool |
pos_x |
|
short |
pos_y |
|
short |
pos_z |
|
short |
start_x |
|
short |
start_y |
|
short |
start_z |
|
short |
userid |
|
short |
add_player_sonar_icon
Name |
Description |
Type |
pos_x |
|
float |
pos_y |
|
float |
pos_z |
|
float |
userid |
|
short |
ammo_pickup
Name |
Description |
Type |
index |
|
long |
item |
|
string |
userid |
|
short |
announce_phase_end
This event is fired when a specific phase is ended.
assassination_target_killed
Name |
Description |
Type |
killer |
|
short |
target |
|
short |
begin_new_match
This event is fired when a match is started.
bomb_abortdefuse
This event is fired when a player aborts defusing the bomb.
Name |
Description |
Type |
userid |
The userid of the player that aborted defusing the bomb. |
short |
bomb_abortplant
This event is fired when a player aborts planting the bomb.
Name |
Description |
Type |
site |
The index of the site that the abort took place. |
short |
userid |
The userid of the player that aborted planting the bomb. |
short |
bomb_beep
This event is fired when the bomb emits a beeping sound.
Name |
Description |
Type |
entindex |
The index of the c4 entity that is beeping. |
long |
bomb_begindefuse
This event is fired when a player starts to defuse the bomb.
Name |
Description |
Type |
haskit |
True if the player has a defusal kit. |
bool |
userid |
The userid of the player that is defusing the bomb. |
short |
bomb_beginplant
This event is fired when a player starts to plant the bomb.
Name |
Description |
Type |
site |
The index of the site that the bomb is being planted at. |
short |
userid |
The userid of the player that is planting the bomb. |
short |
bomb_defused
This event is fired when the bomb is successfully defused.
Name |
Description |
Type |
site |
The index of the site where the bomb was defused. |
short |
userid |
The userid of the player that defused the bomb. |
short |
bomb_dropped
This event is fired when a player drops the bomb.
Name |
Description |
Type |
entindex |
The index of the c4 entity that was dropped. |
long |
userid |
The userid of the player that dropped the bomb. |
short |
bomb_exploded
This event is fired when the bomb is successfully exploded.
Name |
Description |
Type |
site |
The index of the site where the bomb was exploded. |
short |
userid |
The userid of the player that planted the bomb. |
short |
bomb_pickup
This event is fired when a player picks up the bomb.
Name |
Description |
Type |
userid |
The userid of the player that picked up the bomb. |
short |
bomb_planted
This event is fired when a player plants the bomb.
Name |
Description |
Type |
site |
The index of the site where the bomb was planted. |
short |
userid |
The userid of the player that planted the bomb. |
short |
bonus_updated
Name |
Description |
Type |
numadvanced |
|
short |
numbronze |
|
short |
numgold |
|
short |
numsilver |
|
short |
bot_takeover
This event is fired each time a player takes control of a bot.
Name |
Description |
Type |
botid |
The userid of the bot being taken over. |
short |
index |
|
short |
userid |
The userid of the player taking over a bot. |
short |
break_breakable
This event is fired when a player breaks a breakable prop.
Name |
Description |
Type |
entindex |
The index of the breakable. |
long |
material |
|
byte |
userid |
The userid of the player that broke the breakable. |
short |
break_prop
This event is fired when a player breaks a prop that has an entity index.
Name |
Description |
Type |
entindex |
The index of the prop entity that was broken. |
long |
userid |
The userid of the player that broke the prop. |
short |
bullet_impact
This event is fired when a player shoots their weapon and the bullet impacts a surface.
Name |
Description |
Type |
userid |
The userid of the player that fired the bullet. |
short |
x |
The x coordinate on the map where the impact took place. |
float |
y |
The y coordinate on the map where the impact took place. |
float |
z |
The z coordinate on the map where the impact took place. |
float |
buytime_ended
This event is fired when players are no longer allowed to purchase weapons during a round.
cs_handle_ime_event
Name |
Description |
Type |
eventdata |
|
wstring |
eventtype |
|
string |
cs_pre_restart
This event is fired prior to a match restarting.
cs_prev_next_spectator
Name |
Description |
Type |
next |
|
bool |
cs_win_panel_match
This event is fired when the win panel is shown at the end of a match (map).
cs_win_panel_round
This event is fired when the win panel is shown at the end of each round.
Name |
Description |
Type |
final_event |
|
byte |
funfact_data1 |
Data for use by the funfact. |
long |
funfact_data2 |
Data for use by the funfact. |
long |
funfact_data3 |
Data for use by the funfact. |
long |
funfact_player |
The player whom the funfact is about. |
short |
funfact_token |
Token used for the funfact. |
string |
show_timer_attack |
True if the attack time is supposed to be displayed. |
bool |
show_timer_defend |
True if the defend time is supposed to be displayed. |
bool |
timer_time |
The amount of time that the round took. |
short |
decoy_detonate
This event is fired when a decoy grenade detonates.
Name |
Description |
Type |
entityid |
The index of the decoy that detonated. |
short |
userid |
The userid of the player that threw the decoy. |
short |
x |
The x coordinate on the map where the decoy detonated. |
float |
y |
The y coordinate on the map where the decoy detonated. |
float |
z |
The z coordinate on the map where the decoy detonated. |
float |
decoy_firing
This event is fired each time a decoy grenade fires.
Name |
Description |
Type |
entityid |
The index of the decoy that fired. |
short |
userid |
The userid of the player that threw the decoy. |
short |
x |
The x coordinate on the map where the decoy fired. |
float |
y |
The y coordinate on the map where the decoy fired. |
float |
z |
The z coordinate on the map where the decoy fired. |
float |
decoy_started
This event is fired when a decoy grenade starts to fire.
Name |
Description |
Type |
entityid |
The index of the decoy that started to fire. |
short |
userid |
The userid of the player that threw the decoy. |
short |
x |
The x coordinate on the map where the decoy started firing. |
float |
y |
The y coordinate on the map where the decoy started firing. |
float |
z |
The z coordinate on the map where the decoy started firing. |
float |
defuser_dropped
Name |
Description |
Type |
entityid |
|
long |
defuser_pickup
Name |
Description |
Type |
entityid |
|
long |
userid |
|
short |
difficulty_changed
Name |
Description |
Type |
newDifficulty |
|
short |
oldDifficulty |
|
short |
strDifficulty |
|
string |
dm_bonus_weapon_start
Name |
Description |
Type |
Pos |
|
short |
time |
|
short |
wepID |
|
short |
door_moving
This event is fired when a door is opened or closed.
Name |
Description |
Type |
entindex |
The index of the door. |
long |
userid |
The userid of the player that activated the door’s movement. |
short |
enable_restart_voting
Name |
Description |
Type |
enable |
|
bool |
endmatch_cmm_start_reveal_items
endmatch_mapvote_selecting_map
Name |
Description |
Type |
count |
|
byte |
slot1 |
|
byte |
slot10 |
|
byte |
slot2 |
|
byte |
slot3 |
|
byte |
slot4 |
|
byte |
slot5 |
|
byte |
slot6 |
|
byte |
slot7 |
|
byte |
slot8 |
|
byte |
slot9 |
|
byte |
enter_bombzone
This event is fired each time a player enters a bomb zone.
Name |
Description |
Type |
hasbomb |
True if the player is carrying a bomb. |
bool |
isplanted |
True if a bomb is planted at any site. |
bool |
userid |
The userid of the player entering the bomb zone. |
short |
enter_buyzone
This event is fired each time a player enters a buy zone.
Name |
Description |
Type |
canbuy |
True if buy time has not expired. |
bool |
userid |
The userid of the player entering the buy zone. |
short |
enter_rescue_zone
Name |
Description |
Type |
userid |
|
short |
entity_killed
Name |
Description |
Type |
damagebits |
|
long |
entindex_attacker |
|
long |
entindex_inflictor |
|
long |
entindex_killed |
|
long |
entity_visible
This event is fired any time a player sees an entity.
Name |
Description |
Type |
classname |
The classname of the entity. |
string |
entityname |
The name of the entity. |
string |
subject |
The index of the entity that is seen. |
short |
userid |
The userid of the player that sees the entity. |
short |
exit_bombzone
This event is fired each time a player exits a bomb zone.
Name |
Description |
Type |
hasbomb |
True if the player is carrying a bomb. |
bool |
isplanted |
True if a bomb is planted at any site. |
bool |
userid |
The userid of the player exiting the bomb zone. |
short |
exit_buyzone
This event is fired each time a player exits a buy zone.
Name |
Description |
Type |
canbuy |
True if buy time has not expired. |
bool |
userid |
The userid of the player exiting the buy zone. |
short |
exit_rescue_zone
Name |
Description |
Type |
userid |
|
short |
finale_start
Name |
Description |
Type |
rushes |
|
short |
flare_ignite_npc
Name |
Description |
Type |
entindex |
|
long |
flashbang_detonate
This event is fired when a flashbang detonates.
Name |
Description |
Type |
entityid |
The index of the flashbang that detonated. |
short |
userid |
The userid of the player that threw the flashbang. |
short |
x |
The x coordinate on the map where the flashbang detonated. |
float |
y |
The y coordinate on the map where the flashbang detonated. |
float |
z |
The z coordinate on the map where the flashbang detonated. |
float |
game_end
Name |
Description |
Type |
winner |
|
byte |
game_message
Name |
Description |
Type |
target |
|
byte |
text |
|
string |
game_newmap
Name |
Description |
Type |
mapname |
|
string |
game_start
Name |
Description |
Type |
fraglimit |
|
long |
objective |
|
string |
roundslimit |
|
long |
timelimit |
|
long |
gg_bonus_grenade_achieved
This event is fired when a player earns a bonus grenade in Arsenal: Demolition mode.
Name |
Description |
Type |
userid |
The userid of the player that achieved a bonus grenade. |
short |
gg_final_weapon_achieved
This event is fired when a player gets to the final weapon in Arsenal: Arms Race mode.
Name |
Description |
Type |
playerid |
The userid of the player that got to the final weapon. |
short |
gg_killed_enemy
This event is fired each time a player kills an enemy during an Arsenal match.
Name |
Description |
Type |
attackerid |
The userid of the player killer. |
short |
bonus |
True if the killer killed with a bonus weapon. |
bool |
dominated |
True (1) if the kill caused the killer to be dominating the victim. |
short |
revenge |
True (1) if the victim was dominating the killer. |
short |
victimid |
The userid of the victim. |
short |
gg_leader
Name |
Description |
Type |
playerid |
|
short |
gg_player_impending_upgrade
This event is fired when a player is impending a weapon upgrade from leveling up.
Name |
Description |
Type |
userid |
The userid of the player that will be leveling up. |
short |
gg_player_levelup
Name |
Description |
Type |
userid |
|
short |
weaponname |
|
string |
weaponrank |
|
short |
gg_reset_round_start_sounds
This event is fired when a player’s round start sounds are reset.
Name |
Description |
Type |
userid |
The userid of the player whose round start sounds are reset. |
short |
gg_team_leader
This event ...
Todo
Update description of CS:GO gg_team_leader event.
Name |
Description |
Type |
playerid |
The userid of the player that is currently in the lead. |
short |
ggprogressive_player_levelup
This event is fired when a player levels up.
Name |
Description |
Type |
userid |
The userid of the player who leveled up. |
short |
weaponname |
The type of weapon the player is being leveled up to. |
string |
weaponrank |
The rank of the weapon the player is being leveled up to. |
short |
ggtr_player_levelup
This event is fired when a player levels up.
Name |
Description |
Type |
userid |
The userid of the player who leveled up. |
short |
weaponname |
The type of weapon the player is being leveled up to. |
string |
weaponrank |
The rank of the weapon the player is being leveled up to. |
short |
grenade_bounce
This event is fired each time a grenade bounces off of a surface.
Name |
Description |
Type |
userid |
The userid of the player that threw the grenade. |
short |
x |
The x coordinate on the map where the grenade bounced. |
float |
y |
The y coordinate on the map where the grenade bounced. |
float |
z |
The z coordinate on the map where the grenade bounced. |
float |
hegrenade_detonate
This event is fired when a high explosive grenade detonates.
Name |
Description |
Type |
entityid |
The index of the grenade that detonated. |
short |
userid |
The userid of the player that threw the grenade. |
short |
x |
The x coordinate on the map where the grenade detonated. |
float |
y |
The y coordinate on the map where the grenade detonated. |
float |
z |
The z coordinate on the map where the grenade detonated. |
float |
helicopter_grenade_punt_miss
hltv_cameraman
Name |
Description |
Type |
index |
|
short |
hltv_changed_mode
Name |
Description |
Type |
newmode |
|
long |
obs_target |
|
long |
oldmode |
|
long |
hltv_changed_target
Name |
Description |
Type |
mode |
|
long |
obs_target |
|
long |
old_target |
|
long |
hltv_chase
Name |
Description |
Type |
distance |
|
short |
inertia |
|
byte |
ineye |
|
byte |
phi |
|
short |
target1 |
|
short |
target2 |
|
short |
theta |
|
short |
hltv_chat
Name |
Description |
Type |
text |
|
string |
hltv_fixed
Name |
Description |
Type |
fov |
|
float |
offset |
|
short |
phi |
|
short |
posx |
|
long |
posy |
|
long |
posz |
|
long |
target |
|
short |
theta |
|
short |
hltv_message
Name |
Description |
Type |
text |
|
string |
hltv_rank_camera
Name |
Description |
Type |
index |
|
byte |
rank |
|
float |
target |
|
short |
hltv_rank_entity
Name |
Description |
Type |
index |
|
short |
rank |
|
float |
target |
|
short |
hltv_status
Name |
Description |
Type |
clients |
|
long |
externallinked |
|
long |
externaltotal |
|
long |
master |
|
string |
proxies |
|
short |
slots |
|
long |
hltv_title
Name |
Description |
Type |
text |
|
string |
hostage_call_for_help
Name |
Description |
Type |
hostage |
|
short |
hostage_follows
This event is fired each time a hostage is picked up by a player.
Name |
Description |
Type |
hostage |
The index of the hostage entity that is now being carried. |
short |
userid |
The userid of the player that picked up the hostage. |
short |
hostage_hurt
This event is fired when a hostage is hurt.
Name |
Description |
Type |
hostage |
The index of the hostage entity that sustained damage. |
short |
userid |
The userid of the player that hurt the hostage. |
short |
hostage_killed
This event is fired when a hostage is killed.
Name |
Description |
Type |
hostage |
The index of the hostage entity that was killed. |
short |
userid |
The userid of the player that killed the hostage. |
short |
hostage_rescued
This event is fired each time a hostage reaches a hostage rescue zone.
Name |
Description |
Type |
hostage |
The index of the hostage entity that was rescued. |
short |
site |
The index of the hostage rescue zone where the hostage was rescued. |
short |
userid |
The userid of the player that led the hostage to the rescue zone. |
short |
hostage_rescued_all
This event is fired when all hostages have been rescued during a round. In CS:GO, only one hostage needs to be rescued for the Counter-Terrorists to win the round.
hostage_stops_following
Name |
Description |
Type |
hostage |
|
short |
userid |
|
short |
hostname_changed
Name |
Description |
Type |
hostname |
|
string |
inferno_expire
This event is fired when the inferno caused by a molotov or incendiary grenade expires. This event will also be fired if the inferno is [[Event-csgo:inferno_extinguish|extinguished by a smoke grenade]].
Name |
Description |
Type |
entityid |
The index of the inferno entity. |
short |
x |
The x coordinate of the inferno entity. |
float |
y |
The y coordinate of the inferno entity. |
float |
z |
The z coordinate of the inferno entity. |
float |
inferno_extinguish
This event is fired when a molotov or incendiary grenade’s inferno is extinguished by a smoke grenade.
Name |
Description |
Type |
entityid |
The index of the inferno entity. |
short |
x |
The x coordinate of the inferno entity. |
float |
y |
The y coordinate of the inferno entity. |
float |
z |
The z coordinate of the inferno entity. |
float |
inferno_startburn
This event is fired when a molotov or incendiary grenade explodes into an inferno.
Name |
Description |
Type |
entityid |
The index of the inferno entity. |
short |
x |
The x coordinate of the inferno entity. |
float |
y |
The y coordinate of the inferno entity. |
float |
z |
The z coordinate of the inferno entity. |
float |
inspect_weapon
This event is fired when a player uses the +lookatweapon client command to inspect their weapon.
Name |
Description |
Type |
userid |
The userid of the player that is inspecting their weapon. |
short |
instructor_server_hint_create
Name |
Description |
Type |
hint_activator_caption |
|
string |
hint_activator_userid |
|
short |
hint_allow_nodraw_target |
|
bool |
hint_binding |
|
string |
hint_caption |
|
string |
hint_color |
|
string |
hint_flags |
|
long |
hint_forcecaption |
|
bool |
hint_gamepad_binding |
|
string |
hint_icon_offscreen |
|
string |
hint_icon_offset |
|
float |
hint_icon_onscreen |
|
string |
hint_local_player_only |
|
bool |
hint_name |
|
string |
hint_nooffscreen |
|
bool |
hint_range |
|
float |
hint_replace_key |
|
string |
hint_target |
|
long |
hint_timeout |
|
short |
instructor_server_hint_stop
Name |
Description |
Type |
hint_name |
|
string |
item_equip
This event is fired each time a player equips a new weapon.
Name |
Description |
Type |
canzoom |
True if the weapon has a zoom feature. |
bool |
hassilencer |
True if the weapon has a silencer available. |
bool |
hastracers |
True if the weapon has tracer bullets that show when fired. |
bool |
ispainted |
True if the weapon is painted. |
bool |
issilenced |
True if the weapon has a silencer and it is on. |
bool |
item |
The type of item/weapon that the player equipped. |
string |
userid |
The userid of the player that equipped the item. |
short |
weptype |
The weapon type of the item equipped (more below). |
short |
item_found
Name |
Description |
Type |
itemdef |
|
long |
itemid |
|
long |
method |
|
byte |
player |
|
byte |
quality |
|
byte |
item_pickup
This event is fired each time a player picks an item up.
Name |
Description |
Type |
item |
The index of the item the player picked up. |
string |
silent |
True if the item is a weapon that has a silencer. |
bool |
userid |
The userid of the player that picked up the item. |
short |
item_purchase
This event is fired each time a player purchases an item.
Name |
Description |
Type |
team |
The team number of the player that purchased an item. |
short |
userid |
The userid of the player that purchased an item. |
short |
weapon |
The type of item that the player purchased. |
string |
items_gifted
Name |
Description |
Type |
accountid |
|
long |
giftidx |
|
byte |
itemdef |
|
long |
numgifts |
|
byte |
player |
|
byte |
jointeam_failed
Name |
Description |
Type |
reason |
|
byte |
userid |
|
short |
match_end_conditions
Name |
Description |
Type |
frags |
|
long |
max_rounds |
|
long |
time |
|
long |
win_rounds |
|
long |
material_default_complete
molotov_detonate
This event is fired when a molotov or incendiary grenade detonates.
Name |
Description |
Type |
userid |
The userid of the player that threw the molotov/incendiary grenade. |
short |
x |
The x coordinate on the map where the molotov/incendiary grenade detonated. |
float |
y |
The y coordinate on the map where the molotov/incendiary grenade detonated. |
float |
z |
The z coordinate on the map where the molotov/incendiary grenade detonated. |
float |
nav_blocked
Name |
Description |
Type |
area |
|
long |
blocked |
|
bool |
nextlevel_changed
Name |
Description |
Type |
nextlevel |
|
string |
other_death
This event is fired each time a non-player entity is killed.
Name |
Description |
Type |
attacker |
The userid of the killer. |
short |
headshot |
True if the killshot was to the entity’s head hitbox. |
bool |
otherid |
The index of the entity that died. |
short |
othertype |
The classname of the entity that died. |
string |
penetrated |
The number of objects the killshot penetrated before killing entity. |
short |
weapon |
The type of weapon used to kill the entity. |
string |
weapon_fauxitemid |
Faux item id of weapon killer used. |
string |
weapon_itemid |
Inventory item id of weapon killer used. |
string |
weapon_originalowner_xuid |
|
string |
physgun_pickup
Name |
Description |
Type |
entindex |
|
long |
player_activate
This event is fired when a player is fully connected during a map. This event is fired each map change while the player is still on the map.
Name |
Description |
Type |
userid |
The userid of the player that is connected. |
short |
player_avenged_teammate
This event is fired when a player kills the killer of a teammate.
Name |
Description |
Type |
avenged_player_id |
The userid of the teammate whose killer was killed. |
short |
avenger_id |
The userid of the player that killed their teammate’s killer. |
short |
player_blind
This event is fired when a player gets flashed.
Name |
Description |
Type |
userid |
The userid of the player that got flashed. |
short |
attacker |
The userid of the player that threw the flashbang. |
short |
entityid |
The entity index of the flashbang that went off. |
short |
blind_duration |
Duration of the flashed effect. |
float |
player_changename
Name |
Description |
Type |
newname |
|
string |
oldname |
|
string |
userid |
|
short |
player_chat
Name |
Description |
Type |
teamonly |
|
bool |
text |
|
string |
userid |
|
short |
player_class
Name |
Description |
Type |
class |
|
string |
userid |
|
short |
player_connect
This event is fired each time a player is first connected to the server.
Name |
Description |
Type |
address |
The IP address and port of the player that is connecting. |
string |
index |
The index given to the player that connected. |
byte |
name |
The name of the connecting player. |
string |
networkid |
The SteamID of the connecting player. |
string |
userid |
The userid given to the connecting player. |
short |
player_connect_full
This event is fired when a client has fully connected to the server.
Name |
Description |
Type |
index |
The index of the player that fully connected to the server. |
byte |
userid |
The userid of the player that fully connected to the server. |
short |
player_death
This event is fired each time a player dies.
Name |
Description |
Type |
assister |
The userid of the player that assisted in the kill (if any). |
short |
attacker |
The userid of the killer. |
short |
dominated |
True (1) if the kill caused the killer to be dominating the victim. |
short |
headshot |
True if the killshot was to the victim’s head hitbox. |
bool |
noreplay |
|
bool |
penetrated |
The number of objects that were penetrated by the bullet before it struck the victim. |
short |
revenge |
True (1) if the victim was dominating the killer. |
short |
userid |
The userid of the victim. |
short |
weapon |
The type of weapon used to kill the victim. |
string |
weapon_fauxitemid |
Faux item id of weapon killer used. |
string |
weapon_itemid |
Inventory item id of weapon killer used. |
string |
weapon_originalowner_xuid |
|
string |
player_decal
Name |
Description |
Type |
userid |
|
short |
player_disconnect
This event is fired when a player disconnects from the server.
Name |
Description |
Type |
name |
The name of the player that disconnected. |
string |
networkid |
The SteamID of the player that disconnected. |
string |
reason |
The reason why the player was disconnected. |
string |
userid |
The userid of the player that disconnected. |
short |
player_falldamage
This event is fired each time a player sustains damage from falling.
Name |
Description |
Type |
damage |
The amount of damage the player sustained. |
float |
userid |
The userid of the player that fell. |
short |
player_given_c4
This event is fired when a player is given C4 at the start of a round.
Name |
Description |
Type |
userid |
The userid of the player that was given the C4. |
short |
player_hintmessage
Name |
Description |
Type |
hintmessage |
|
string |
player_hurt
This event is fired each time a player is hurt.
Name |
Description |
Type |
armor |
The remaining amount of armor the victim has after the damage. |
byte |
attacker |
The userid of the attacking player. |
short |
dmg_armor |
The amount of damage sustained by the victim’s armor. |
byte |
dmg_health |
The amount of health the victim lost in the attack. |
short |
health |
The remaining amount of health the victim has after the damage. |
byte |
hitgroup |
The hitgroup that was damaged in the attack. |
byte |
userid |
The userid of the victim. |
short |
weapon |
The type of weapon used in the attack. |
string |
player_info
Name |
Description |
Type |
bot |
|
bool |
index |
|
byte |
name |
|
string |
networkid |
|
string |
userid |
|
short |
player_jump
Name |
Description |
Type |
userid |
|
short |
player_radio
This event is fired each time a player uses a radio command.
Name |
Description |
Type |
slot |
The index of the command used. |
short |
userid |
The userid of the player that used the radio command. |
short |
player_reset_vote
Name |
Description |
Type |
userid |
|
short |
vote |
|
bool |
player_say
This event is fired each time a player says something via chat.
Name |
Description |
Type |
text |
The text that the player sent in the chat message. |
string |
userid |
The userid of the player that sent the chat message. |
short |
player_score
Name |
Description |
Type |
deaths |
|
short |
kills |
|
short |
score |
|
short |
userid |
|
short |
player_shoot
Name |
Description |
Type |
mode |
|
byte |
userid |
|
short |
weapon |
|
byte |
player_spawn
This event is fired each time a player spawns on the server.
Name |
Description |
Type |
teamnum |
The team number of the player that spawned. |
short |
userid |
The userid of the player that spawned. |
short |
player_spawned
This event is fired when a player has been spawned.
Name |
Description |
Type |
inrestart |
True if spawning during a match restart. |
bool |
userid |
The userid of the player that spawned. |
short |
player_stats_updated
Name |
Description |
Type |
forceupload |
|
bool |
player_team
This event is fired each time a player changes teams.
Name |
Description |
Type |
autoteam |
True if the player auto-picked a team. |
bool |
disconnect |
True if the player is disconnecting. |
bool |
isbot |
True if the player is a bot. |
bool |
oldteam |
The team that the player is changing from. |
byte |
silent |
True if the event is to not be executed on each client. |
bool |
team |
The team that the player is changing to. |
byte |
userid |
The userid of the player that is changing teams. |
short |
player_use
Name |
Description |
Type |
entity |
|
short |
userid |
|
short |
ragdoll_dissolved
Name |
Description |
Type |
entindex |
|
long |
read_game_titledata
Name |
Description |
Type |
controllerId |
|
short |
repost_xbox_achievements
Name |
Description |
Type |
splitscreenplayer |
|
short |
reset_game_titledata
Name |
Description |
Type |
controllerId |
|
short |
round_announce_last_round_half
This event is fired when the announcement is made that the currently starting round is the last round before half-time (team switch).
round_announce_match_point
This event is fired when the announcement is made that the currently starting round could be the last if the leading team wins the round.
round_announce_match_start
This event is fired when the announcement is made that the match is starting.
round_announce_warmup
This event is fired when the announcement is made that warmup is starting.
round_end
This event is fired at the end of every round.
Name |
Description |
Type |
message |
The message that corresponds to the reason for the round ending. |
string |
reason |
The reason that the round ended. |
byte |
winner |
The team number of the winning team. |
byte |
round_freeze_end
This event is fired when players are first allowed to move each round.
round_mvp
This event is fired at the end of each round when the round MVP is displayed.
Name |
Description |
Type |
reason |
The reason why the player is the MVP of the round. |
short |
userid |
The userid of the player that was the MVP of the round. |
short |
round_start
This event is fired at the very beginning of each round.
Name |
Description |
Type |
fraglimit |
The number of kills required for the round to end. |
long |
objective |
The round objective. |
string |
timelimit |
The time limit (in seconds) for the round to last. |
long |
seasoncoin_levelup
Name |
Description |
Type |
category |
|
short |
player |
|
short |
rank |
|
short |
server_addban
Name |
Description |
Type |
by |
|
string |
duration |
|
string |
ip |
|
string |
kicked |
|
bool |
name |
|
string |
networkid |
|
string |
userid |
|
short |
server_message
Name |
Description |
Type |
text |
|
string |
server_pre_shutdown
Name |
Description |
Type |
reason |
|
string |
server_removeban
Name |
Description |
Type |
by |
|
string |
ip |
|
string |
networkid |
|
string |
server_shutdown
Name |
Description |
Type |
reason |
|
string |
server_spawn
This event is fired each time a map is loaded.
Name |
Description |
Type |
address |
The IP address/port of the server. |
string |
dedicated |
True if the server is a dedicated server. |
bool |
game |
The directory path of the server. |
string |
hostname |
The value of the ‘hostname’ cvars.ConVar . |
string |
mapname |
The name of the map that is loaded on the server. |
string |
maxplayers |
The maximum number of players allowed on the server. |
long |
official |
True if the server is an official Valve server. |
bool |
os |
The operating system that the server is on. |
string |
password |
True if the server is password protected. |
bool |
port |
The port of the server. |
short |
set_instructor_group_enabled
Name |
Description |
Type |
enabled |
|
short |
group |
|
string |
sfuievent
Name |
Description |
Type |
action |
|
string |
data |
|
string |
slot |
|
byte |
show_freezepanel
Name |
Description |
Type |
damage_given |
|
short |
damage_taken |
|
short |
hits_given |
|
short |
hits_taken |
|
short |
killer |
|
short |
victim |
|
short |
silencer_detach
Name |
Description |
Type |
userid |
|
short |
silencer_off
Name |
Description |
Type |
userid |
|
short |
silencer_on
Name |
Description |
Type |
userid |
|
short |
smokegrenade_detonate
This event is fired when a smoke grenade detonates.
Name |
Description |
Type |
entityid |
The index of the smoke grenade that detonated. |
short |
userid |
The userid of the player that threw the smoke grenade. |
short |
x |
The x coordinate on the map where the smoke grenade detonated. |
float |
y |
The y coordinate on the map where the smoke grenade detonated. |
float |
z |
The z coordinate on the map where the smoke grenade detonated. |
float |
smokegrenade_expired
This event is fired when a smoke grenade’s smoke has expired.
Name |
Description |
Type |
entityid |
The index of the smoke grenade entity. |
short |
userid |
The userid of the player that threw the smoke grenade. |
short |
x |
The x coordinate on the map where the smoke grenade expired. |
float |
y |
The y coordinate on the map where the smoke grenade expired. |
float |
z |
The z coordinate on the map where the smoke grenade expired. |
float |
spec_mode_updated
Name |
Description |
Type |
userid |
|
byte |
spec_target_updated
Name |
Description |
Type |
userid |
|
byte |
start_vote
Name |
Description |
Type |
type |
|
byte |
userid |
|
short |
vote_parameter |
|
short |
survival_announce_phase
Name |
Description |
Type |
phase |
|
short |
switch_team
This event is fired when a player switches teams.
Name |
Description |
Type |
avg_rank |
The average rank of human players on the server. |
short |
numCTSlotsFree |
The number of Counter-Terrorist slots that are free. |
short |
numPlayers |
The total number of active players on both Terrorist and Counter-Terrorist teams. |
short |
numSpectators |
The number of players that are spectating. |
short |
numTSlotsFree |
The number of Terrorist slots that are free. |
short |
tagrenade_detonate
Name |
Description |
Type |
entityid |
|
short |
userid |
|
short |
x |
|
float |
y |
|
float |
z |
|
float |
team_info
Name |
Description |
Type |
teamid |
|
byte |
teamname |
|
string |
team_score
Name |
Description |
Type |
score |
|
short |
teamid |
|
byte |
teamchange_pending
This event is fired when a player is going to be switching teams.
Name |
Description |
Type |
toteam |
The team number that the player is switching to. |
byte |
userid |
The userid of the player switching teams. |
short |
teamplay_broadcast_audio
Name |
Description |
Type |
sound |
|
string |
team |
|
byte |
teamplay_round_start
Name |
Description |
Type |
full_reset |
|
bool |
tournament_reward
Name |
Description |
Type |
accountid |
|
long |
defindex |
|
long |
totalrewards |
|
long |
tr_mark_best_time
Name |
Description |
Type |
time |
|
long |
tr_mark_complete
Name |
Description |
Type |
complete |
|
short |
tr_player_flashbanged
Name |
Description |
Type |
userid |
|
short |
tr_show_exit_msgbox
Name |
Description |
Type |
userid |
|
short |
tr_show_finish_msgbox
Name |
Description |
Type |
userid |
|
short |
trial_time_expired
Name |
Description |
Type |
slot |
|
short |
ugc_file_download_finished
Name |
Description |
Type |
hcontent |
|
uint64 |
ugc_file_download_start
Name |
Description |
Type |
hcontent |
|
uint64 |
published_file_id |
|
uint64 |
ugc_map_download_error
Name |
Description |
Type |
error_code |
|
long |
published_file_id |
|
uint64 |
ugc_map_info_received
Name |
Description |
Type |
published_file_id |
|
uint64 |
ugc_map_unsubscribed
Name |
Description |
Type |
published_file_id |
|
uint64 |
verify_client_hit
Name |
Description |
Type |
pos_x |
|
float |
pos_y |
|
float |
pos_z |
|
float |
timestamp |
|
float |
userid |
|
short |
vip_escaped
Name |
Description |
Type |
userid |
|
short |
vip_killed
Name |
Description |
Type |
attacker |
|
short |
userid |
|
short |
vote_cast
This event is fired when a player casts a vote.
Name |
Description |
Type |
entityid |
The index of the player that voted. |
long |
team |
The team number of the player that voted. |
short |
vote_option |
The option the player voted for. |
byte |
vote_changed
Name |
Description |
Type |
potentialVotes |
|
byte |
vote_option1 |
|
byte |
vote_option2 |
|
byte |
vote_option3 |
|
byte |
vote_option4 |
|
byte |
vote_option5 |
|
byte |
vote_failed
Name |
Description |
Type |
team |
|
byte |
vote_options
This event is fired when a vote starts.
Name |
Description |
Type |
count |
The total number of options in the vote. |
byte |
option1 |
The first option. |
string |
option2 |
The second option. |
string |
option3 |
The third option (if available). |
string |
option4 |
The fourth option (if available). |
string |
option5 |
The fifth option (if available). |
string |
vote_passed
Name |
Description |
Type |
details |
|
string |
param1 |
|
string |
team |
|
byte |
vote_started
Name |
Description |
Type |
initiator |
|
long |
issue |
|
string |
param1 |
|
string |
team |
|
byte |
weapon_fire
This event is fired each time a bullet is fired, or a projectile thrown, by a player.
Name |
Description |
Type |
silenced |
True if the weapon has a silencer active. |
bool |
userid |
The userid of the player that fired the weapon. |
short |
weapon |
The type of weapon that was fired. |
string |
weapon_fire_on_empty
This event is fired when a player attempts to fire a weapon that is completely out of ammo.
Name |
Description |
Type |
userid |
The userid of the player attempting to fire an empty weapon. |
short |
weapon |
The type of weapon that the player is trying to fire. |
string |
weapon_outofammo
Name |
Description |
Type |
userid |
|
short |
weapon_reload
This event is fired when a player reloads their weapon by pressing their ‘reload’ button. Automatic reloading does not fire this event.
Name |
Description |
Type |
userid |
The userid of the player that reloaded their weapon. |
short |
weapon_zoom
This event is fired each time a player zooms in (or out) their weapon. This only fires on sniper rifles. This event is notifies bots and has a zoom sound.
Name |
Description |
Type |
userid |
The userid of the player that zoomed their weapon. |
short |
weapon_zoom_rifle
This event is fired when a player zooms in with non-sniper rifles. This event does not notify bots and is not accompanied by a zoom sound.
Name |
Description |
Type |
userid |
The userid of the player that zoomed their weapon. |
short |
write_game_titledata
Name |
Description |
Type |
controllerId |
|
short |