Counter-Strike: Global Offensive ================================ This is a summary of all known Counter-Strike: Global Offensive events. achievement_earned ------------------ This event is fired any time a player earns an achievement while on the server. =========== ========================================== ===== Name Description Type =========== ========================================== ===== achievement The achievement id that the player earned. short player The player that earned the achievement. byte =========== ========================================== ===== achievement_earned_local ------------------------ ================= ==================================================== ======= Name Description Type ================= ==================================================== ======= achievement short splitscreenplayer short ================= ==================================================== ======= achievement_event ----------------- ================ ==================================================== ======= Name Description Type ================ ==================================================== ======= achievement_name string cur_val short max_val short ================ ==================================================== ======= achievement_increment --------------------- ============== ==================================================== ======= Name Description Type ============== ==================================================== ======= achievement_id long cur_val short max_val short ============== ==================================================== ======= achievement_info_loaded ----------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= achievement_write_failed ------------------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= add_bullet_hit_marker --------------------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= ang_x short ang_y short ang_z short bone short hit bool pos_x short pos_y short pos_z short start_x short start_y short start_z short userid short ======= ==================================================== ======= add_player_sonar_icon --------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= pos_x float pos_y float pos_z float userid short ====== ==================================================== ======= ammo_pickup ----------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= index long item string userid short ====== ==================================================== ======= announce_phase_end ------------------ This event is fired when a specific phase is ended. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== assassination_target_killed --------------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= killer short target short ====== ==================================================== ======= begin_new_match --------------- This event is fired when a match is started. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== bomb_abortdefuse ---------------- This event is fired when a player aborts defusing the bomb. ====== ======================================================== ===== Name Description Type ====== ======================================================== ===== userid The userid of the player that aborted defusing the bomb. short ====== ======================================================== ===== bomb_abortplant --------------- This event is fired when a player aborts planting the bomb. ====== ======================================================== ===== Name Description Type ====== ======================================================== ===== site The index of the site that the abort took place. short userid The userid of the player that aborted planting the bomb. short ====== ======================================================== ===== bomb_beep --------- This event is fired when the bomb emits a beeping sound. ======== =========================================== ==== Name Description Type ======== =========================================== ==== entindex The index of the c4 entity that is beeping. long ======== =========================================== ==== bomb_begindefuse ---------------- This event is fired when a player starts to defuse the bomb. ====== =================================================== ===== Name Description Type ====== =================================================== ===== haskit True if the player has a defusal kit. bool userid The userid of the player that is defusing the bomb. short ====== =================================================== ===== bomb_beginplant --------------- This event is fired when a player starts to plant the bomb. ====== ======================================================== ===== Name Description Type ====== ======================================================== ===== site The index of the site that the bomb is being planted at. short userid The userid of the player that is planting the bomb. short ====== ======================================================== ===== bomb_defused ------------ This event is fired when the bomb is successfully defused. ====== ================================================= ===== Name Description Type ====== ================================================= ===== site The index of the site where the bomb was defused. short userid The userid of the player that defused the bomb. short ====== ================================================= ===== bomb_dropped ------------ This event is fired when a player drops the bomb. ======== =============================================== ===== Name Description Type ======== =============================================== ===== entindex The index of the c4 entity that was dropped. long userid The userid of the player that dropped the bomb. short ======== =============================================== ===== bomb_exploded ------------- This event is fired when the bomb is successfully exploded. ====== ================================================== ===== Name Description Type ====== ================================================== ===== site The index of the site where the bomb was exploded. short userid The userid of the player that planted the bomb. short ====== ================================================== ===== bomb_pickup ----------- This event is fired when a player picks up the bomb. ====== ================================================= ===== Name Description Type ====== ================================================= ===== userid The userid of the player that picked up the bomb. short ====== ================================================= ===== bomb_planted ------------ This event is fired when a player plants the bomb. ====== ================================================= ===== Name Description Type ====== ================================================= ===== site The index of the site where the bomb was planted. short userid The userid of the player that planted the bomb. short ====== ================================================= ===== bonus_updated ------------- =========== ==================================================== ======= Name Description Type =========== ==================================================== ======= numadvanced short numbronze short numgold short numsilver short =========== ==================================================== ======= bot_takeover ------------ This event is fired each time a player takes control of a bot. ====== =========================================== ===== Name Description Type ====== =========================================== ===== botid The userid of the bot being taken over. short index short userid The userid of the player taking over a bot. short ====== =========================================== ===== break_breakable --------------- This event is fired when a player breaks a breakable prop. ======== ================================================== ===== Name Description Type ======== ================================================== ===== entindex The index of the breakable. long material byte userid The userid of the player that broke the breakable. short ======== ================================================== ===== break_prop ---------- This event is fired when a player breaks a prop that has an entity index. ======== ============================================= ===== Name Description Type ======== ============================================= ===== entindex The index of the prop entity that was broken. long userid The userid of the player that broke the prop. short ======== ============================================= ===== bullet_impact ------------- This event is fired when a player shoots their weapon and the bullet impacts a surface. ====== ======================================================== ===== Name Description Type ====== ======================================================== ===== userid The userid of the player that fired the bullet. short x The x coordinate on the map where the impact took place. float y The y coordinate on the map where the impact took place. float z The z coordinate on the map where the impact took place. float ====== ======================================================== ===== buymenu_close ------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= buymenu_open ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= buytime_ended ------------- This event is fired when players are no longer allowed to purchase weapons during a round. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== cart_updated ------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= client_disconnect ----------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= client_loadout_changed ---------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= cs_game_disconnected -------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= cs_handle_ime_event ------------------- ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= eventdata wstring eventtype string ========= ==================================================== ======= cs_intermission --------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= cs_match_end_restart -------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= cs_pre_restart -------------- This event is fired prior to a match restarting. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== cs_prev_next_spectator ---------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= next bool ==== ==================================================== ======= cs_round_final_beep ------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= cs_round_start_beep ------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= cs_win_panel_match ------------------ This event is fired when the win panel is shown at the end of a match (map). ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== cs_win_panel_round ------------------ This event is fired when the win panel is shown at the end of each round. ================= ==================================================== ====== Name Description Type ================= ==================================================== ====== final_event byte funfact_data1 Data for use by the funfact. long funfact_data2 Data for use by the funfact. long funfact_data3 Data for use by the funfact. long funfact_player The player whom the funfact is about. short funfact_token Token used for the funfact. string show_timer_attack True if the attack time is supposed to be displayed. bool show_timer_defend True if the defend time is supposed to be displayed. bool timer_time The amount of time that the round took. short ================= ==================================================== ====== decoy_detonate -------------- This event is fired when a decoy grenade detonates. ======== ====================================================== ===== Name Description Type ======== ====================================================== ===== entityid The index of the decoy that detonated. short userid The userid of the player that threw the decoy. short x The x coordinate on the map where the decoy detonated. float y The y coordinate on the map where the decoy detonated. float z The z coordinate on the map where the decoy detonated. float ======== ====================================================== ===== decoy_firing ------------ This event is fired each time a decoy grenade fires. ======== ================================================== ===== Name Description Type ======== ================================================== ===== entityid The index of the decoy that fired. short userid The userid of the player that threw the decoy. short x The x coordinate on the map where the decoy fired. float y The y coordinate on the map where the decoy fired. float z The z coordinate on the map where the decoy fired. float ======== ================================================== ===== decoy_started ------------- This event is fired when a decoy grenade starts to fire. ======== =========================================================== ===== Name Description Type ======== =========================================================== ===== entityid The index of the decoy that started to fire. short userid The userid of the player that threw the decoy. short x The x coordinate on the map where the decoy started firing. float y The y coordinate on the map where the decoy started firing. float z The z coordinate on the map where the decoy started firing. float ======== =========================================================== ===== defuser_dropped --------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= entityid long ======== ==================================================== ======= defuser_pickup -------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= entityid long userid short ======== ==================================================== ======= difficulty_changed ------------------ ============= ==================================================== ======= Name Description Type ============= ==================================================== ======= newDifficulty short oldDifficulty short strDifficulty string ============= ==================================================== ======= dm_bonus_weapon_start --------------------- ===== ==================================================== ======= Name Description Type ===== ==================================================== ======= Pos short time short wepID short ===== ==================================================== ======= door_moving ----------- This event is fired when a door is opened or closed. ======== ============================================================ ===== Name Description Type ======== ============================================================ ===== entindex The index of the door. long userid The userid of the player that activated the door's movement. short ======== ============================================================ ===== enable_restart_voting --------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= enable bool ====== ==================================================== ======= endmatch_cmm_start_reveal_items ------------------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= endmatch_mapvote_selecting_map ------------------------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= count byte slot1 byte slot10 byte slot2 byte slot3 byte slot4 byte slot5 byte slot6 byte slot7 byte slot8 byte slot9 byte ====== ==================================================== ======= enter_bombzone -------------- This event is fired each time a player enters a bomb zone. ========= ================================================ ===== Name Description Type ========= ================================================ ===== hasbomb True if the player is carrying a bomb. bool isplanted True if a bomb is planted at any site. bool userid The userid of the player entering the bomb zone. short ========= ================================================ ===== enter_buyzone ------------- This event is fired each time a player enters a buy zone. ====== =============================================== ===== Name Description Type ====== =============================================== ===== canbuy True if buy time has not expired. bool userid The userid of the player entering the buy zone. short ====== =============================================== ===== enter_rescue_zone ----------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= entity_killed ------------- ================== ==================================================== ======= Name Description Type ================== ==================================================== ======= damagebits long entindex_attacker long entindex_inflictor long entindex_killed long ================== ==================================================== ======= entity_visible -------------- This event is fired any time a player sees an entity. ========== ============================================== ====== Name Description Type ========== ============================================== ====== classname The classname of the entity. string entityname The name of the entity. string subject The index of the entity that is seen. short userid The userid of the player that sees the entity. short ========== ============================================== ====== exit_bombzone ------------- This event is fired each time a player exits a bomb zone. ========= =============================================== ===== Name Description Type ========= =============================================== ===== hasbomb True if the player is carrying a bomb. bool isplanted True if a bomb is planted at any site. bool userid The userid of the player exiting the bomb zone. short ========= =============================================== ===== exit_buyzone ------------ This event is fired each time a player exits a buy zone. ====== ============================================== ===== Name Description Type ====== ============================================== ===== canbuy True if buy time has not expired. bool userid The userid of the player exiting the buy zone. short ====== ============================================== ===== exit_rescue_zone ---------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= finale_start ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= rushes short ====== ==================================================== ======= flare_ignite_npc ---------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= entindex long ======== ==================================================== ======= flashbang_detonate ------------------ This event is fired when a flashbang detonates. ======== ========================================================== ===== Name Description Type ======== ========================================================== ===== entityid The index of the flashbang that detonated. short userid The userid of the player that threw the flashbang. short x The x coordinate on the map where the flashbang detonated. float y The y coordinate on the map where the flashbang detonated. float z The z coordinate on the map where the flashbang detonated. float ======== ========================================================== ===== freezecam_started ----------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= game_end -------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= winner byte ====== ==================================================== ======= game_init --------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= game_message ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= target byte text string ====== ==================================================== ======= game_newmap ----------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= mapname string ======= ==================================================== ======= game_start ---------- =========== ==================================================== ======= Name Description Type =========== ==================================================== ======= fraglimit long objective string roundslimit long timelimit long =========== ==================================================== ======= gameinstructor_draw ------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= gameinstructor_nodraw --------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= gameui_hidden ------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= gc_connected ------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= gg_bonus_grenade_achieved ------------------------- This event is fired when a player earns a bonus grenade in Arsenal: Demolition mode. ====== ======================================================= ===== Name Description Type ====== ======================================================= ===== userid The userid of the player that achieved a bonus grenade. short ====== ======================================================= ===== gg_final_weapon_achieved ------------------------ This event is fired when a player gets to the final weapon in Arsenal: Arms Race mode. ======== ====================================================== ===== Name Description Type ======== ====================================================== ===== playerid The userid of the player that got to the final weapon. short ======== ====================================================== ===== gg_killed_enemy --------------- This event is fired each time a player kills an enemy during an Arsenal match. ========== =================================================================== ===== Name Description Type ========== =================================================================== ===== attackerid The userid of the player killer. short bonus True if the killer killed with a bonus weapon. bool dominated True (1) if the kill caused the killer to be dominating the victim. short revenge True (1) if the victim was dominating the killer. short victimid The userid of the victim. short ========== =================================================================== ===== gg_leader --------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= playerid short ======== ==================================================== ======= gg_player_impending_upgrade --------------------------- This event is fired when a player is impending a weapon upgrade from leveling up. ====== ================================================== ===== Name Description Type ====== ================================================== ===== userid The userid of the player that will be leveling up. short ====== ================================================== ===== gg_player_levelup ----------------- ========== ==================================================== ======= Name Description Type ========== ==================================================== ======= userid short weaponname string weaponrank short ========== ==================================================== ======= gg_reset_round_start_sounds --------------------------- This event is fired when a player's round start sounds are reset. ====== ============================================================ ===== Name Description Type ====== ============================================================ ===== userid The userid of the player whose round start sounds are reset. short ====== ============================================================ ===== gg_team_leader -------------- This event ... .. todo:: Update description of CS:GO gg_team_leader event. ======== ======================================================= ===== Name Description Type ======== ======================================================= ===== playerid The userid of the player that is currently in the lead. short ======== ======================================================= ===== ggprogressive_player_levelup ---------------------------- This event is fired when a player levels up. ========== ========================================================= ====== Name Description Type ========== ========================================================= ====== userid The userid of the player who leveled up. short weaponname The type of weapon the player is being leveled up to. string weaponrank The rank of the weapon the player is being leveled up to. short ========== ========================================================= ====== ggtr_player_levelup ------------------- This event is fired when a player levels up. ========== ========================================================= ====== Name Description Type ========== ========================================================= ====== userid The userid of the player who leveled up. short weaponname The type of weapon the player is being leveled up to. string weaponrank The rank of the weapon the player is being leveled up to. short ========== ========================================================= ====== grenade_bounce -------------- This event is fired each time a grenade bounces off of a surface. ====== ====================================================== ===== Name Description Type ====== ====================================================== ===== userid The userid of the player that threw the grenade. short x The x coordinate on the map where the grenade bounced. float y The y coordinate on the map where the grenade bounced. float z The z coordinate on the map where the grenade bounced. float ====== ====================================================== ===== hegrenade_detonate ------------------ This event is fired when a high explosive grenade detonates. ======== ======================================================== ===== Name Description Type ======== ======================================================== ===== entityid The index of the grenade that detonated. short userid The userid of the player that threw the grenade. short x The x coordinate on the map where the grenade detonated. float y The y coordinate on the map where the grenade detonated. float z The z coordinate on the map where the grenade detonated. float ======== ======================================================== ===== helicopter_grenade_punt_miss ---------------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= hide_freezepanel ---------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= hltv_cameraman -------------- ===== ==================================================== ======= Name Description Type ===== ==================================================== ======= index short ===== ==================================================== ======= hltv_changed_mode ----------------- ========== ==================================================== ======= Name Description Type ========== ==================================================== ======= newmode long obs_target long oldmode long ========== ==================================================== ======= hltv_changed_target ------------------- ========== ==================================================== ======= Name Description Type ========== ==================================================== ======= mode long obs_target long old_target long ========== ==================================================== ======= hltv_chase ---------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= distance short inertia byte ineye byte phi short target1 short target2 short theta short ======== ==================================================== ======= hltv_chat --------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= text string ==== ==================================================== ======= hltv_fixed ---------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= fov float offset short phi short posx long posy long posz long target short theta short ====== ==================================================== ======= hltv_message ------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= text string ==== ==================================================== ======= hltv_rank_camera ---------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= index byte rank float target short ====== ==================================================== ======= hltv_rank_entity ---------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= index short rank float target short ====== ==================================================== ======= hltv_status ----------- ============== ==================================================== ======= Name Description Type ============== ==================================================== ======= clients long externallinked long externaltotal long master string proxies short slots long ============== ==================================================== ======= hltv_title ---------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= text string ==== ==================================================== ======= hostage_call_for_help --------------------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= hostage short ======= ==================================================== ======= hostage_follows --------------- This event is fired each time a hostage is picked up by a player. ======= ========================================================== ===== Name Description Type ======= ========================================================== ===== hostage The index of the hostage entity that is now being carried. short userid The userid of the player that picked up the hostage. short ======= ========================================================== ===== hostage_hurt ------------ This event is fired when a hostage is hurt. ======= ====================================================== ===== Name Description Type ======= ====================================================== ===== hostage The index of the hostage entity that sustained damage. short userid The userid of the player that hurt the hostage. short ======= ====================================================== ===== hostage_killed -------------- This event is fired when a hostage is killed. ======= ================================================= ===== Name Description Type ======= ================================================= ===== hostage The index of the hostage entity that was killed. short userid The userid of the player that killed the hostage. short ======= ================================================= ===== hostage_rescued --------------- This event is fired each time a hostage reaches a hostage rescue zone. ======= =================================================================== ===== Name Description Type ======= =================================================================== ===== hostage The index of the hostage entity that was rescued. short site The index of the hostage rescue zone where the hostage was rescued. short userid The userid of the player that led the hostage to the rescue zone. short ======= =================================================================== ===== hostage_rescued_all ------------------- This event is fired when all hostages have been rescued during a round. In CS:GO, only one hostage needs to be rescued for the Counter-Terrorists to win the round. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== hostage_stops_following ----------------------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= hostage short userid short ======= ==================================================== ======= hostname_changed ---------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= hostname string ======== ==================================================== ======= inferno_expire -------------- This event is fired when the inferno caused by a molotov or incendiary grenade expires. This event will also be fired if the inferno is [[Event-csgo:inferno_extinguish|extinguished by a smoke grenade]]. ======== ======================================= ===== Name Description Type ======== ======================================= ===== entityid The index of the inferno entity. short x The x coordinate of the inferno entity. float y The y coordinate of the inferno entity. float z The z coordinate of the inferno entity. float ======== ======================================= ===== inferno_extinguish ------------------ This event is fired when a molotov or incendiary grenade's inferno is extinguished by a smoke grenade. ======== ======================================= ===== Name Description Type ======== ======================================= ===== entityid The index of the inferno entity. short x The x coordinate of the inferno entity. float y The y coordinate of the inferno entity. float z The z coordinate of the inferno entity. float ======== ======================================= ===== inferno_startburn ----------------- This event is fired when a molotov or incendiary grenade explodes into an inferno. ======== ======================================= ===== Name Description Type ======== ======================================= ===== entityid The index of the inferno entity. short x The x coordinate of the inferno entity. float y The y coordinate of the inferno entity. float z The z coordinate of the inferno entity. float ======== ======================================= ===== inspect_weapon -------------- This event is fired when a player uses the +lookatweapon client command to inspect their weapon. ====== ========================================================= ===== Name Description Type ====== ========================================================= ===== userid The userid of the player that is inspecting their weapon. short ====== ========================================================= ===== instructor_server_hint_create ----------------------------- ======================== ==================================================== ======= Name Description Type ======================== ==================================================== ======= hint_activator_caption string hint_activator_userid short hint_allow_nodraw_target bool hint_binding string hint_caption string hint_color string hint_flags long hint_forcecaption bool hint_gamepad_binding string hint_icon_offscreen string hint_icon_offset float hint_icon_onscreen string hint_local_player_only bool hint_name string hint_nooffscreen bool hint_range float hint_replace_key string hint_target long hint_timeout short ======================== ==================================================== ======= instructor_server_hint_stop --------------------------- ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= hint_name string ========= ==================================================== ======= inventory_updated ----------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= item_equip ---------- This event is fired each time a player equips a new weapon. =========== =========================================================== ====== Name Description Type =========== =========================================================== ====== canzoom True if the weapon has a zoom feature. bool hassilencer True if the weapon has a silencer available. bool hastracers True if the weapon has tracer bullets that show when fired. bool ispainted True if the weapon is painted. bool issilenced True if the weapon has a silencer and it is on. bool item The type of item/weapon that the player equipped. string userid The userid of the player that equipped the item. short weptype The weapon type of the item equipped (more below). short =========== =========================================================== ====== item_found ---------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= itemdef long itemid long method byte player byte quality byte ======= ==================================================== ======= item_pickup ----------- This event is fired each time a player picks an item up. ====== ================================================= ====== Name Description Type ====== ================================================= ====== item The index of the item the player picked up. string silent True if the item is a weapon that has a silencer. bool userid The userid of the player that picked up the item. short ====== ================================================= ====== item_purchase ------------- This event is fired each time a player purchases an item. ====== ===================================================== ====== Name Description Type ====== ===================================================== ====== team The team number of the player that purchased an item. short userid The userid of the player that purchased an item. short weapon The type of item that the player purchased. string ====== ===================================================== ====== item_schema_initialized ----------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= items_gifted ------------ ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= accountid long giftidx byte itemdef long numgifts byte player byte ========= ==================================================== ======= jointeam_failed --------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= reason byte userid short ====== ==================================================== ======= map_transition -------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= match_end_conditions -------------------- ========== ==================================================== ======= Name Description Type ========== ==================================================== ======= frags long max_rounds long time long win_rounds long ========== ==================================================== ======= material_default_complete ------------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= mb_input_lock_cancel -------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= mb_input_lock_success --------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= molotov_detonate ---------------- This event is fired when a molotov or incendiary grenade detonates. ====== =========================================================================== ===== Name Description Type ====== =========================================================================== ===== userid The userid of the player that threw the molotov/incendiary grenade. short x The x coordinate on the map where the molotov/incendiary grenade detonated. float y The y coordinate on the map where the molotov/incendiary grenade detonated. float z The z coordinate on the map where the molotov/incendiary grenade detonated. float ====== =========================================================================== ===== nav_blocked ----------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= area long blocked bool ======= ==================================================== ======= nav_generate ------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= nextlevel_changed ----------------- ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= nextlevel string ========= ==================================================== ======= other_death ----------- This event is fired each time a non-player entity is killed. ========================= ==================================================================== ====== Name Description Type ========================= ==================================================================== ====== attacker The userid of the killer. short headshot True if the killshot was to the entity's head hitbox. bool otherid The index of the entity that died. short othertype The classname of the entity that died. string penetrated The number of objects the killshot penetrated before killing entity. short weapon The type of weapon used to kill the entity. string weapon_fauxitemid Faux item id of weapon killer used. string weapon_itemid Inventory item id of weapon killer used. string weapon_originalowner_xuid string ========================= ==================================================================== ====== physgun_pickup -------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= entindex long ======== ==================================================== ======= player_activate --------------- This event is fired when a player is fully connected during a map. This event is fired each map change while the player is still on the map. ====== =========================================== ===== Name Description Type ====== =========================================== ===== userid The userid of the player that is connected. short ====== =========================================== ===== player_avenged_teammate ----------------------- This event is fired when a player kills the killer of a teammate. ================= ============================================================= ===== Name Description Type ================= ============================================================= ===== avenged_player_id The userid of the teammate whose killer was killed. short avenger_id The userid of the player that killed their teammate's killer. short ================= ============================================================= ===== player_blind ------------ This event is fired when a player gets flashed. ============== ================================================== ===== Name Description Type ============== ================================================== ===== userid The userid of the player that got flashed. short attacker The userid of the player that threw the flashbang. short entityid The entity index of the flashbang that went off. short blind_duration Duration of the flashed effect. float ============== ================================================== ===== player_changename ----------------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= newname string oldname string userid short ======= ==================================================== ======= player_chat ----------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= teamonly bool text string userid short ======== ==================================================== ======= player_class ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= class string userid short ====== ==================================================== ======= player_connect -------------- This event is fired each time a player is first connected to the server. ========= ========================================================= ====== Name Description Type ========= ========================================================= ====== address The IP address and port of the player that is connecting. string index The index given to the player that connected. byte name The name of the connecting player. string networkid The SteamID of the connecting player. string userid The userid given to the connecting player. short ========= ========================================================= ====== player_connect_full ------------------- This event is fired when a client has fully connected to the server. ====== ============================================================ ===== Name Description Type ====== ============================================================ ===== index The index of the player that fully connected to the server. byte userid The userid of the player that fully connected to the server. short ====== ============================================================ ===== player_death ------------ This event is fired each time a player dies. ========================= ===================================================================================== ====== Name Description Type ========================= ===================================================================================== ====== assister The userid of the player that assisted in the kill (if any). short attacker The userid of the killer. short dominated True (1) if the kill caused the killer to be dominating the victim. short headshot True if the killshot was to the victim's head hitbox. bool noreplay bool penetrated The number of objects that were penetrated by the bullet before it struck the victim. short revenge True (1) if the victim was dominating the killer. short userid The userid of the victim. short weapon The type of weapon used to kill the victim. string weapon_fauxitemid Faux item id of weapon killer used. string weapon_itemid Inventory item id of weapon killer used. string weapon_originalowner_xuid string ========================= ===================================================================================== ====== player_decal ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= player_disconnect ----------------- This event is fired when a player disconnects from the server. ========= ============================================ ====== Name Description Type ========= ============================================ ====== name The name of the player that disconnected. string networkid The SteamID of the player that disconnected. string reason The reason why the player was disconnected. string userid The userid of the player that disconnected. short ========= ============================================ ====== player_falldamage ----------------- This event is fired each time a player sustains damage from falling. ====== ========================================== ===== Name Description Type ====== ========================================== ===== damage The amount of damage the player sustained. float userid The userid of the player that fell. short ====== ========================================== ===== player_footstep --------------- This event is fired each time a player makes an audible footstep. Using walk mode or crouch will cause the player to move silently. ====== ========================================== ===== Name Description Type ====== ========================================== ===== userid The userid of the player that took a step. short ====== ========================================== ===== player_given_c4 --------------- This event is fired when a player is given C4 at the start of a round. ====== =============================================== ===== Name Description Type ====== =============================================== ===== userid The userid of the player that was given the C4. short ====== =============================================== ===== player_hintmessage ------------------ =========== ==================================================== ======= Name Description Type =========== ==================================================== ======= hintmessage string =========== ==================================================== ======= player_hurt ----------- This event is fired each time a player is hurt. ========== =============================================================== ====== Name Description Type ========== =============================================================== ====== armor The remaining amount of armor the victim has after the damage. byte attacker The userid of the attacking player. short dmg_armor The amount of damage sustained by the victim's armor. byte dmg_health The amount of health the victim lost in the attack. short health The remaining amount of health the victim has after the damage. byte hitgroup The hitgroup that was damaged in the attack. byte userid The userid of the victim. short weapon The type of weapon used in the attack. string ========== =============================================================== ====== player_info ----------- ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= bot bool index byte name string networkid string userid short ========= ==================================================== ======= player_jump ----------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= player_radio ------------ This event is fired each time a player uses a radio command. ====== ===================================================== ===== Name Description Type ====== ===================================================== ===== slot The index of the command used. short userid The userid of the player that used the radio command. short ====== ===================================================== ===== player_reset_vote ----------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short vote bool ====== ==================================================== ======= player_say ---------- This event is fired each time a player says something via chat. ====== ==================================================== ====== Name Description Type ====== ==================================================== ====== text The text that the player sent in the chat message. string userid The userid of the player that sent the chat message. short ====== ==================================================== ====== player_score ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= deaths short kills short score short userid short ====== ==================================================== ======= player_shoot ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= mode byte userid short weapon byte ====== ==================================================== ======= player_spawn ------------ This event is fired each time a player spawns on the server. ======= =========================================== ===== Name Description Type ======= =========================================== ===== teamnum The team number of the player that spawned. short userid The userid of the player that spawned. short ======= =========================================== ===== player_spawned -------------- This event is fired when a player has been spawned. ========= ======================================== ===== Name Description Type ========= ======================================== ===== inrestart True if spawning during a match restart. bool userid The userid of the player that spawned. short ========= ======================================== ===== player_stats_updated -------------------- =========== ==================================================== ======= Name Description Type =========== ==================================================== ======= forceupload bool =========== ==================================================== ======= player_team ----------- This event is fired each time a player changes teams. ========== ======================================================= ===== Name Description Type ========== ======================================================= ===== autoteam True if the player auto-picked a team. bool disconnect True if the player is disconnecting. bool isbot True if the player is a bot. bool oldteam The team that the player is changing from. byte silent True if the event is to not be executed on each client. bool team The team that the player is changing to. byte userid The userid of the player that is changing teams. short ========== ======================================================= ===== player_use ---------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= entity short userid short ====== ==================================================== ======= ragdoll_dissolved ----------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= entindex long ======== ==================================================== ======= read_game_titledata ------------------- ============ ==================================================== ======= Name Description Type ============ ==================================================== ======= controllerId short ============ ==================================================== ======= repost_xbox_achievements ------------------------ ================= ==================================================== ======= Name Description Type ================= ==================================================== ======= splitscreenplayer short ================= ==================================================== ======= reset_game_titledata -------------------- ============ ==================================================== ======= Name Description Type ============ ==================================================== ======= controllerId short ============ ==================================================== ======= reset_player_controls --------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= round_announce_final -------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= round_announce_last_round_half ------------------------------ This event is fired when the announcement is made that the currently starting round is the last round before half-time (team switch). ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== round_announce_match_point -------------------------- This event is fired when the announcement is made that the currently starting round could be the last if the leading team wins the round. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== round_announce_match_start -------------------------- This event is fired when the announcement is made that the match is starting. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== round_announce_warmup --------------------- This event is fired when the announcement is made that warmup is starting. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== round_end --------- This event is fired at the end of every round. ======= ================================================================ ====== Name Description Type ======= ================================================================ ====== message The message that corresponds to the reason for the round ending. string reason The reason that the round ended. byte winner The team number of the winning team. byte ======= ================================================================ ====== round_end_upload_stats ---------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= round_freeze_end ---------------- This event is fired when players are first allowed to move each round. ==== =========== ==== Name Description Type ==== =========== ==== ==== =========== ==== round_mvp --------- This event is fired at the end of each round when the round MVP is displayed. ====== ======================================================= ===== Name Description Type ====== ======================================================= ===== reason The reason why the player is the MVP of the round. short userid The userid of the player that was the MVP of the round. short ====== ======================================================= ===== round_officially_ended ---------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= round_poststart --------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= round_prestart -------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= round_start ----------- This event is fired at the very beginning of each round. ========= ================================================== ====== Name Description Type ========= ================================================== ====== fraglimit The number of kills required for the round to end. long objective The round objective. string timelimit The time limit (in seconds) for the round to last. long ========= ================================================== ====== round_start_pre_entity ---------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= round_time_warning ------------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= seasoncoin_levelup ------------------ ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= category short player short rank short ======== ==================================================== ======= server_addban ------------- ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= by string duration string ip string kicked bool name string networkid string userid short ========= ==================================================== ======= server_cvar ----------- This event is fired each time a :class:`cvars.ConVar` with the :attr:`cvars.flags.ConVarFlags.NOTIFY` flag set is changed. ========= =================================================================== ====== Name Description Type ========= =================================================================== ====== cvarname The name of the :class:`cvars.ConVar` whose value was changed. string cvarvalue The value that the :class:`cvars.ConVar` was changed to. string ========= =================================================================== ====== server_message -------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= text string ==== ==================================================== ======= server_pre_shutdown ------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= reason string ====== ==================================================== ======= server_removeban ---------------- ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= by string ip string networkid string ========= ==================================================== ======= server_shutdown --------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= reason string ====== ==================================================== ======= server_spawn ------------ This event is fired each time a map is loaded. ========== ======================================================= ====== Name Description Type ========== ======================================================= ====== address The IP address/port of the server. string dedicated True if the server is a dedicated server. bool game The directory path of the server. string hostname The value of the 'hostname' :class:`cvars.ConVar`. string mapname The name of the map that is loaded on the server. string maxplayers The maximum number of players allowed on the server. long official True if the server is an official Valve server. bool os The operating system that the server is on. string password True if the server is password protected. bool port The port of the server. short ========== ======================================================= ====== set_instructor_group_enabled ---------------------------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= enabled short group string ======= ==================================================== ======= sfuievent --------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= action string data string slot byte ====== ==================================================== ======= show_freezepanel ---------------- ============ ==================================================== ======= Name Description Type ============ ==================================================== ======= damage_given short damage_taken short hits_given short hits_taken short killer short victim short ============ ==================================================== ======= silencer_detach --------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= silencer_off ------------ ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= silencer_on ----------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= smokegrenade_detonate --------------------- This event is fired when a smoke grenade detonates. ======== ============================================================== ===== Name Description Type ======== ============================================================== ===== entityid The index of the smoke grenade that detonated. short userid The userid of the player that threw the smoke grenade. short x The x coordinate on the map where the smoke grenade detonated. float y The y coordinate on the map where the smoke grenade detonated. float z The z coordinate on the map where the smoke grenade detonated. float ======== ============================================================== ===== smokegrenade_expired -------------------- This event is fired when a smoke grenade's smoke has expired. ======== ============================================================ ===== Name Description Type ======== ============================================================ ===== entityid The index of the smoke grenade entity. short userid The userid of the player that threw the smoke grenade. short x The x coordinate on the map where the smoke grenade expired. float y The y coordinate on the map where the smoke grenade expired. float z The z coordinate on the map where the smoke grenade expired. float ======== ============================================================ ===== spec_mode_updated ----------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid byte ====== ==================================================== ======= spec_target_updated ------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid byte ====== ==================================================== ======= start_halftime -------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= start_vote ---------- ============== ==================================================== ======= Name Description Type ============== ==================================================== ======= type byte userid short vote_parameter short ============== ==================================================== ======= store_pricesheet_updated ------------------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= survival_announce_phase ----------------------- ===== ==================================================== ======= Name Description Type ===== ==================================================== ======= phase short ===== ==================================================== ======= switch_team ----------- This event is fired when a player switches teams. ============== ================================================================================= ===== Name Description Type ============== ================================================================================= ===== avg_rank The average rank of human players on the server. short numCTSlotsFree The number of Counter-Terrorist slots that are free. short numPlayers The total number of active players on both Terrorist and Counter-Terrorist teams. short numSpectators The number of players that are spectating. short numTSlotsFree The number of Terrorist slots that are free. short ============== ================================================================================= ===== tagrenade_detonate ------------------ ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= entityid short userid short x float y float z float ======== ==================================================== ======= team_info --------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= teamid byte teamname string ======== ==================================================== ======= team_score ---------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= score short teamid byte ====== ==================================================== ======= teamchange_pending ------------------ This event is fired when a player is going to be switching teams. ====== ================================================ ===== Name Description Type ====== ================================================ ===== toteam The team number that the player is switching to. byte userid The userid of the player switching teams. short ====== ================================================ ===== teamplay_broadcast_audio ------------------------ ===== ==================================================== ======= Name Description Type ===== ==================================================== ======= sound string team byte ===== ==================================================== ======= teamplay_round_start -------------------- ========== ==================================================== ======= Name Description Type ========== ==================================================== ======= full_reset bool ========== ==================================================== ======= tournament_reward ----------------- ============ ==================================================== ======= Name Description Type ============ ==================================================== ======= accountid long defindex long totalrewards long ============ ==================================================== ======= tr_exit_hint_trigger -------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= tr_mark_best_time ----------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= time long ==== ==================================================== ======= tr_mark_complete ---------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= complete short ======== ==================================================== ======= tr_player_flashbanged --------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= tr_show_exit_msgbox ------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= tr_show_finish_msgbox --------------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= trial_time_expired ------------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= slot short ==== ==================================================== ======= ugc_file_download_finished -------------------------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= hcontent uint64 ======== ==================================================== ======= ugc_file_download_start ----------------------- ================= ==================================================== ======= Name Description Type ================= ==================================================== ======= hcontent uint64 published_file_id uint64 ================= ==================================================== ======= ugc_map_download_error ---------------------- ================= ==================================================== ======= Name Description Type ================= ==================================================== ======= error_code long published_file_id uint64 ================= ==================================================== ======= ugc_map_info_received --------------------- ================= ==================================================== ======= Name Description Type ================= ==================================================== ======= published_file_id uint64 ================= ==================================================== ======= ugc_map_unsubscribed -------------------- ================= ==================================================== ======= Name Description Type ================= ==================================================== ======= published_file_id uint64 ================= ==================================================== ======= update_matchmaking_stats ------------------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= user_data_downloaded -------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= verify_client_hit ----------------- ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= pos_x float pos_y float pos_z float timestamp float userid short ========= ==================================================== ======= vip_escaped ----------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= vip_killed ---------- ======== ==================================================== ======= Name Description Type ======== ==================================================== ======= attacker short userid short ======== ==================================================== ======= vote_cast --------- This event is fired when a player casts a vote. =========== ========================================= ===== Name Description Type =========== ========================================= ===== entityid The index of the player that voted. long team The team number of the player that voted. short vote_option The option the player voted for. byte =========== ========================================= ===== vote_changed ------------ ============== ==================================================== ======= Name Description Type ============== ==================================================== ======= potentialVotes byte vote_option1 byte vote_option2 byte vote_option3 byte vote_option4 byte vote_option5 byte ============== ==================================================== ======= vote_ended ---------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= vote_failed ----------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= team byte ==== ==================================================== ======= vote_options ------------ This event is fired when a vote starts. ======= ======================================== ====== Name Description Type ======= ======================================== ====== count The total number of options in the vote. byte option1 The first option. string option2 The second option. string option3 The third option (if available). string option4 The fourth option (if available). string option5 The fifth option (if available). string ======= ======================================== ====== vote_passed ----------- ======= ==================================================== ======= Name Description Type ======= ==================================================== ======= details string param1 string team byte ======= ==================================================== ======= vote_started ------------ ========= ==================================================== ======= Name Description Type ========= ==================================================== ======= initiator long issue string param1 string team byte ========= ==================================================== ======= weapon_fire ----------- This event is fired each time a bullet is fired, or a projectile thrown, by a player. ======== =============================================== ====== Name Description Type ======== =============================================== ====== silenced True if the weapon has a silencer active. bool userid The userid of the player that fired the weapon. short weapon The type of weapon that was fired. string ======== =============================================== ====== weapon_fire_on_empty -------------------- This event is fired when a player attempts to fire a weapon that is completely out of ammo. ====== ============================================================ ====== Name Description Type ====== ============================================================ ====== userid The userid of the player attempting to fire an empty weapon. short weapon The type of weapon that the player is trying to fire. string ====== ============================================================ ====== weapon_outofammo ---------------- ====== ==================================================== ======= Name Description Type ====== ==================================================== ======= userid short ====== ==================================================== ======= weapon_reload ------------- This event is fired when a player reloads their weapon by pressing their 'reload' button. Automatic reloading does not fire this event. ====== ==================================================== ===== Name Description Type ====== ==================================================== ===== userid The userid of the player that reloaded their weapon. short ====== ==================================================== ===== weapon_reload_database ---------------------- ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== ======= weapon_zoom ----------- This event is fired each time a player zooms in (or out) their weapon. This only fires on sniper rifles. This event is notifies bots and has a zoom sound. ====== ================================================== ===== Name Description Type ====== ================================================== ===== userid The userid of the player that zoomed their weapon. short ====== ================================================== ===== weapon_zoom_rifle ----------------- This event is fired when a player zooms in with non-sniper rifles. This event does not notify bots and is not accompanied by a zoom sound. ====== ================================================== ===== Name Description Type ====== ================================================== ===== userid The userid of the player that zoomed their weapon. short ====== ================================================== ===== write_game_titledata -------------------- ============ ==================================================== ======= Name Description Type ============ ==================================================== ======= controllerId short ============ ==================================================== ======= write_profile_data ------------------ ==== ==================================================== ======= Name Description Type ==== ==================================================== ======= ==== ==================================================== =======