Source code for core

# ../core/

"""Provides core functionality that doesn't fit into any other package."""

# =============================================================================
# =============================================================================
# Python Imports
#   Codecs
import codecs
#   Collections
from collections import defaultdict
#   Contextlib
from contextlib import contextmanager
#   Hashlib
import hashlib
#   Inspect
from inspect import getmodule
from inspect import getmodulename
from inspect import currentframe
#   OS
from os import sep
#   Path
from path import Path
#   Platform
from platform import system
#   Sys
import sys
#   Urllib
from urllib.request import urlopen
#   Weakref
from weakref import WeakValueDictionary

# Site-Packages Imports
#   ConfigObj
from configobj import ConfigObj

# Source.Python Imports
#   Paths
from paths import GAME_PATH
from paths import PLUGIN_PATH

# =============================================================================
# =============================================================================
# Source.Python Imports
#   Core
from _core import BoostPythonClass
from _core import console_message
from _core import get_interface
from _core import get_core_modules
from _core import OutputReturn
from _core import SOURCE_ENGINE
from _core import SOURCE_ENGINE_BRANCH

# =============================================================================
# =============================================================================
__all__ = ('AutoUnload',

# =============================================================================
# =============================================================================
# Get the specific game for the server

# Get the platform the server is on
PLATFORM = system().lower()

# =============================================================================
# =============================================================================
[docs]class AutoUnload(object): """Class used to auto unload specific instances. Each inheriting class must implement an _unload_instance method. """ # Create a dictionary to store AutoUnload objects in _module_instances = defaultdict(list) def __new__(cls, *args, **kwargs): """Overwrite __new__ to store the calling module.""" # Get the class instance self = super().__new__(cls) # Get the calling frame frame = currentframe().f_back # Get the calling path path = frame.f_code.co_filename # Don't keep hostage instances that will never be unloaded while not path.startswith(PLUGIN_PATH): frame = frame.f_back if frame is None: return self path = frame.f_code.co_filename if path.startswith('<frozen'): return self # Resolve the calling module name try: name = frame.f_globals['__name__'] except KeyError: try: name = getmodule(frame).__name__ except AttributeError: name = getmodulename(path) # Call class-specific logic for adding the instance. if name is not None: self._add_instance(name) # Return the instance return self def _add_instance(self, caller): """Add the instance to self._module_instances.""" self._module_instances[caller].append(self) def _unload_instance(self): """Base _unload_instance implementation.""" raise NotImplementedError( 'Class "{0}" from file "{1}" does not '.format( self.__class__.__name__, sys.modules[ self.__class__.__module__].__file__.split( 'plugins', 1)[1][1:]) + 'have its own implementation of an _unload_instance method.')
[docs]class WeakAutoUnload(AutoUnload): """Subclass of AutoUnload used to store weak references to instances.""" # Create a dictionary to store WeakAutoUnload objects in _module_instances = defaultdict(WeakValueDictionary) def _add_instance(self, caller): """Add the instance to self._module_instances.""" self._module_instances[caller][id(self)] = self
[docs]class GameConfigObj(ConfigObj): """Class used to parse specific game data."""
[docs] def __init__(self, infile, *args, **kwargs): """Helper class that merges the given file with engine/game files.""" # Get the file directory/name... path, name = Path(infile).splitpath() # Call ConfigObj's __init__ method... super().__init__(infile, *args, **kwargs) # Move the path to the current engine sub-directory... path = path / SOURCE_ENGINE # Parse and merge the specific engine file... self.merge(ConfigObj(path / name, *args, **kwargs)) # Finally, parse the specific game file... self.merge(ConfigObj(path / GAME_NAME / name, *args, **kwargs))
# ============================================================================= # >> FUNCTIONS # =============================================================================
[docs]def echo_console(text): """Echo a message to the server's console. .. note:: Unlike ``console_message``, this function automatically adds a newline at the end of the message. :param str text: Message to print to the console. """ console_message(text + '\n')
[docs]def ignore_unicode_errors(errors='ignore'): """Overwrite the ``strict`` codecs error handler temporarily. This is useful e.g. if the engine truncates a string, which results in a string that contains a splitted multi-byte character at the end of the string. :param str errors: Error handler that will be looked up via :func:`codecs.lookup_error`. :raise LookupError: Raised if the error handler was not found. Example: .. code:: python import memory # Allocate four bytes to create an erroneous string ptr = memory.alloc(4) # Write data to the memory that will usually result in a # UnicodeDecodeError ptr.set_uchar(ord('a'), 0) ptr.set_uchar(ord('b'), 1) ptr.set_uchar(226, 2) # Add the invalid byte ptr.set_uchar(0, 3) # Indicate the end of the string with ignore_unicode_errors(): # Read the data as a string. Now, it will only print 'ab', because # the invalid byte has been removed/ignored. print(ptr.get_string_array()) """ old_handler = codecs.lookup_error('strict') codecs.register_error('strict', codecs.lookup_error(errors)) try: yield finally: codecs.register_error('strict', old_handler)
[docs]def get_public_ip(): """Return the server's public IPv4. :rtype: str .. note:: This functions makes a call to ```` to retrieve the public IP. """ return urlopen('').read().decode()
[docs]def server_output(action=OutputReturn.CONTINUE): """Gather all server output sent during the execution of the with-statement. :param OutputReturn action: Determines what happens with the output. :rtype: list :return: A list that will be filled with a tuple for every line that is being logged. The tuple contains the severity and the message. Example: .. code:: python from cvars import cvar from core import server_output from core import OutputReturn status = cvar.find_command('status') with server_output(OutputReturn.BLOCK) as output: status() # Print everything that was logged by the 'status' command print(output) Output: .. code:: python [(_core.MessageSeverity.MESSAGE, 'hostname: Counter-Strike: Global Offensive\\n'), (_core.MessageSeverity.MESSAGE, 'version : 513/6771 secure [A:1:2435270659:8640] \\n'), (_core.MessageSeverity.MESSAGE, 'udp/ip : (public ip:\\n'), (_core.MessageSeverity.MESSAGE, 'os : Windows\\n'), (_core.MessageSeverity.MESSAGE, 'type : community dedicated\\n'), (_core.MessageSeverity.MESSAGE, 'players : 0 humans, 0 bots (20/0 max) (hibernating)\\n\\n'), (_core.MessageSeverity.MESSAGE, '# userid name uniqueid connected ping loss state rate'), (_core.MessageSeverity.MESSAGE, ' adr'), (_core.MessageSeverity.MESSAGE, '\\n'), (_core.MessageSeverity.MESSAGE, '#end\\n')] """ # Import this here to fix a cyclic import from listeners import OnServerOutput msg_buffer = [] def intercepter(severity, msg): msg_buffer.append((severity, msg)) return action OnServerOutput.manager.register_listener(intercepter) try: yield msg_buffer finally: OnServerOutput.manager.unregister_listener(intercepter)
[docs]def create_checksum(data, ignore_wchars=True): """Create an MD5 checksum for the given string. :param str data: The string for which a checksum should be created. :param bool ignore_wchars: If ``True`` whitespace characters are ignored. :rtype: str """ if ignore_wchars: data = ''.join(data.split()) return'md5', bytes(data, encoding='utf-8')).hexdigest()
[docs]def check_info_output(output): """Return whether the output of ``sp info`` has been modified. :param str output: The output of ``sp info``. :raise ValueError: Raised if the checksum was not found in the output. :return: ``True`` if the output has been modified. :rtype: bool """ checksum = None lines = output.strip().split('\n') # Search the checksum entry while lines: line = lines.pop(0) if line.startswith('Checksum'): checksum = line.split(':', 1)[1].strip() break if checksum is None: raise ValueError('Checksum not found.') # Ignore last line if it's the separator if lines[-1].startswith('-'): lines.pop() return create_checksum(''.join(lines)) != checksum